Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

EuroITZ 40k: The Operational Strategy Game

Pick your faction

  • Al-Dindu Enrichers

    Votes: 12 44.4%
  • WCDS

    Votes: 15 55.6%

  • Total voters
    27
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Yurop 2032: The caliphates have risen in the cuck nations, aiming to overthrow the rest of the continent and condemn the population to dhimmitude or conversion.

e5869c1cfc.jpg



The current front. It will expand as events play out and time moves on, to include all of yurop, north africa and the middle east.


Game will be played using google satellite maps, on which military units will be depicted. Control of major road arteries (orange) allows units to perform at 100%. Control of half of the yellow ones leading to one unit's location allow it to perform at 75%. Less than half at 50%, no roads at all -> 25%.

More will be explained after choice of faction.


e0b782a5c0.jpg



First scenario: Assault on Dijon.

First of all, pick the side you will be playing.

It's up to the codexers to either divide portions of available forces and sectors to command by themselves or vote on a general plan.
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
FIRST SCENARIO: ASSAULT ON DIJON

scenario description: Peace (huehue) be with you, Commander. By the glory of Allah we have subdued these devil-worshipping infidels and have made dhimmis of them, slaves of their women and children. But the task is far from done. Since the Great Jihad 8 years ago raised our Caliphate to dominion over the north, our forces were too preoccupied with maintaining order and protecting our supply routes in the ME to finish the conquest of France.

But that was then. Since that time, our numbers have swelled with new arrivals fresh from our former fatherlands and the dhimmis properly subdued. We can now look to extending our dominion to the "catholic" south.

Your forces are tasked with the capture of the city of Dijon and the surrounding areas. You must seize and hold the city against any enemy counterattack. If you think you can afford to expand even further, do so but do not risk losing ownership of your primary objective.

The main spearhead of your forces shall be the elite 211st "Kulunia" (Cologne) Division, made up of veterans and volunteers from the Caliphate in Iraq. May Allah smile on your labours. Over and out.

60e58bb08e.jpg


874913b8f3.jpg


THIS IS THE BATTLE MAP


ENEMY FORCE DISTRIBUTION IS AS FOLLOWS

e976f6e068.jpg



PRELIMINARY RECON SHOWS SIZE OF ENEMY UNITS:

ON A SCALE OF 1 TO 10-


UNIT 1: 9

UNIT 2: 6

UNIT 3: 5

UNIT 4: 7

UNIT 5: 4

UNIT 6: 4

UNIT 7: 5

UNIT 8: 4

UNIT 9: 8

UNIT 10: 6


YOU MAY DEPLOY YOUR FORCES NORTH OF THE RED LINE

af2648e937.jpg




notes: use of google maps in earth view (for terrain) is strongly advised. Take screenshots and use paint to show where you wish to deploy, move and attack during each turn.



available forces and rules follow on the post below, please be patient
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Movement Rules

Fairly simple. Using major roads (orange and yellow on google maps in earth view mode), units can move up to 80km per turn. Use "measure distance too" (available when right clicking) to plan ahead, like this. IMAGE

On white roads (available when zooming in) units can move 55 km per turn. Outside of roads, 40km per turn.


Ground:

On flat terrain: (includes farmland)

infantry and militia receive -50% cover malus unless if dug in

dug in bonus for inf and mil can only raise cover bonus by 25%

Forest:

Movement of all armor and mechanized units is decreased by 20%, no movement malus if following major road

Defense and attack value of armor and mec decreased by 25% against infantry and mil, 50% if ambushed by infantry while travelling on road

infantry and mil cover bonus of 25%

infantry and mil hard attack bonus of 25% (hard attack == versus armored units)

hills:

infantry and militia receive a 15% bonus to digging in

movement of armor and mec decreased by 20%, 10% if following major road

same attack and defense bonuses and maluses for units as forest and urban terrain


urban:

same as forest, but no movement malus to armored units







Retreat rule:

When a unit is ordered to retreat, if the enemy decides to pursue during his turn, then he gets a 50% bonus to attack values and the defender a 20% malus to defense. Can be mitigated by trait.







Flanking rules:

Units being attacked from multiple angles will receive morale penalties (unless if said unit has a trait that prevents that) and overall damage to that unut will be increased by 20% for each additional flanking unit.

So, f.e.

3 units flanking end up dealing 10 damage to an enemy formation by the end of a turn. 2 units count as commiting flank attacks, so the damage bonus is 40%, so enemies receive a total of 14 damage.


A unit is considered SURROUNDED in combat when all roads leading to it have been occupied by attacking enemy units. Surrounded units receive a large malus to morale checks, which are decided by the GM and influenced by the quality of said unit.


Note: Reason why I will simulate morale personally is because it feels retarded to assign a number to such a human factor.





Supply rules:

A unit is considered in supply when at least one major road or 2 minor ones leading to it are in control.

For example, say you are attacking the town of Le Fete

ea34f659a6.jpg




There are 2 minor roads leading to it from the south. Supposing that your unit base is the town of Clomot, the defending enemy unit in Le Fete needs both white road arteries needing to it to be in 100% supply condition.


Supply condition are as follows:

100%-roads controlled, no maluses

50%-only 1 minor road controlled, 20% malus to stats, small morale penalty

0%-no roads controlled, 40% malus to stats, morale counts as SURROUNDED when under attack





unit description follows in the post below
 
Last edited:
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Unit formations for this scenario are as follows:

Standard Armored Regiment

A regiment consisting of modern era tanks.

Hard Attack: 6d6
Soft Attack: 7d6
Hard Defense: 5d6
Soft Defense: 4d6
Initiative: 1d6

Elite Armored Regiment

A regiment consisting of the latest tank models.

Hard Attack: 7d6
Soft Attack: 7d6
Hard Defense: 6d6
Soft Defense: 5d6
Initiative: 1d6

Outdated Armor Regiment

A regiment consisting of cold war era tanks

Hard Attack: 5d6
Soft Attack: 5d6
Hard Defense: 3d6
Soft Defense: 3d6
Initiative: 1d6


Standard Mechanized Infantry

Hard Attack: 5d6
Soft Attack: 7d6
Hard Defense: 3d6
Soft Defense: 3d6
Initiative: 1d7

Outdated Mec Infantry

Hard Attack: 4d6
Soft Attack: 6d6
Hard Defense: 3d6
Soft Defense: 2d6
Initiative: 1d7


Infantry

Hard Attack: 4d6
Soft Attack: 5d6
Hard Defense: 3d8
Soft Defense: 3d6
Initiative: 1d10

Militia

Hard Attack: 3d6
Soft Attack: 4d6
Hard Defense: 3d8
Soft Defense: 2d6
Initiative: 1d8




Each unit has health in percentages, reflecting it's supply of men and equipment.

For each 1% of health missing, output of damage drops by 1%

For example: two units at full numbers (100% health) engage in urban combat

Standard Armor Attacking undug infantry in a city:

Armor rolls 3 Initiative, Infantry rolls 2. Armor has first strike


Armor Rolls 35. Due to 25% urban malus, overall damage dealt is rounded to 26.

Infantry rolls 14. Due to 25% urban bonus to defense, overall defense is rounded to 18. Current Health at 92%.

Infantry rolls 18 for attack. 25% urban bonus to attack vs armor minus 8% for damage received, 17% attack bonus. Rounded at 21.

Armor rolls 16 for defence. 25% urban combat malus to defence, rounded at 12. Receives 9 damage.

Armor health at 91%.


Unit quality types follow beneath the post.



NOTE: RETREAT RULES AND HILL BONUSES ADD IN PREVIOUS POST
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
UNIT QUALITY MODES:

YUROP DEFENSE FORCES:

1. WCDS
"Remove kebab"


+50% to all stats

Traits:
Commissars Draco: This unit is unaffected by morale penalties
Final Stand of Western Civilization: Up to 50% health, attacks as if at full health.

2. Volunteer
"Ready to serve the Emprah sir"

+25% to all stats

3. Standard
"Would rather peel potatoes than get shot by durkas"

no effects

4. Conscript
"Private Cuck, where is your weapon?"

-25% to all stats

Traits:
Librul: Unit automatically surrenders when at low morale.




ISLAMIC STATE OF YUROPA

1. MUJAHIDDEEN
"SALEEL-AL SAWARIM"

+30% to all stats

Traits:
72 Virgins: Unaffected by morale penalties
Veterans of the Great Jihad: another +30% to attack versus non-WCDS and Volunteer quality units

2. African Bush Warriors
"Wherever I am, I must also rape"

+30% to attack

Traits:
Machete Rape Gangs: +10% soft attack bonus when in urban or forest terrain.

3. Drafted Arabs
"Did you see my beard, you fucking faggot?"
Posted with Tapatalk"

no effects

4. Drafted Western Librul
"We need to defeat racism and islamophobia by installing a global Caliphate"

-25% to all stats

Traits:
Librul: see above


 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Forces available for deployment:

1. 211st "Kulinia" Division

-1 stardard armored regiment of Mujaheedin quality
-2 mechanized infantry of Mujaheedin quality
-2 infantry regimenst of Mujaheedin quality



2. 5th Infantry Division

-5 infantry regiments of standard quality



3. 9th Infantry Division

-2 militia of standard quality

-2 infantry of african quality


4. 20th Armored Division

-1 standard armor of standard quality
-2 outdated armor of standard quality
-2 mechanized infantry of african quality


5. 110th Infantry Division

-2 militia of librul quality
-1 infantry of standard quality
-2 infantry of standard quality

6. 55th Mechanized Division "Hammer of Eurabia"

-1 elite armored regiment of mujaheedin quality
-1 standard armor of mijaheedin quality
-2 mechanized infantry of african quality


Reserves:

-6 militia of standard quality
-4 infantry of standard quality
-4 outdated armor of standard quality
-2 mechanized of african quality
-2 standard armor of standard quality
-1 elite armor of standard quality



When giving orders, specify the following:

1. Chase after fleeing foe y/n
2. Engage if happening upon foe y/n
3. Engage if fired upon y/n
4. Retreat if ambushed y/n

Or any other situational order you may come up with.


Deploy your men and discuss your strategy. Delegate individual control of units if you wish.
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
SINCE PEOPLE ARE ASKING, NEXT SCENARIO YOU CAN VOTE FOR WCDS.

BUT I'M NOT CHANGING THIS ONE BECAUSE FUCK YOU, I CAME UP WITH EVENTS AND A STORY PROGRESSION WITH THIS AS THE FIRST SET-PIECE IN MIND
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Reserves can be deployed as you wish and in any combination.

Standing units are deployed together but the regiments can be moved seperately afterwards.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Al Dindus should have a global -50% attack penalty because towelheads cannot into modern warfare, as proven by the way the Jews totally curbstomped them in all conventional conflicts they ever fought against Israel. Make them more numberful to make up for that.

Based on the premise durka durkas are too dumb to actually win a war with anything but numbers,

Send all main forces into a massed frontal assault through a narrow spearhead heading southwards, armored divisions on flanks and the best non mobile ones in the center, with shitty machete and librul units distributed between, trust on the reserves and the might of Allah and Muhammad(PBUH) to defend the lines while the offensive carries on

:M
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
From where to where exactly?

Illustrate on map or name location of deployment and target.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom