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Escape from Codexia: Incredible Flash RPG!

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
What? No! Don't be so coy.
 
Joined
Oct 19, 2010
Messages
3,524
I actually like the audio you have and as Angthoron said it can get repetitive with long playthroughs but it does the job well. I can see you had some minor recording issues with it though. Hopefully you can fix that with the sequel

Also when will you be releasing the boxed retail version? It would really help with navigating the world if I could put the world map up on the wall for easy reference
 
Joined
Sep 8, 2008
Messages
11,313
Location
SPAAAAAAAAAACE...
Project: Eternity
If someone wants to have a look or modify the latest version of this (as posted here http://www.rpgcodex.net/forums/index.php?threads/finally-the-game-the-codex-deserves.82975/ ) I uploaded the source and even bothered to put in the license text of the very free MIT license: https://dl.dropboxusercontent.com/u/29099307/rpgcodex/EscapeFromCodexia_flashdevelop.zip

The assets are all taken from public domain web sources (I specifically looked for the "completely" public domain stuff that allows everything) or are made by myself, and of course the Codex trolls belong to DU or whatever (and he doesn't care that they are in there after asking).

For those who want to build this themselves, this needs the following:
  1. haxe/NME: http://www.nme.io/ This is a very interesting system that targets a bunch of architectures. I even got the game to run on my Galaxy S2 as a native Android application after some screwing around with all the required installs.
  2. FlashDevelop IDE: The project itself was made with this. Nice enough IDE which is linked from the NME site.
Other than that I only used various open-source graphics and sound tools like VLC, Paint.net and Audacity.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,471
Location
Djibouti
damn, i wanted to replay this cult classic, only to find that all the links are dead!

great disappointment
 

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