Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Exit Fate review, a free console-style RPG for the PC

pipka

Savant
Joined
Apr 1, 2009
Messages
1,351
Location
The Penal Zone
the only "good" RPGMaker game is Violated Heroine
 

Vitriol

Educated
Joined
Sep 16, 2010
Messages
59
How linear is the story, do you have any influence on the eventual outcome?

Unimpressed so far. The beginning is a snoozefest and the writing is borderline retarded.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
pipka said:
the only "good" RPGMaker game is Violated Heroine
Has there ever been a decent english transation for that? From what I recall of playing it in Japanese about a year ago with agth+ATLAS, it would make good Codex LP material.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
His previous game, "Last Scenario" was way better.

Bog standard JRPG instead of Suikoden clone.

But he nailed the difficulty curve perfectly so that if you didn't grind you'd be challenged throughout.

Or at least I was, maybe I got lucky. It's amazing how much a near perfect difficulty curve improves a game, even made standard JRPG combat interesting. Actually needing to use the less powerful sorts of items that would just sit in your pack in most games.

I didn't find Exit Fate to be worth playing, as the combat was too easy and without the perfect difficulty curve, you start to remember that you're wasting time playing a JRPG.

The guy is pretty good at making games though, it's too bad about his preferred genre.
 
Joined
Sep 4, 2008
Messages
770
Location
Shit Island
Steve gets a Kidney but I don't even get a tag.
I'll readily admit that I liked Exit Fate, although it had plenty flaws, and I dare say a bit of grinding was neccessary before storming the castle or whatever it was, and at that point I was really tired of the combat, which had fast become repetitive, casting the same spells over and over.
But the fantastic price, and decent plot/writing makes it worth a try.
 

Vitriol

Educated
Joined
Sep 16, 2010
Messages
59
How anyone can praise this game for writing is beyond me.

Already at the beginning we see a group of high ranking military officers casually strolling into the wild without even a minimal escort, in spite of the country being on the brink of a war. The command of one of the armies is assigned to an outspoken pacifist who keeps challenging the rightness of the cause and is also a total fucking imbecile, as evidenced by his actions when he finds himself in enemy territory and blurts out everything he knows just because he had heard some time ago that the people who found him were supposed to be neutral. Oh yeah, and the ever-useful amnesia. Plot twist my ass.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom