Oh, weird. You'd think they could be clearer on that. So do I keep the technology or do I just get limited access to it while the treaty is running?6/ turn till cancel but there is like a 10 turn minimum or diplomatic penalty for early canceling.
Oh, weird. You'd think they could be clearer on that. So do I keep the technology or do I just get limited access to it while the treaty is running?6/ turn till cancel but there is like a 10 turn minimum or diplomatic penalty for early canceling.
And another question is, why 6 a turn for 10 turns instead of just 60 lump sum? I guess this adds the wrinkle of the player might forget to cancel the treaty so the AI might get some extra money out of it, but damn. That's kind of a pain. Thanks for the assistance on this though!
Except that's what he's asking me to pay, and I'm rolling around in 500 spacebucks.Oh, weird. You'd think they could be clearer on that. So do I keep the technology or do I just get limited access to it while the treaty is running?6/ turn till cancel but there is like a 10 turn minimum or diplomatic penalty for early canceling.
And another question is, why 6 a turn for 10 turns instead of just 60 lump sum? I guess this adds the wrinkle of the player might forget to cancel the treaty so the AI might get some extra money out of it, but damn. That's kind of a pain. Thanks for the assistance on this though!
Maybe he doesnt have 60 and wants to give 6 a turn instead since he has a positive income.
ECHOES OF THE ENDLESS (1.0.38)
CHANGES AND ADDITIONS
- The galaxy generation seed is displayed with the pause menu.
- Added a sentry mode to the available fleet actions.
- Added an auto-cycle button to enable the review of all fleets without orders.
- The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2G vote]
- Added a new state for the "end turn button" that notifies the player he has pending encounters.
- Refactored the heroes' ability trees.
- If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik)
- Added a victory/defeat picture and extra information to the 'Continue' panel.
- Added a ‘Game Introduction’ option in game options (to introduce the new content of an add-on).
- Updated the tutorial with the new features.
- Added 5 new musics.
INTERACTIVE RANDOM EVENTS [G2G vote]
- Refactored the game events system:
o The pre 1.0.30 events are compatible
o Added new event effects
o Added interactive random events
o Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random events
o Added an advanced game option to activate/deactivate the random events generation
- Added descriptions and pictures to the new random events.
EXPLORATION EVENTS [G2G vote]
- Added exploration rewards: small random bonuses for the first player to explore a system.
- Some exploration events are now interactive.
- Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback.
- The effects of the exploration events are now displayed in the Empire Factors panel.
WONDERS [G2G vote]
- Added natural and endless wonders. The endless wonders can be restored.
- Lowered number of wonders depending on the different size.
- Added GFX for natural and endless wonders.
- Added a GUI feedback in the galaxy view to identify explored systems with a wonder.
AMBIENCE - GALAXY MAP [G2G vote]
- Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...
DIPLOMACY
- Removed the waiting period for the cold war status.
- Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal.
- With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.
HEROES
- Added a new Pilgrim hero.
- Added 4 heroes of new factions (Sheredyn and minor factions).
MULTIPLAYER
- Set the Steam regional parameter to ‘Worldwide’ for the multiplayer sessions.
- The game disconnections related to the Steam servers should be less frequent.
- All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.
AI
- Removed growth and fleet upkeep bonus for the AI.
- AI for newbie is less aggressive and less militarized.
- Lowered normal Pirates difficulty.
- During a deal, the AI values a resource depending on the number he already owns.
BALANCING
- Reduced the science trade route multiplier from 2 to 0.5.
FIXES
- Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore.
- Fixed a potential desync in MP when unlocking a technology by a random event.
- Fixed an issue where the random events frequency is not tied to the game speed.
- Fixed an issue where entering planet view after scraping a population improvement causes an assert.
- Fixed an issue where desert planet does not display all life simulation effects.
- Fixed an issue where life simulation effects are not properly displayed on high population planets.
- Fixed an issue where the ships created by events don't have the good amount of HP.
- Fixed an issue where an assert occurred for a same random event for two empires.
- Fixed an issue with the anomaly reduction of the hell gourds.
- Fixed an issue where an exploration event causes a desync in a multiplayer session.
- Fixed an issue where the constructibles were overridden by the modding.
- Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear.
- Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered.
- Fixed an issue where the advanced defender exploration event used the designs based on affinity.
- Fixed some issues of GUI and localization.
Very useful. Thx.Apparently this is getting a free to play weekend on Steam going from November 29th to December 3rd, as well as a 50% off sale, and they just released a hefty patch with some new content.
Um ok so Dom has superthugs, special summons, communion, dominion based conquest, sea and land domination etc etc . But what about civ4 and Calciv2 (and why not twilight?) ? I mean give a few examples.
Mods. Especially the one called Endless Dream which has no-one playing it in multiplayer. Same to ohWOW for the most part. http://www.moddb.com/games/endless-space/mods?sort=ranktoday-asc The mechanics, especially for combat, are very weak but that just means if other 4x games had multiplayabel mods they would be better.Until I see some ES patch notes with a "rebuild the tech tree from the ground up to facilitate diverse and mutually exclusive match-length strategies and incorporate multiple 20-100 turn tech chains of both hard and soft counters" bullet point, I have every confidence that nothing can save ES.
Mods. Especially the one called Endless Dream which has no-one playing it in multiplayer. Same to ohWOW for the most part. http://www.moddb.com/games/endless-space/mods?sort=ranktoday-asc The mechanics, especially for combat, are very weak but that just means if other 4x games had multiplayabel mods they would be better.Until I see some ES patch notes with a "rebuild the tech tree from the ground up to facilitate diverse and mutually exclusive match-length strategies and incorporate multiple 20-100 turn tech chains of both hard and soft counters" bullet point, I have every confidence that nothing can save ES.
Mods and multiplayer don't really work; you don't know what mods the greyed games are using and you have to restart the game completely for each mod (set?). Very few drops (raw is wrong or steam version is better) and plenty of people but 5/6 of them are nooobs who only play for the free time.
I kindof said that. I guess i wished to know why so many were gray even when i found out all the mods were not the problem. I will buy this game at 15$ when i know for sure the game does not crash and supports mods properly.that you are not playing the same game (version, mods, etc.) unfortunately there is no way to tell WHAT is different.
Almost never, honestly. I thought Civilization 4's diplomacy was pretty well done for the most part and... That's about it I guess. I guess Crusader Kings 2 tolerable for it too.Then again, how many times have you seen a diplomacy model done right?
Almost never, honestly. I thought Civilization 4's diplomacy was pretty well done for the most part and... That's about it I guess. I guess Crusader Kings 2 tolerable for it too.Then again, how many times have you seen a diplomacy model done right?
Been long enough I don't remember MoO2's diplomacy particularly well but I don't remember it being anything that special. Still, even a basic written blurb and a little animated alien is better than Endless Space's text boxes..
God damn I really need to start a SotS1 game here. Been trying other space 4X and it's been giving me a swordboner.