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Dying Light

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,349
Location
Hyperborea
(...)
Feels good to actually have to account for spacing and timing, and try and find ways around that maybe the developer didn't intend,"platforms" that aren't obvious, etc; reminds me of Metroid Prime sequence breaking.
(...)
Glitching games is lame (at least in the first playtrought). Pretty much a spit in the face of the gameplay mechanics.
Yes, I don't use exploits on the first or even second playthrough of a game. As far as MP is concerned, you first have to know about the exploits, then you have to be able to execute them, which most first time players are not going to be able to do. And I wouldn't call them glitches since they just involve interacting with pieces of geometry that were placed intentionally by the level designers, only not with the intention of you using them as platforms. I know what you mean though, like those Half-Life speedruns where they manage to go completely outside of map borders and skip half a chapter.

Dying Light seems to purposely let you stand on anything that looks like it can reasonably be stood upon, at the same time it may expect the average player to go for the obvious routes and jumps. I don't see the harm in getting more creative if the game allows it without any special manipulation on the part of the player.
 

someone else

Arcane
Patron
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Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
So do you get to mow down hordes of zombies with silenced assault rifles/LMGs?
Blow them up with explosions and fire?
Run them down with vehicles?
Base building?

At least State Of Decay has that.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Maybe later in the game but not in the first half or so. Was able to get into a Be The Zombie mode game but a few seconds in my entire system locked up and I had to hard restart. Yeah... going to avoid that for a while.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083
It's shallow fun, not horrible (aside from the optimization and post processing) but it could have been a lot better. I'm only about six or so hours in although I get the impression the story is going to be linear. Shame they didn't set it up so you could join one of the factions and help one while you double-cross the others. Not holding out much hope for Hellraid given the way they've handle itemization in their prior games. 'Cool, I found a rare longsword... oh shit it broken after killing ten monsters.'

Yep, the story is linear. As for your sword, upgrade it and the skill for durability. The sword will still break but after longer time - a significant difference.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083
So do you get to mow down hordes of zombies with silenced assault rifles/LMGs?
Blow them up with explosions and fire?
Run them down with vehicles?
Base building?

At least State Of Decay has that.

You can mow them down with a lot of weapons. No silencer until now.
Yep. Blow and shit.
No vehicles. It's a parkour game.
Linear story. No base. Think FC3 outposts.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083
Maybe later in the game but not in the first half or so. Was able to get into a Be The Zombie mode game but a few seconds in my entire system locked up and I had to hard restart. Yeah... going to avoid that for a while.

I was invaded a couple of times during the night. Won 2 games and lost 3.

Running in the night with a UV flashlight is not really that interesting.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
At least guns are decent this time around. A headshot actually takes a zombie or human out.
 

Metro

Arcane
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Aug 27, 2009
Messages
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Yeah I've finally found a few guns and they become fairly common (albeit expensive) in stores once you progress to survivor level 7-8ish. Also as you unlock more moves/have access to better weapons you can take on hordes of zombies and blow them up with impunity.
 

Metro

Arcane
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Messages
27,792
^ That were broken with the latest update I believe. Also fuck nexusmods, give me some independent link where I don't need an accoutn.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083
Finished it.

Last fight is QTEs. Game ends abruptly without providing resolution to the overall story which means that the real end of the story will come probably in a DLC. A really shitty move.
The story is the biggest letdown, completely linear and quite retarded. Scripted like hell.
The game never allows you to fight the main villain. Never. He even captures you 3 times but he never kills you. I guess they did not know how to implement a boss fight where the villain level was scaled to the player level.
Ironically the game forces you to kill your best friends in the game. Emotional dribble is more important than giving the player the satisfaction to kill the villain. What the fuck is this shit? Hire a good fucking writer.
The next letdown is the skills system.
The thing is: you can basically finish this game without leveling up at all. This means that the skills system is redundant. The same fucking shit as Dishonored and Blink.
Multiplayer implementation is retarded.
You have to change a game setting in order to activate multiplayer mode (public). And then you are invaded through the entire night. Dark Souls system makes much more sense than this shit
Firearms are completely under-represented in the game. There are only 4 types and one inside joke. No silencer found.

On the other hand melee weapons can become extraordinary powerful. Last weapon I used was around 1200 dmg with electricity and fire upgrades which means everything died in 3-4 hits. Even more damaging combinations are possible.

Mob variety is low. I fucking hate Bombers. They killed me the most. Also the game has one creepy "enemy":
It's a mutated crying child which performs some kind of sonic boom attack when you are near him. Nevertheless the only option available is to calm him down which means strangle him. This is fucked up.
The game is divided in 3 main areas linked by sewers. This doesn't make sense but I guess there is a maximal map size. One of the areas is significantly smaller than the other two.

However the complexity of the cities is probably the biggest achievement of the game. It is something special while coupled with parkour. But not enough to make a great game.

Anyway, for me it felt like a Far Cry game with parkour ... and zombies. Don't recommend it. Not on full price anyway.
 

Metro

Arcane
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Messages
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Since I've been doing a lot of sidequests I've only just gotten to the second area. There's certainly no shortage of 'content' and they've made exploration a bit more meaningful than in Dead Island by putting the more powerful weapon mods in obscure locations/as side quest rewards. But, yes, it's a combination of Dead Island, Far Cry 3/4 and Mirror's Edge.

  • A lot of the main story quests are annoying to do because they usually involve enclosed spaces and consist of fairly boring breach and clear type of missions. It's a lot more fun to parkour around the city killing shit randomly.
  • I thought the skill system was 'okay' for this type of game. Sure you can finish without leveling but it would be close to a Dark Souls SL1 run. You definitely get helpful perks as you level up that make it easier to take stuff down and/or evade things.
  • Multiplayer is indeed shit. Not surprising because it was probably tacked on at the last minute to appeal to the OMG GIEB COOP/MULTIPLAYER tards.
  • Firearms are underrepresented but that's not surprising because it was the same in Dead Island. It's a melee focused game.
  • Mob variety is a bit low but probably about average for these type of games.
What I would like to see is the same gameplay but with mechanics similar to State of Decay. An actual survival/scavenging type of game that didn't rely on a shitty cinematic narrative but had infinite replay value. Try to survive as long as possible as people (you could also recruit them throughout the city to help with your base) rely on you going around and finding supplies/medicine/etc. The supply drops are a missed opportunity. They would work so well in a game like that but are largely pointless in Dying Light because you're not really short of the crap that it rewards.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083
My OCD-exploring style made me ending up with 250k+ money.

I don't care about firearms, I just mentioned it because somebody asked about it. Although a sniper or a silencer for the rifle would have been great they would have fucked up significantly the game balance. Is not like the game is hard.

What I would like to see is the same gameplay but with mechanics similar to State of Decay. An actual survival/scavenging type of game that didn't rely on a shitty cinematic narrative but had infinite replay value. Try to survive as long as possible as people (you could also recruit them throughout the city to help with your base) rely on you going around and finding supplies/medicine/etc. The supply drops are a missed opportunity. They would work so well in a game like that but are largely pointless in Dying Light because you're not really short of the crap that it rewards.

That's one option. On the other hand I would settle for some factions story-lines and a coherent villain/evil. Think Gothic. I know ... that's quite hard to design.

And yes, this game has potential. Technically it's brilliant (no glitches or bugs after drivers updates) but all this work is basically wasted on a impotent story which has nothing to say.

Multiplayer is just a gimmick and one playthrough is enough to see almost everything. It's like they don't care about re-playability: check the features boxes, release the shit, profit and forget it, on to the next project.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
543
Location
spain
a friend lend me the game and i finished it today. i have to say that is dead island + parkour... as boring as DI and the ending was an ABSOLUTE PIECE OF SHIT because
you are leveling during the game and acquiring new moves, combos and abilites and the final boss is a DAMN QTE!!! you push 6 keys and voila! you´re a winrar!! >_< i swear i only pushed A,D,W,S,A, mash F and i win... what happend with developers today? i want my final boss to be tough as nails!:negative:
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083

A couple of points:
- Melee weapons can be greatly improved. He has some shit like 130 dmg in the video, I had 1100 dmg with my last weapon in the game and I know that even higher upgrades can be made. Probably getting something like 1500 dmg.
- In the end, you will be able to kill even the Night Hunters. But he is right, the game cheats in this regard.
- He complains about grenades but he was throwing actually a firecracker called Kurt's Bomb.
- The game looks good that is quite obvious. Basically he whines too much about irrelevant shit while missing the fact that the story is completely bonkers.

16225405949_70fe26c229_o.png
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,083
Well it seems Techland lost their shit: they are trying to block mods by abusing DMCA thing [link]

PSA: Techland now hates modders and will abuse the DMCA to stop them

In the v1.2.1 patch, Techland severely hindered our ability to create mods for Dying Light. The patch notes state that they:


blocked cheating by changing game’s data files.

That's an awfully rosy way of looking at things (i.e., spin.) Among other things, we can no longer create or edit items for the single-player campaign.

If that wasn't bad enough, Techland, via their publisher Warner Bros (
an ESA member), is using the ESA's partnership with MarkMonitor to file DMCA claims against mods. Yes, they're abusing the DMCA to fight modders. They're not fighting software piracy; they're fighting customers, enthusiasts, fans.

One example: two Redditors (
/u/drogean2 and /u/Descatusat) uploaded mods that disable the film grain effect to MediaFire and TinyUpload. These 523-byte mods were promptly taken down for terms of service violations. If disabling the film grain effect warrants a DMCA claim, what would something more involved merit?

Remember when
Dead Island mods were featured on PC Gamer and other major websites?

Remember when
the Dead Island modding thread was stickied in the Steam forum?

Remember when
Hellraid was just a weapon mod for Dead Island made by one of Techland's own developers?

Techland's approach to
Dying Light mods radically departs from how they handled, and even supported, Dead Island mods. If this is an issue you care about, voice your displeasure! Maybe someone over there will hear you from this corner of the web.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I'm thinking it's probably an automated thing. Techland can't be that dumb. Or it's purely WB's doing. WB isn't worried about taking a financial hit but Techland should be since they still have to sell Hellraid which, I believe, is purely self-funded.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Game is pretty good. The engine has a lot of promise. I love all the agility-related shit you can do like the dropkick, slide -> break legs, plus the usual parkour nonsense, and the way you traverse terrain all the time. Story is retarded, characters are dumb and all that crap but whatever. Also not enough porn for gun porn enthusiasts.

7/10, awaiting Planetescape: Tournament total conversion for it.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I overlooked the fact this had a season pass (although I guess that's to be expected these days). First two DLC look like shit but the third seems okay if you want a horde-mode arena brawl.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Probably not since the game isn't really about gun combat.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
It's just a pity that late game the challenge completely disappears. Now I just one-shot most enemies. It was a nice survival horror in the beginning and you really had to pick your fights carefully.
 

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