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Game News Expeditions: Conquistador release date is February 28th

Discussion in 'RPG News & Content' started by Infinitron, Feb 6, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Tags: Expeditions: Conquistador; Logic Artists

    Avonaeon from Logic Artists, developers of Codex Kickstarter favorite Expeditions: Conquistador, writes to inform us that their game is set to be released on February 28th, on GOG, GamersGate, Desura and Green Man Gaming. There a bunch of awesome new screenshots of the game available here. Softpedia also did a quick preview, which includes 20 minutes of gameplay footage.


    Their conclusion?

    The only big problem with the game so far is that it’s a little too difficult for me, especially when it comes to the tactical battles, where I cannot manage to win without losing precious men.

    Awww hell yeah. Don't forget to vote for Expeditions: Conquistador on Steam Greenlight.
     
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  2. clemens Arbiter Patron

    clemens
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    Great ! First of the kickstarter to be put to the test. Glad I backed this one...
     
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  3. Ogg Prophet Patron

    Ogg
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Already? Wow! Cool... I guess.

    Can the Codex watch the video and sum it up wrapping up all the useful information and adding some picturesque insanities? Thanks in advance, Codex.
     
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  4. Jaesun Fabulous Moderator Patron

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    That looks really really good. Looks very polished.
     
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  5. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire
    Is it known how much will cost?
     
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  6. Helly Translating for brofists Patron

    Helly
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  7. Metro Arcane Beg Auditor

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    :greatjob:
     
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  8. Excidium P. banal

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    Running around the map clicking on resources, then getting into fights that are more about bigger numbers than actual tactics. I've already played that before.
     
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  9. Cassidy Arcane

    Cassidy
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    Finally some good news after years of almost absolute decline.

    :incline:

    Won't morgoth it though. I want to check on how stable the release version is first, and proper reviews.
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

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  11. General Maxson Arcane

    General Maxson
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    Codex should do a review.
     
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  12. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Perhaps it should indeed...

    :obviously:
     
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  13. Wow, totally forgot about this game!
     
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  14. DwarvenFood Arcane Patron

    DwarvenFood
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    Not quite the first, but great news nevertheless.
     
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  15. Modron Arcane

    Modron
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    Cautiously optimistic about this release; although, I suppose the quality of the game will hinge on the writing and world building as the base game looks kinda stale. I can imagine this garnering a similar reception to Omerta.
     
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  16. TripJack Hedonist

    TripJack
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    never did get around to backing this one, but i'm definitely looking forward to it
     
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  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    The first of the KS games, then? (At least, ones I care about) I'm pretty sure I'll get this on launch if it's not too expensive, since I missed the fund deadline before.

    The screenshots look like they've made some positive improvements to UI and polish since the preview copy.
     
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  18. Saduj Arcane

    Saduj
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    Day 1 perch ass.

    :kingcomrade:
     
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  19. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    FTL was the first, so I guess this is the 2nd of the interesting projects. Unless someone knows of another one that was funded for a decent amount (50k+?) that's been released.
     
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  20. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    Looks like a festival of spaniard stereotypes.
     
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  21. Avonaeon Logic Artists Developer

    Avonaeon
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    The combat is definitely more about actual tactics than bigger numbers. Each unit you bring to a fight is a person with a background, personality traits, etc. Treating them as meaty punching bags is a sure-fire way to lose a battle. And the exploration is more about managing your resources rather than just collecting them. You'll need to keep yourself stocked on food and medicine to keep everyone alive and healthy,, and content, as morale plays a big role in how the game plays out.
     
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  22. Avonaeon Logic Artists Developer

    Avonaeon
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    I'm not sure what you mean by when battles are joined? And the raising barricades skill, do you mean placing barricades in the preparation phase?
    Ranged weapons are more accurate the closer the target is, and it tapers toward the useless around 18-20 hexes away, but you can still take potshots. There's no minimum range, but firing point blank will trigger an attack of opportunity, so it's best to keep your distance with your ranged fellows.
     
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  23. Avonaeon Logic Artists Developer

    Avonaeon
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    If the player gets a preparation phase if means he can spend it however he wants. Switch his units around, or place items if he has them. The preparation phases are usually explained in the narrative as well, that you have the upper hand, or have time to prepare, while the enemy does not. The enemy doesn't have preparation phases like the player does, as in, you see the enemy placing items and moving units. The enemy's preparedness is also, in general, explained in the narrative, and battles where you are attacking, you'll sometimes find that they have barricades set up as you go in, so in a sense, it's kind of implied that they already had theirs.

    There are cases, in the narrative, where you can use your weapons to scare the natives, but not in battle itself. An example would be, that during an event you fire your rifles and some of the natives scatter while a few stick around to fight. In a case like this you'll now be facing an easier battle than if you hadn't fired a volley.
     
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  24. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    Is weapon jamming/firearm malfunction included?
     
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  25. Avonaeon Logic Artists Developer

    Avonaeon
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    Nope. I think that could potentially be very frustrating when you already have accuracy to contend with.

    Besides positioning and barricades, there are a few traps that you can place. That's about it.
     
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