Tacticular Cancer: We'll have your balls

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Europa Universalis IV

Discussion in 'Strategy Gaming' started by raw, Aug 10, 2012.

  1. Delteriusgender: ⚧ Prestigious Gentleman Arcane

    Delterius
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    Balkanizing China into a Holy Romance Empire sort of thing sounds interesting. Better than just nerfing the chinese into a medium power.
    :retarded:
     
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  2. Grinolfgender: ⚧ Augur

    Grinolf
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    Ming stays united, they just now are supposed to surround themselves with tributaries. What's looking more important with this new mechanic is that countries in the region should have way easier time to take over China and replace Ming, so I'm hoping that proper Qing or some alternative to them from South-East Asia would finally form from time to time.
     
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  3. Beastrogender: ⚧ Magister

    Beastro
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    China needs a special AI that turns it indolent once enough of its preset borders are under their control.

    Besides controlling much of what they consider China or should be directly ruled by them, they've never wanted to go beyond that but to get tribute, since when you're the center of the universe like they consider, why go anywhere?
     
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  4. AwesomeButtongender: ⚧ Cut a deal with the authorities Patron

    AwesomeButton
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    Geopolitically, China is an island. If they portray this accurately within the game, China's AI will behave better. I'm not sure that's necessarily their aim though.
     
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  5. Beastrogender: ⚧ Magister

    Beastro
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    If this gets decently polished it could get me buying this game.

    I wound up quitting EU once I got bored of EUIII w/ MEIOU than transition to bare bones EUIV and wait years for a decent mod to come out for it.
     
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  6. thesheeepgender: ⚧ Arcane

    thesheeep
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    Only problem with these big mods is that they bring the engine to its knees.
    Loading times increased, worse the longer the game is running, same problem with general performance. I couldn't play the last version of it on my "meh" laptop, only on the main rig.
    I mean, I could play it, but never faster than on the 2nd speed setting.
     
    Last edited: Mar 5, 2017
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  7. Delteriusgender: ⚧ Prestigious Gentleman Arcane

    Delterius
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    Meh. And here I was thinking that there was any real merit to the HRE reference. If its just about stacking reforms and attacking neighbors, China is just a super horde that doesn't expand.
     
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  8. Andnjordgender: ⚧ Cipher

    Andnjord
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    Well, on that note it seems they recently made a bit of a breakthrough:

     
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  9. Multiple Sarcasmgender: ⚧ Arcane

    Multiple Sarcasm
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    Any mods that remove fort zone of control mechanic, yet?
     
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  10. MadMaxHellfiregender: ⚧ Magister

    MadMaxHellfire
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    [​IMG]
     
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  11. AwesomeButtongender: ⚧ Cut a deal with the authorities Patron

    AwesomeButton
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    They only discounted Rights of Man by 33% at the release of Mandate of Heaven. No deal!
    :keepmymoney:
     
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  12. Gepeugender: ⚧ Savant Patron

    Gepeu
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    What are the must-have DLCs for EU4? I'm thinking on playing the "full" experience after these years. The vanilla at launch was so much disappointing.
     
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  13. FreeKanergender: ⚧ Magister

    FreeKaner
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    Art of War, Common Sense, Rights of Man, The Cossacks are essential really. El Dorado and Mandate of Heaven both add loads of flavour that is kind of necessary in peace time but optional.
     
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  14. Raghargender: ⚧ Arcane

    Raghar
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    Sale when you pay 119.74€. That's vomit inducting.
     
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  15. MilesBeyondgender: ⚧ Savant

    MilesBeyond
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    I'm mostly really enjoying MoH so far. I'm of two minds on the Age mechanics: On the one hand, they're a lot of fun, and put a bunch of cool new mechanics into the game. On the other hand, they feel very game-y. In particular, getting splendour points and using them to buy bonuses is the type of thing where I'm like "This is cool, but I have no idea what it's supposed to relate to historically." But the other changes are great. I haven't messed around with China or Japan yet, but I'm loving the new State interface, the builder interface, and especially the new diplomacy macrobuilder. Holy crap is that handy.

    And they've really changed the AI this patch and made them super aggressive and opportunistic. If you crush an enemy, expect to see a bunch of other nations declare war on them as well and divvy up their lands.

    In a way, this DLC feels kinda "two steps forward, one step back." It feels a lot more game-y than anything else that has been released so far, and so it further detracts from the "historical simulator" feel that the EU franchise was known for once upon a time. On the other hand, at the end of the day, it is a game, and the historical simulator approach had been more or less discarded by EU4 already anyway, and these mechanics make it a much better game IMHO. So... YMMV
     
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  16. MadMaxHellfiregender: ⚧ Magister

    MadMaxHellfire
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    you need to accept that eu stopped being any sort of simulator, it's just a game with historical background.
     
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  17. FreeKanergender: ⚧ Magister

    FreeKaner
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    EU4 was never a historical simulator, I don't know where people got that idea. It has always been essentially a war game with a particular focus on trade and later on colonisation.
     
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  18. MilesBeyondgender: ⚧ Savant

    MilesBeyond
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    Yeah, that's fair
     
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  19. AwesomeButtongender: ⚧ Cut a deal with the authorities Patron

    AwesomeButton
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    "War game"?!

    EU4 feels more gamey than anything before it, but I don't think the other games were any more simulationist. They had fewer mechanics, which were just as abstracted, and which were more opaque. If more transparent mechanics make it more gamey, more opaque mechanics do not necessarily make a game more simulationist.

    In fact I think EU4 simulates relationships between individual factors which shape the development of a country much better than previous games, where levers were being pulled and buttons pushed at the right dates simply through scripting.

    Also, if you look at Eu4's development in perspective from 2013 it has been getting more and more simulationist via nation- and region-specific added content and mechanics. At release it was leading to much more absurd developments just 100 years from the start.

    The current build is a lot more predictable and leans towards historical outcomes, though there are still events and historical turns which are too much a result of chance to be simulated through mechanics and will need either scripting, or country-specific mechanics where the AI will make the historical choice, in order to get them to play out in a historical way.
     
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  20. Anthedongender: ⚧ Arcane Patron

    Anthedon
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    It's Divine Wind all over again.

    [​IMG]
     
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  21. Andnjordgender: ⚧ Cipher

    Andnjord
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    In my ongoing effort to shill for Meiou and Taxes 2.0, it appears it will be released within the next couple of weeks, sometime after Paradox-Con where the M&T team will get to do a presentation. For those interested, here is a live AMAA with some of the dev by Arumba

     
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  22. Make America Great Again The Brazilian Slaughtergender: ⚧ Arcane

    The Brazilian Slaughter
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    I WANT TO FIGHT IT
    WORLDMAP NAO

    Enviado de meu SM-G3502T usando Tapatalk
     
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  23. Andnjordgender: ⚧ Cipher

    Andnjord
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    Aaaaand M&T 2.0 is out in open beta on the forum, scheduled for official release on steam in a couple of weeks. I've tried it a little bit (getting a new computer today to finally replace my 5 years old toaster) and it's freaking glorious! Performance is definitely improved by about 20%-30% I'd estimate, so don't expect vanilla speed but it does run better.
     
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  24. Anthedongender: ⚧ Arcane Patron

    Anthedon
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    Somewhat in-depth video preview of M&T 2.0.

     
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  25. Space Satangender: ⚧ Arcane

    Space Satan
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    Orthodox reworked
    Show Spoiler

    Good day all, Tuesday is ever a day for excitement as tensions and plotting surface in the office in the runup to another Dev Clash session. Today however feel free to tune in an hour earlier, as we'll be having a special wee stream for Third Rome itself.

    For now though, we're going to talk about features available not only for Russians, but the Orthodox world at large: Metropolitans and Icons.

    Patriarch Authority has been a game concept for Orthodox nations since time immemorial, or at least since release. While it's effects have been tweaked a little over the game's lifespan, sadly it has remained somewhat stale in that you wait for events to push it up or down. We've decided to revisit this mechanic to give it more life for Third Rome.

    Patriarch Authority will still grant meaty bonuses to Unrest suppression, Missionary Strength and Manpower but it can now be spent to commission new Icons for your nation. Orthodox nations across the globe will be able to make a call against the longlasting effects of high Patriarch Authority against a strong temporary bonus granted from commissioning an Icon.

    [​IMG]

    Commissioning an Icon will cost 10 Patriarch Authority and will grant that icon's bonuses for your nation for 20 years. You can at any time switch your Icon out for another at a cost of a further 10 PA, or just wait for them to run their course. Each Icon's effects are as follows:

    Code:
    icon_michael = {
    discipline = 0.05
    manpower_recovery_speed = 0.1

    icon_eleusa = {
    global_unrest = -3
    harsh_treatment_cost = -0.25


    icon_pancreator = {
    development_cost = -0.10
    build_cost = -0.1

    icon_nicholas = {
    improve_relation_modifier = 0.25
    ae_impact = -0.1


    icon_climacus = {
    global_institution_spread = 0.25
    embracement_cost = -0.2

    So a lot of flexibility is offered to the Ambitious Orthodox nation willing to part with some of their Patriarch Authority. Sources of Authority were, however, few and mercilessly random, so we have added a new State ability for followers of the Orthodox faith: Consecrate Metropolitan.

    [​IMG]

    In any well developed (30+) State where your religion is in all provinces and cultures are accepted, you can Consecrate a Metropolitan. This will permanently grant a reduction to Devastation at the cost of slightly increased State Maintenance, but when used will bestow +5 Patriarch Authority. Any Orthodox nation can do this, but it plays particularly well into the Tsardom's hands with their increased State limit, allowing them to have more Metropolitans and boost up their Patriarch Authority further.

    Both Metropolitans and Icons are features of Third Rome, our upcoming Immersion Pack for EU4. Next week I want to go over some of the changes coming along with v1.22. See you then!
     
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