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Eador Genesis

Joined
Oct 4, 2010
Messages
1,446
Pretty cool with the new schools being added. On the other hand, it also feels great when you find a rare spell that you can't get from building.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,643
Is there a wiki for the classic Eador? In english that is.
There was. Nobody backuped it. Git Gut in Azbuka.

Actually I think you can revert that site into version before release of the broken world. A lot of stuff is similar anyway, aside of horrible graphics of broken world, and questionable design decisions. I think they removed majority of bugs, so unplayable because of bugs isn't problem anymore, isn't?
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,700
Location
The Great Underground Empire
Pretty cool with the new schools being added. On the other hand, it also feels great when you find a rare spell that you can't get from building.
That's one of the things I like: all the new spells. They make great loot.

Also, a building that gives you a second storage container is good, although if I had my way I'd just make infinite storage and remove that limitation from the game entirely. Managing storage space is consistently the most annoying part of the game, especially since you can have new items dumped in through events you have no control over.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
813
Steve gets a Kidney but I don't even get a tag.
There are still lots of spells you only get from scrolls. One more school and 1 more spell per building isn't that much.

Overall I really like New Horizons, but it does suffer a bit from Adding-Stuff-Just-To-Add-Stuff syndrome.
Gnolls and the bird people are very one-note and look like they were added just because they wanted a super evil and a super good race for completion, some neutral creatures seems out of place (witchers, HoMM behemoths, tarrasque... eh), some units suffer from design overload (like tier1 units with 5+ abilities) but a lot of the new stuff blends in very well, many of the veteran and new non-human units especially wouldn't be out of place in an official expansion, they even look very close to the original sprites.
 
Joined
Oct 4, 2010
Messages
1,446
There are still lots of spells you only get from scrolls. One more school and 1 more spell per building isn't that much.

Overall I really like New Horizons, but it does suffer a bit from Adding-Stuff-Just-To-Add-Stuff syndrome.
Gnolls and the bird people are very one-note and look like they were added just because they wanted a super evil and a super good race for completion, some neutral creatures seems out of place (witchers, HoMM behemoths, tarrasque... eh), some units suffer from design overload (like tier1 units with 5+ abilities) but a lot of the new stuff blends in very well, many of the veteran and new non-human units especially wouldn't be out of place in an official expansion, they even look very close to the original sprites.

Ah ok, I thought they added them all.

Regarding things being added, I really have no major problem with it. I don't play Eador for immersion (I always play skirmish), but yeah, some of it isn't that well balanced or thought through. I'm hopeful it will get adjusted in a future patch.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,700
Location
The Great Underground Empire
What do you mean? Do you like that you can now build all the schools, or the way it was before?
I didn't even know you could build all schools now. I've been playing my current game so long, my version is out of date.

I guess I don't see the need to build all schools, but I don't see the harm either. I'll have to wait until I play that way to form an opinion. I've gotten pretty far now, and I'm not going to start over again at this point.
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
selected a Wizard as the first type of hero for the shards, the stark differences with a Commander are quite obvious, such as having an army that feels around half the size and without the defensive abilities of a stronger hero to help keep the front lines. Yet some of the early spells are effective in their own right, magical armour on an already armoured unit helps a lot, and focusing heavily on magic arrow with an army strategy around long range abilities is effective enough for earlier battles
 

Erkezul

Literate
Joined
Jan 5, 2017
Messages
7
selected a Wizard as the first type of hero for the shards, the stark differences with a Commander are quite obvious, such as having an army that feels around half the size and without the defensive abilities of a stronger hero to help keep the front lines. Yet some of the early spells are effective in their own right, magical armour on an already armoured unit helps a lot, and focusing heavily on magic arrow with an army strategy around long range abilities is effective enough for earlier battles
Yes, Wizard is fine even in early game especially if u go for an undead army with skeletons and zombies (Gem upkeeps are not an issue at all cause they don't drain too much of it). It also helps save up gold for buildings. Late game though they don't seem to be as strong as the Commander (Although having just one Dracolich instead of 2x 4th tier units gets the job done all the way to the end) .
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
 

bavarian kid

Educated
Joined
Oct 12, 2015
Messages
48
are there any neutral or good summons? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Current English release:
Castle building offers e.g. gargoyles. Or temporarily "convert" one of your T1 units to a dragon;)
Summoning spells to buy from scroll stores/trader or find or get as a quest reward: stone golem, all kinds of elementals ...

Next English release/ current Russian release: School of Nature offers multiple summmons, spellbook might look like that for a non-evil summoning specialist:
pBzzOD.jpg
 

Erkezul

Literate
Joined
Jan 5, 2017
Messages
7
actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Typicaly when playing undead u want to use the standard units at the very early stages of the game ( simple skeletons, zombies ). The Dark Skeletons that u can get from the ritual are awsome and more powerful but they can drain your gem income fast so its better to w8 until a bit later. The goal for me is to get a vampire as soon as possible and then swap it with a dracolich when it becomes available. The Dracolich will drain your gems but it doesn't matter cause u can simply go straight for the enemy's castle. The guard contract u get from the dracolich building is super powerful and can defend your capital just fine . This has worked for me at single player colossal map with 1 AI opponent at expert difficulty.

About Demon armies i donno, never played em:D
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,700
Location
The Great Underground Empire
actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Aside from the nature summons in NH, there are gargoyles, golems, and the phoenix, which is pretty killer. NH also has neutral mephits as a first level spell. You can buy the scroll if you have the right building.

If you're going to use summoning, it helps to plan your wizard around that. You'll want your summoning power as high as possible through artifacts and equipment. I generally try to make a wizard either summoning focused or offensive magic focused.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,643
actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Small hint shamans are unscrupulous. So you'd be doing summoning mostly with evil summons. Thought, evil wizards are typically using permanent summons.

Neutral? Yes. And you'd find ways how to get these scrolls even without building spell school.
Unreliably, and only one.
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
are there any methods to negotiate with barbarian lands, send a commander in place of a wizard perhaps ?
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
correct me if I'm wrong, are the level up skills random ? For the most recent level for my Wizard I selected a skill which increases duration by one round, but I don't remember that skill option being available for my former Wizard in the opening area

in any case I guess I'll need a commander and a wizard to try and explore the lands
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,700
Location
The Great Underground Empire
...are the level up skills random ?
Yes. This can be frustrating at times since some skills are better than others, especially if you're trying to make a certain kind of hero.

If you level a skill up to 3, it won't appear again until you break level 10. If your hero remains a pure class at level 10, you can freely advance the skill to level 5. If you multiclass you can only increase skills to level 3, but you'll get access to more of them. Multiclass characters get other bonuses that make them attractive though, so there's really no right or wrong choice.
 

Valky

Arcane
Manlet
Joined
Aug 22, 2016
Messages
2,418
Location
Trapped in a bioform
I've gotten into the campaign now where I have met Oiner, the evil looking guy, and just met this barbarian guy. The first shard I played where I fought him, he promptly destroyed Oiner and then me, with levels that seemed like he was cheating. What do I do against him?
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
813
Steve gets a Kidney but I don't even get a tag.
Could be a couple of things. Maybe his difficulty level is higher than that of the local lords and masters you've met so far (the increase happens around that time), that gives him more money and faster leveling of units, but that's not cheating, it's how difficulty levels work. If you fight AI who is at master level it's like you playing on competent, so 10% faster leveling for the AI. Could be that he made a quick alliance with a race (centaurs?) or found a harpy nest or something and got quick t2 units and expanded from there. Also Oinor is very passive and often has problems with expanding, he often gets taken out first on small maps, Beleth can be dangerous (and has necromancy spells on everyone, it's a slog in long fights with all the ghouls running around) but plays normally while Dogor is very aggressive and expands very fast, so on a small map it might look like he's coming out of nowhere with a giant army way too early. There isn't really much you can do other than learn to expand a little faster and get a good province guard contract to put in a chokepoint province (if there's one, if he gets to you from multiple angles before you can set up effective province defenses it gets really hard to hold).
And the computer IS cheating btw, just not in the way it gets faster leveling, it doesn't pay for many things you do (like province guard upkeep). I think there might be a bug in the NH mod where AI sometimes levels up faster than it should but the creators deny it's happening, so I'm not 100% about it.
 

Erkezul

Literate
Joined
Jan 5, 2017
Messages
7
Here's an weird thing that happened to me. I level'd a battlemage to 30 and all he got was 2 slots for rank 2 units and 4-5 slots for rank 1 ones. Then i had to delete him and start over cause there was no way to defeat end game encounters. Is that intended? Is the way Heroes get stats (command, magic, hp etc) random?
 

bavarian kid

Educated
Joined
Oct 12, 2015
Messages
48
I level'd a battlemage to 30 and all he got was 2 slots for rank 2 units and 4-5 slots for rank 1 ones. ... Is that intended? Is the way Heroes get stats (command, magic, hp etc) random?
Random within the predefined commander design ;) e.g. a commander will eventually always get full troop slots.
Battlemage as a hybrid (warrior/mage) has limited troop slots like a warrior. Works as designed.
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
how would a low-level (say 5ish) non-summoning Wizard siege fortified provinces, particularly with another leader. I cannot cast spells indefinitely before their units reach our formation, and almost always a siege with a Wizard leader means the other army will have about twice as many units. Good combinations of placement, magic arrow, and magical armour can help but not so far enough to match significantly larger armies. I will be trying Astral Energy and with multiple counter attacks including healing spells but it seems fraught. Granted if a Dwarf turns up that is always a strong opening but is mostly a random possibility and not something to decide long term strategy with
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,277
Location
Poland
Web and slow can control enemies really well. Easy way to defeat high tier units with low tier units, just drain their stamina and kill them little by little.
 

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