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Game News Expeditions: Viking Makes Landfall On April 27th

Infinitron

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Tags: Expeditions: Viking; Logic Artists

After the last newsletter, I figured Expeditions: Viking was going to be delayed, and sure enough, the Logic Artists published an update on the game's Steam community page today confirming a new release date of April 27th. I guess that's not too bad. Here's what the update says:

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Danish indie studio Logic Artists along with distribution partners EuroVideo and IMGN.PRO are announcing that Expeditions: Viking, the highly anticipated sequel to Expeditions: Conquistador, is scheduled for release on April 27th, 2017.

After the warm welcome of Expeditions: Conquistador - Logic Artists’ PC debut title, the developers are finally ready to do it again four years later with a long awaited sequel. Logic Artists is pleased to announce April 27th as the release date of Expeditions: Viking.

Expeditions: Viking features a branching dialogue system that allows the game to manage and react to player choices. We initially estimated a word count of 200,000, but we’ve decided to increase it by an additional 80,000 words to provide players with more content and give them more options and choices on how they progress through the story. Said Ali Emek, Expeditions: Viking Producer.

With that amount of content, managing localization takes more time. We think it’s worth it to make the game accessible to international audience. That’s why we’ve arranged a number of language localizations, so from day one players will be able to enjoy Expeditions: Viking in English, French, German, Polish, and Russian. Emek added.

In addition to this, Logic Artists stated that additional development time will allow them to tweak and balance combat gameplay, implementing new special abilities to the most interesting villains and will also include added flavor and improvements to Expeditions: Viking’s animations.

We received great feedback from the testers after our last closed beta session, and rescheduling the release a bit is allowing us to spend our final weeks of development on improving usability and addressing the bugs reported during the beta test. - Emek adds.

More information about the game can be found on the official website www.expeditionsseries.com where folks can sign up to the official newsletter where they can learn more about the game every month, gain access to the the final closed Beta test, and receive special release week rewards!
Hoping to see more Codexers opt in for the beta this time. I'm sure the game could use some of our love.
 

Jaedar

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I feel a bit bad for not checking out the beta since I got access. Played an hour or two in one of the very early rounds, but not since then.

Late april seems like a pretty good release date though, no real releases in april and about a week ahead of the sure to grab all attention PREY.
 

Sensuki

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Yeah that sounds good. My main issue with the beta was the area map usability, which hopefully will be addressed. General difficulty was also a bit out-fo-wack (way 2 ez).

Looking forward to the next beta
 

Jinn

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Yeah that sounds good. My main issue with the beta was the area map usability, which hopefully will be addressed. General difficulty was also a bit out-fo-wack (way 2 ez).

Looking forward to the next beta

Please keep us updated on that difficulty!
 

Ash

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Ha, the panoramic slaughter reveal pic. That caught my eye. Damn marketing doing as intended!

General difficulty was also a bit out-fo-wack (way 2 ez).

:decline:

Challenge is a core component and necessity of a game, unless it's pure sandbox mediocrity.
 
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Jaedar

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Challenge is a core component and necessity of a game, unless it's pure sandbox mediocrity.
In the beta I played, after each fight you'd get a "how difficult was this on a scale of 1 to 5?" popup. I think I always chose one or two. But they also had not implemented any difficulity settings yet iirc, so the whole game might have been set to babby game journalist mode.
 

Ash

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Challenge is a core component and necessity of a game, unless it's pure sandbox mediocrity.
In the beta I played, after each fight you'd get a "how difficult was this on a scale of 1 to 5?" popup. I think I always chose one or two. But they also had not implemented any difficulity settings yet iirc, so the whole game might have been set to babby game journalist mode.

Well, it's also the beginning of the game (presumably) so it should sensibly start relatively easy. But preferably 3/5 easy, not 1 or 2.
 

daveyd

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I can't wait to rape and pillage!

Ah, who am I kidding? For my first run I'll probably play as a chivalrous hippie viking who opts for peaceful diplomacy whenever possible and only kills truly evil bastards as self-defense or a last resort. But I love that the game will give me options and replay value.
 

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