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Decline EA Rapes Dungeon Keeper

set

Cipher
Joined
Oct 21, 2013
Messages
940
Even if EA gets money from GOG purchases of DK/Dk2, since EA listens to the jingle of money, it's not technically wrong. I mean, it's highly unlikely EA will ever turn around and produce anything other than anti-games at this point... but at least the money made by good games may speak some sense into those governing suits- or maybe other suits, looking at statistics they can glean from EA.
 

DakaSha

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Under your foot, plunder your loot, funneling your funds to me, can you compute
 

Darth Roxor

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since EA listens to the jingle of money

Oh, it sure does

GugOwD1.jpg
 

Spectacle

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evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

Metro's gaming section seems like a good site. They've got decent coverage and are part of a larger publication so they are not beholden to the publishers for ad-money. The ads I saw were for plane tickets. The target audience is probaly relatively casual gamers, but those are the very people who have the most need of truthful games journalism.
Now why did we not think of that first? They seem to know their audience well.
 

Alex

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It's like that thing Peter Molyneux was talking about.

Well, I guess this is what the designers intended all along, but couldn't make it because of technological restraints.

I think it depends a lot on what age you were when you played DK1. It's like the original XCom, in that it goes for a very deadpan spoof, and when you're in that early-teenage mindset it's easy to view it as 'srs bizness'.

Eh, I dunno. XCom had a few "goofy" elements, like the shape of the guns, or the way the aliens seemed to come straight from some old b-movie. But the game took itself completely seriously, at least internally. The way your soldiers died easily, the research race to try to get stronger armaments before the aliens started bringing the big stuff, the terror missions with the lives of several civilians in your hands, it all combined to make the game fairly tense and maybe even a little "horrific". Even some of the illustrations, while far from the best, managed to convey this kind of feeling well. Like this one:

05TerrorMission2.png


DK, on the other side, was always trying to be funny. From the ridiculous pre-mission and post-mission narrations to the way the dying lord of the land shaked while money flew from his body, it is kinda hard to take the game seriously. I mean, it iskinda lize Zork, I guess. The game isn't trying to rub on your face its silliness at every moment like DK2, the people living inside it take it seriously enough, but still, it clearly isn't.
 
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Darth Roxor

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The game isn't trying to rub on your face its sillinessat every moment like DK2

This something that pops up around here very often, and I disagree completely. There is no denying that DK2 is much more silly than DK1, but the humour is mostly conveyed through the same sources as in DK1 - pre and post mission narrations and cutscenes. Apart from that it only adds some goofy stuff you don't see often (casino jackpot) or bored mentor quotes. There is also of course the issue of completely different visuals, but I'd rather blame this on early 3D.

Seriously, the supposed constant shoving of toilet humour in your face in DK2 is completely overblown, and it makes the DK1 vs DK2 comparisons almost like FO1 vs FO2, while it's absolutely untrue
 

Alex

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Actually, when I wrote that, I was thinking of the visuals. Maybe it is early 3D, but still made the game feel to me like it was trying to be funny at every moment.
 

Storyfag

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Seriously, the supposed constant shoving of toilet humour in your face in DK2 is completely overblown, and it makes the DK1 vs DK2 comparisons almost like FO1 vs FO2, while it's absolutely untrue

I'll grant you that DK2's humour is not shoved in your face, or overblown. Indeed it mostly is conveyed through cutscenes and such, just like in DK. It is, however, less subtle.
 

Zboj Lamignat

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Stuff like bile demon using chickens as nunchakus (and farting) or warlock giving himself horns through sneezing (and then farting) is not a shitty humour shoved in your face?
 

Darth Roxor

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Stuff like bile demon using chickens as nunchakus (and farting) or warlock giving himself horns through sneezing (and then farting) is not a shitty humour shoved in your face?

Cutscenes, cutscenes, cutscenes.

Also, sounds just about as subtle as orcs showing the lord of the land the middle finger.
 

Lhynn

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Dungeon Keeper 2 already did this to original Dungeon Keeper :M
You have no idea of the depth of this decline my friend. DK2 was a truly worthy sequel compared to this.
Even fallout 3 would look like a faithful sequel compared to this...
The sheer horror.. This abomination is worse than you can imagine, worse than you can actually put into words..
 

Astral Rag

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"Rather, it's simply a case that some gamers have fond memories of the original, and they were never going to be completely happy about this mobile version.

Our intention with the mobile version was to give as many people as possible a taste of that original Dungeon Keeper experience," he adds, "and for some people, that's not the way they want to re-visit the franchise."


:hmmm:
 
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taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
I have a drawn scorpion on my "Thank You" note for being an alpha player of Ultima Forever I'd like to send back to Jeff Skalski. How is this man able to look at himself in the mirror? Sure, it is not like he is a mass murderer or something, but isn't he supposed to love video games?
 
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Stuff like bile demon using chickens as nunchakus (and farting) or warlock giving himself horns through sneezing (and then farting) is not a shitty humour shoved in your face?

Cutscenes, cutscenes, cutscenes.

Also, sounds just about as subtle as orcs showing the lord of the land the middle finger.

So the cutscenes doesn't count but the pre and post mission introduction in dk1 does :roll: Those were so essential to the game :roll:

Showing the middle finger doesn't really compare in any way, I don't think it was even intended as a FUNNAY moment like the DK2 stuff.

Also2
There is also of course the issue of completely different visuals, but I'd rather blame this on early 3D.

Yeah, the tiny issue of the visuals, the thing you will spend 99% of your time looking at, which you conveniently overlook and brush away. Whether blamed on early 3d or not doesn't really change anything now does it? It looked how it looked, meaning banal shit boring.

Anyways Azrael misconstrued the entire argument as usual, no one is saying DK1 is super ceral business but it was a) dark b)much more subtle c) not silly, and lastly, for some reason certain consoletards here are saying it can't be dark and funny at the same time, which is of course a completely :retarded: opinion to have.

I think it's time for these consoletards here to realize they are popamole faggots with shit taste.
 

Gragt

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Stuff like bile demon using chickens as nunchakus (and farting) or warlock giving himself horns through sneezing (and then farting) is not a shitty humour shoved in your face?

Cutscenes, cutscenes, cutscenes.

Also, sounds just about as subtle as orcs showing the lord of the land the middle finger.

You could also mention the trolls playing cards in their guard room with one of them eating a centipede, the skull and bone alarm, the bile demon later throwing the two happy trolls away. And then in the same cutscene you have the nearby town in the shadow of the dungeon, a drunken adventurer in the street, dwarves outside a nearby tavern who try to mug the knight, said knight invading the dungeon mostly out of greed and then a horned reaper chopping his head off …

The whole atmosphere of Dungeon Keeper is dark and oppressive, right from the introduction and you can see it too the very moment you start a mission and see the dungeon heart beating ominously in the dark. Yes, there is also a good dose of salutary humour which ranges from the icons to the descriptions to the way some creatures are tortured to the briefings and debriefings. It does a fine job between being dark and gloomy and yet still making you smile and chuckle, and the great thing is that the bits of humour do not lessen the darkness but reinforce it without making it unbearable. That's something DK2 misses because it went right away for a lighter tone, at times not subtle at all, but still fun; I can see the casino and Disco Inferno working perfectly fine in DK2 but being out place in DK.

The game even has some very small touches that reinforces the whole darkness of it all, stuff like if you capture a thief and train him past level 10 he turns into a lord of the land. That's very subtle but it gives the message that the heroes aren't that much better than you are and greed is probably the prime motivation for most of them to invade your dungeon when the righteous lord of the land can disguise his infamous origins by simply donning armour.
 

Lhynn

Arcane
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I think what Gragt means is that DK1 does a perfect job at making it feel good to be evil. Thats were DK2 failed to deliver somehow, if it could have kept the tone while adding as much as it did, then it would have been really really good.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
I have a drawn scorpion on my "Thank You" note for being an alpha player of Ultima Forever I'd like to send back to Jeff Skalski. How is this man able to look at himself in the mirror? Sure, it is not like he is a mass murderer or something, but isn't he supposed to love video games?

They had alpha testers for UF?
 

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