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Escape from Codexia: Incredible Flash RPG!

Mirthless

Educated
Joined
Aug 4, 2012
Messages
47
8,5/10 - "It's alright" IGN
11/10 - "Though it lacks a variety in the romances department it's clearly a milestone for the RPG industry" Gamespot
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
18,651
Shadorwun: Hong Kong
Wow, a free, Flash version of Mass Effect 2. It's pretty feature-complete:

Gay secks all over.
Shitty, unmapable controls.
Very tiny planet.
Zero continuity with ME1
No Mako - for EXTREME streamlining.
Very short.

In fact it even improves on the original, instead of virtually non-existent dialog, it has completely non-existent dialogue. And it has a somewhat less gay ending. GOTY! Editor's Choice!
 
Joined
Jan 7, 2012
Messages
14,152
I'd like to see more bloom and motion blur. And can we get Ron Perlman to narrate? Needing to read is so last gen and discriminatory against the illiterate.

Make sure when you make the full game that you don't release any of that demo shit. Your game is so good that even playing 1/10th of it will satiate most people for their entire lifetime.
 
Joined
Oct 19, 2010
Messages
3,524
Having completed 7 playthroughs the only thing that bothered me is that it isn't called "Journey to Codexia" given where the character is going rather than leaving
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
Hopefully the sequel will have multiplayer as this is very lacking in that regard. I liked the fact that you could roleplay both a pacifist and a warmonger, it's so emotionally engaging.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
So I've been playing this. Quite the contraversial piece, rather similar in spirit to Spec Ops: The Line in feel. What kind of budget did you have?

A few thoughts:

+ Excellent responsiveness
+ Clear graphics
+ Large texts
+ Subtle inside jokes and self-referential meta humor
+ Excellent writing
+ World reactivity

- No voice acting
- No option to rebind keys
- Always Online DRM
- Final choice seems to come too early, I wanted to explore more
- Bloom
- The 12 tunes get repetitive after straight 6 hours of playing

I don't get the complaints about tree sprites though. They clearly represent the protagonist's fear of commitment, like what was tried to be done in Catherine, but at a far more sublime level.
 

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