Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Europa Universalis IV

Discussion in 'Strategy and Simulation' started by dbx, Apr 25, 2013.

  1. copx. Arcane Zionist Agent

    copx.
    Joined:
    Jul 18, 2004
    Parrots:
    12,796
    Click here and disable ads!
    I am honestly disappointed that you did not start as Portugal with the goal of forming Brazil and building the great Brazilian Empire.

    You lecture us all day about the alleged superiority of Lusitanians and then you play Cucktons..
     
    • Racist Racist x 1
    ^ Top  
  2. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Parrots:
    1,868,770
    Location:
    Belém do Pará
    Actually I did, but the game overwhelmed me, so I decided to start smaller.

    My next game will be Portugal, of course. :obviously:
    Sadly due to the later start date of EUIV and all those angry Morrocans (did Morroco get boosted?), it seems I will be unable to execute my Castile-screw-over-plan, in which me and Aragon spit-roast Castile. To fight Morroco I will be forced to, argh, ally with those filthy castileans.
     
    ^ Top  
  3. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Parrots:
    31,458
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    The Barbary states did get a number of improvements a few expansions back, and due to their close proximity they won't lag behind technology much if at all, so yea they are a notably more dangerous neighbours early game now.

    How about you instead ally with them against Castille? Or you just do the secret to succesful early alliances since, well, forever in EU and ally with France?
     
    ^ Top  
  4. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Parrots:
    1,868,770
    Location:
    Belém do Pará
    That's pretty historical actually, from what I remember in the older games, the Barbary states were total glass jaws and Portugal alone could casually rekt Morocco or any of them, and North Africa eventually became pretty much Southern Europe's playground. In history, Europeans could hold the cities in the coast, at best. European domination of North Africa only came when the French shut down the Barbary Coast in the 1820s after taking over Argelia, and that's industrial revolution age already.

    Good teching too, not worth it to simply keep them out while colonizing until you get enough money and tech to beat them. Better to knock them down early, I guess.

    Yeah they're quite boosted and Granada, Morocco, Tlemcen and Tunisia (also Jolof for some reason) get chummy with each other, so its Portugal and Castile vs all of North Africa.

    On second game with Portugal, attacked Morroco quite early, took a while but got what I wanted. Wanted to give a bunch of land to Castille that it considered important, but it didn't want it. Dunno why, weird.

    Not sure that would work, maybe if I gave Ceuta back to Morrocos. All of North Africa seems to rival me in my experience.
    Also, Aragon rivals and hates Portugal from the start, because...? I don't know really, seems ahistorical as fuck when I think of it, don't see any reason for Portuguese-Aragonese conflict.


    Afraid of bringing France into the Iberian Peninsula, once they take hold, they will never leave. France is unstoppable
     
    ^ Top  
  5. trais Arcane

    trais
    Joined:
    Jun 11, 2007
    Parrots:
    3,081
    Location:
    Festung Breslau
    Grab the Codex by the pussy
    Just like Hungary and Poland are hard-coded to rival each other, official reason given by devs was that having too stable alliances lead to degenerate gameplay. No, I don't know what that means either.
     
    • Balanced Balanced x 1
    ^ Top  
  6. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Parrots:
    31,458
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    Aside from the historical friend/rival modifier to relations (don't recall that many of those off-hand), generally speaking the best way to control who is your rival and who is not is to up their opinion of you as much as possible. IIRC if it hits above 0 or close enough, the AI will cancel the rivalry. This however can mean that you need to be ready for event based bonuses to the modifier, and make certain not to be cozy with the other rivals or otherwise reduce the opinion (like, for example, being mutual rivals, which nukes opinion so hard the rivalry can only end by power disparity resolving it).
     
    ^ Top  
  7. Nirvash Learned

    Nirvash
    Joined:
    Jan 20, 2017
    Parrots:
    312
    After a few years the game became harder. ("very" hard is a new setting?)

    I gave up my savoia > tall italy game, got most neighbors fast but then did the bullshit mistake of going reformed (since pope keep exc my sorry ass) when france or MASSIVE commowealth always had defender of faith and gigaspain got naples.

    Now doing tuscany, can't even find a single ally.

    So true, i had morocco and friends kick spain ass 3 times in the early game, i never seen before granada surviving.
     
    • Informative Informative x 1
    ^ Top  
  8. copx. Arcane Zionist Agent

    copx.
    Joined:
    Jul 18, 2004
    Parrots:
    12,796
    Defender of the Faith is the title of a ruler, not a country. Just config your message settings so that you get a pausing popup message the moment the DoF dies. You then have a window of opportunity to declare a war while there is no DoF at all.

    Alternatively you can also use the oldest trick in the book: indirect war declaration. Just find a target allied to a non-Catholic country and attack that country while setting your actual target as a co-belligerent. This won't call in the DoF.

    Last but not least the DoF loses his title when he loses a war. So you want to keep an eye on the DoF's wars too.
     
    • Informative Informative x 1
    ^ Top  
  9. Space Satan Arcane

    Space Satan
    Joined:
    May 13, 2013
    Parrots:
    3,494
    Location:
    Space Hell
    DD: Mission rework
    Show Spoiler

    Good morning all. Tuesday has arrived and as usual delivers double excitement: the next episode in the EU4 Dev Clash, and a new development diary. Last week @Trin Tragula took the wheel and showed off the map changes which will roll out with the upcoming 1.25 update. Before we start talking about the features that come with its accompanying yet currently unannounced Immersion Pack, today I will be showing off another free change with 1.25, which is the Mission System.

    Missions in EU3 were a real gamble. You hoped for a good or even possible mission and without hitting up the wiki or trawling through the game files had no idea what you could even be tasked with. You got said mission without choice and would either cancel or try to complete it. EU4 improved on this but always offering you up to 3 missions, one of which you would select and either complete or cancel before getting a new batch of missions. While it was an improvement, it still had the shortcomings of you not being quite sure what all missions you would be able to get for your nations, how to unlock them and even getting missions which would be detrimental for you to do. The missions system is something new players often look to for guidance and when it tells them to simply get 50 prestige or to improve relations with their rival, well, you can see why advice for new players can often counter intuitively be to ignore missions.

    All this changes in 1.25 with the new Mission System. rather than picking from a short list of missions, all missions for your nation will be available from the very start, and as you fulfill the criteria for them, you will be alerted as such and can go to the newly segregated Missions tab to claim your reward. Rewards have been accordingly made more relevant, longer lasting and often grant claims towards more missions down the line. Let's take a look at the mission chain from one of my favourite nations, Byzantium, with their Purple Phoenix missions.

    [​IMG]
    humble expansion from my casual Byzantium campaign. Art/layout not final

    All Byzantine missions are visible from the start and the progression through them is shown. When the budding Byzantine player reconquers Greece, they will be given a timed reward as well as the claims to help fulfilling the next missions: Recover Albania and Conquer Bulgaria. Once these are completed, they will again be able to claim their reward and work down the mission chain. The mission paths are also split for their different directions to go in, catering towards Western expansion, Anatolian recovery and reclaiming the islands. Mission rewards must be claimed in order, although all missions can be completed throughout a campaign.

    [​IMG]
    End of the Byzantium mission chain without Purple Phoenix

    All nations with specific missions are having those transferred over to this new system. Additionally we have added generic missions for all nations as well as region specific missions so that Europeans can have different missions available to them than, say, Africans or New World Natives. We have also taken the opportunity to clean up older missions while we adapt old ones to work with this new system.

    [​IMG]
    French Missions, complete with lovely coder art. Something seems odd about the Hebrides though...

    This mission change is a free part of the 1.25 Update and our aim is to have the missions feel more relevant for nations, as well as serving as a guiding light for newer players.

    I'll try to pre-emptively answer some questions:

    • How do I select a mission?
      • Unlike the previous mission system, you do not select your missions, they are all visible from the game start. All missions at the top of the mission trees will be "active" and when you fulfill an active mission you can go to claim its reward, making any missions below it connected by arrows in its chain active,
    • In the old system selecting a mission would give you the claim/CB you need for the mission, how is that handled now?
      • In most cases, preceding missions will give claims/CBs as a reward which can be used to fulfill the following missions.
    • How does mission gating work?
      • A mission can both be a prerequisite for multiple missions a well as require multiple missions to be completed before it becomes active
    • How moddable is this?
      • Extensively.

    Next week we'll start talking about what's coming with the yet unannounced Immersion Pack, due to release alongside 1.25. until then, we shall admire the Ottoman missions in the new system, in all their behemothic glory.

    [​IMG]

    The Iron Mountains: E
     
    • Brofist Brofist x 3
    • incline incline x 2
    • nice nice x 1
    • Informative Informative x 1
    ^ Top  
  10. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Parrots:
    10,251
    That means gameplay is utterly boring.
     
    • Funny Funny x 1
    ^ Top  
  11. Anthedon Arcane Patron

    Anthedon
    Joined:
    Jan 1, 2015
    Parrots:
    1,473
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    The mission rework looks juicy. Now countries that have an extensive mission tree can follow follow a clear route, instead of praying to RNGesus for a certain mission to become available.
     
    • Agree Agree x 3
    • Brofist Brofist x 1
    ^ Top  
  12. Space Satan Arcane

    Space Satan
    Joined:
    May 13, 2013
    Parrots:
    3,494
    Location:
    Space Hell
    it is fucking annoying to wait for a mission to Subjugate Novgorod and game gives you shitty Build up your Navy along with unrealistic defeat Ottomans or Ming
     
    ^ Top  
  13. MadMaxHellfire Magister

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Parrots:
    3,362
    Location:
    Italy
    now we need something similar for events and how to push their triggers, maybe a reverse-crisis system, because i'm sick of praying for the castille-aragon union, i want to know beforehand if i can wait for it to happen or i should have just crushed aragon and conquered its land.
     
    ^ Top  
  14. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Parrots:
    1,868,770
    Location:
    Belém do Pará
    Did they pretty much transform the missions into something akin to Focus Trees?

    Interesting, that. It does seem a bit too linear - for example, playing Byz and I recover Bulgaria before Greece (because its closer to Constantinople or some strategic consideration), but Bulgaria is downstream from Greece. Seems to stimulate linear gameplay.
     
    ^ Top  
  15. Nirvash Learned

    Nirvash
    Joined:
    Jan 20, 2017
    Parrots:
    312
    Not viable since before that i already need to use the "other" window my target big allies are busy.

    Almost done my game as florence, did well, super tall italy and even 1 world power, CAMPIONI DEL MONDO.

    The new "age perks" are very situational but can be very powerful, using the "can get enemy vassal in war" i got 6 prov milan (vassal of opm mantova) as a 6 prov florence, in a defensive war, for 25 puny badboy points.
     
    ^ Top  
  16. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Parrots:
    1,868,770
    Location:
    Belém do Pará
    Started a Milan game this weekend. I took like four or five provinces from Super Firenze and I had to beat back two coalition wars. I would have been utterly gangraped if Austria and Burgundy weren't my buddies. At some point I think 3/5 of my army was mercs, because I ran out of manpower for a normal army. Ever try fighting Mantua, Savoy, Ferrara, Naples, Switzerland, France, Salzburg and Ryazan (!!!) at once? Oh yeah, and then I got attacked by Baden, Augsbach and Venice in the middle of that war.

    Luckly France had lost land to Burgundy and England in a earlier war, so it wans't as OP as it could have been. I had Burgundy, Austria, Papal States, OPM Vassal Siena and a rump Hungary on my side of the ring.

    Its ok when my neighboors wanted to rape me and eat my flesh, but it got kinda strange when a bunch of german minors in South Germany decided they wanted to fuck me up, too. I don't even border you asshats.

    Now I'm going to sit pretty at 100% maintenance, because Austria now rivaled me (why?), Venice keeps looking menacingly, the Papal States now hate me too. No idea what I will do next, I plan to ally with Poland to get me a friendly big power to counter-act Austria, and maybe England or Spain if I can. Even Naples would be a great ally if I could make friends with them. I tried making buddies with the Ottomans but it didn't work.

    I also need to build a decent fleet in case Spanish or the Ottomans come knocking up, and for when I'm ready to boot those damn Spanish out of ttalian islands.

    Idea groups: Offensive, Administrative. Think I'm going to pick Trade next because my next rulers will be super-high on diplo, and I'm getting good cash from trade. Also, I need the money to fund the Imperial Army of the coming Newer and Better Roman Empire. Or something that helps with Agressive Expansion, if I go on another conquest spree I'm sure everyone will fuck me up.

    I'm stuck between hitting Genoa, Venice, Austria, Spain or Naples next.

    Oh btw, I have been excomunicated a few years ago. I'm this close to pressing the "Fuck the Pope" button, I swear I'm gonna do it. If Waldensians were a thing in this game I would have already pressed it. Fun fact: Rome is already protestant, lulz. Wans't me, I swear.
     
    ^ Top  
  17. copx. Arcane Zionist Agent

    copx.
    Joined:
    Jul 18, 2004
    Parrots:
    12,796
    If you play the newest version with all DLC never pick Offensive first. Defensive is much better in the beginning of the game because of the Morale bonus.

    Morale is much better than Discipline in the early game. For the same reason you should always pick a Morale boosting military adviser during early wars.

    The reason is that Discipline modifies damage and in the early game your units do little damage thus that 5% bonus means little.
     
    • Informative Informative x 1
    ^ Top  
  18. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Parrots:
    1,868,770
    Location:
    Belém do Pará
    Honestly I picked Offensive because of dat sweet +1 leader shock bonus, and the 10% infantry bonus which stacks with Milan's similar bonus from their national ideas.

    What's the best idea group to get myself rid of all the AE? Its kinda hard to expand when a bit of expansion makes half of Europe hate my guts. The Diplo group of ideas doesn't seem very attractive to what I'm planning to play Milan as - a Land/Galley expansionist superpower trying to reunite Italy and then make a new Roman Empire, but I have a lot of diplo mana around.
     
    ^ Top  
  19. MadMaxHellfire Magister

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Parrots:
    3,362
    Location:
    Italy
    i usually go for quantity first. manpower is always an issue until you're a huge empire.
     
    • Brofist Brofist x 1
    • Disagree Disagree x 1
    • Informative Informative x 1
    ^ Top  
  20. Grinolf Cipher

    Grinolf
    Joined:
    Mar 6, 2013
    Parrots:
    1,297
    Diplo is very good for blobing. Aside from faster AE decay, it reduces warscore cost for provinces, which allows to take more in a war or make peace faster, if AE is an issue. Additional diplomat is usefull also for preprodusing claims on neighbors.

    Influence also an option. Instead of making AE to go faster, it reduces the initial amount of AE, which I like much more. But it has a focus on vassal feeding, so you need to have multiple of them to make a full use of this idea group. Also no warscore cost reduction, which makes war more annoying with usual AI stubbornness.

    Overall it's a common to take both of them for heavy expansion with additional bonus of going for HRE with bonus dip. rep. But which to take first depends on circumstances. For Italy or HRE I would personally go for Inf, because initial AE is pretty insane there and common roadblock alliances make waiting less an issue.
     
    • Informative Informative x 1
    ^ Top  
  21. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
    Parrots:
    2,855
    There was nothing of value to conquer there to make occupation worth it. It was only with the coming of 19th Century Imperialism and real painting the map that it finally tipped things enough to make the cost worthwhile.

    Before that it was the perfect pirate haven: Worthless, but situated by important trade routes with enough resources to allow the local to project a ways.
     
    ^ Top  
  22. Nirvash Learned

    Nirvash
    Joined:
    Jan 20, 2017
    Parrots:
    312
    Trade is useless for italy, you already get the most of venice/genova nodes by conquest and taxes can already cover the bill.
    Only get trade if you go for colonization.
    If you really need extra gold for mercenary use, get economic.

    Defensive for italy... is not that good, the attrition stuff is useless, mobility is worst stat, territory is small/fast so fort+ don't really help, lol maintenance.
    Quantity is the shit, no boost will help your 20k army to win vs a 40k one or your 30k to not get destroyed right away by a 60k.

    Even quality is better than defensive (even the navy+ help)

    Influence for wild vassalization and diploannex is the best for europe.

    To stop the damn pirate raid pop up.
     
    • Agree Agree x 1
    ^ Top  
  23. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Parrots:
    8,978
    On the one hand, new mission system is awesome.

    On the other hand, say hello to the new method of DLC milking the game for the next 2 years.
     
    ^ Top  
  24. Space Satan Arcane

    Space Satan
    Joined:
    May 13, 2013
    Parrots:
    3,494
    Location:
    Space Hell
    Anglican church and coal
    Show Spoiler

    Good day all. I'm led to believe that it's Tuesday and as such we should be doing our weekly tease of things to come. Last week we unveiled the new mission trees to much speculation and discussion. Indeed there were many questions and one thing I want to address are those with the modding glint in their eyes who are wondering how to use this new system. To that end we'll put together a short modding guide for using the new mission system in an upcoming dev diary.

    While we will be coming back to missions for a future dev diary, I want to start talking about the features which will be in the as of yet unnamed Immersion Pack due to accompany the 1.25 Update. Let's have a couple to look at today: the Anglican Church and Industrialization.

    Firstly, the Anglican Church. Currently, when the reformation hits, Christianity branches out to the Protestant and Reformed faiths. Owners of the Immersion pack will find themselves with a third option appearing in the British Isles.

    [​IMG]
    But what if I were to invent a belief and disguise it as my State Religion? oh ho ho ho, delightfully devilish, Henry.

    After the Initial reformation hits, A strong British nation can spawn the Anglican faith in their nation. They have the option to adopt the faith, Evangelize it (spawning a Reformation centre at great financial cost) or simply to reject it. This new faith is a different branch of the Christian group, and comes with its own bonuses and Church actions.

    [​IMG]
    I like my Consorts how I like my coffee. 6 MIL

    Anglicanism itself grants lower development cost and better conversion rates against heretics and like Protestantism gives you a Church of <Country Name> with its own church power. Instead of adding aspects to your church though, there are direct actions you can take to gain money, mercantilism or stability for your realm. For For Rights of Man owners, two more options will be available much to your consort's dismay. You can immediately divorce your unworthy partner and marry a new local noble.

    Anglicanism is primarily a following for the British Isles. It cannot be adopted as easily as Protestantism or Reformed, however it can be spread by war from a particularly Evangelist Brit, or religious rebels can force the state to adopt it.

    Moving along to Industrialization now. Our story with this feature starts with our addition of Latent resource to Europa Universalis. Certain historic locations in the world contain an untapped latent deposit of coal. When the conditions of high development and the embracement of Enlightenment are fulfilled, the province will switch to this new super trade good.

    [​IMG]
    Wool is tired of being looked down on. He's hitting the gym to become a truly swole trade good
    • Coal gives:
      • +20% cheaper state_maintenance (province modifier)
      • +10% Goods Produced (Trading bonus)
    • Base price is 10
    • New Manufactory (Furnace) (ADM tech 21) Does not boost goods produced by +1, but instead boosts all goods-produced in nation by 5%.
    Coal is the late-game answer to Gold mines. Highly valuable with nation-wide benefits to harness, they are truly boons for any nation to seize them. Across the world there are about 50 such mines. They are shown as stripes provinces in the Trade Good mapmode. Here is the current worldwide placement

    [​IMG] [​IMG]

    And of course, our furnace in all its glory

    [​IMG]
    Handiwork of @Carlberg

    Added bonus. We have consolidated manufactory listings both in the province view and macro builder as a quality of life change, so you no longer see irrelevant manufactories in the province or have to dance between manufactures to see which one will give you best bang for buck.

    And finally, hawk-eyed individuals noticed last week that France's name stretched out in a way that they do not currently do in the release version of EU4. Our Magician of Optimization @Meneth stepped in to tweak out map-name generation code a touch. he has this to say:


    As those of you with especially keen eyes noticed in the last dev diary, country names can now spread across sea zones.
    As anyone who has played in Indonesia will know, the sea is truly the greatest enemy of good name placement. But that is no more.
    Now, if a single country controls every single land province (wastelands excluded) surrounding a sea zone, the game will pretend it is part of their territory for the purposes of name placement.
    There are a couple additional requirements beyond controlling every province to ensure that the results don't end up ridiculous:
    - There have to be at least two different landmasses bordering the sea zone
    - At least two of the bordering landmasses have to be larger than once province. Otherwise, names would stretch out to reach tiny islands, causing strange results such as Portugal's name being in the middle of the sea between Portugal proper and the Azores
    The combination of these rules lead to far nicer looking names in areas with a lot of islands, while avoiding making name placement worse in areas that don't really need names stretching across sea zones."


    So we finish today's dev diary with a couple examples as such:

    [​IMG]
    Smiling Korea

    [​IMG]
    Smiling Brunei

    That's our lot this week. Tune in next week for more information and features in the upcoming 1.25 Update and accompanying Immersion Pack!
     
    • Brofist Brofist x 1
    ^ Top  
  25. Nirvash Learned

    Nirvash
    Joined:
    Jan 20, 2017
    Parrots:
    312
    I want more music dlc.



    Gotta play blob sweden now.
     
    • Shit Shit x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)