Melan
Arcane
It was one of the worst RPGs I ever played, and certainly the dullest (you could at least cringe at Ultima IX). Yes, yes, the game was masturbating, har-de-har.
But it had great hype, and I mean it. Chris Taylor, the lead designer was really good at selling the game, and you couldn't help but be enthusiastic about the things he was promising - that it would have gorgeous mountain chasms and waterfalls and caves, that you could get pack mules, that the enemies would use varied tactics, and after you played the game, you could just delve into this great, user-friendly but really powerful editor that let you make your own map, program your own enemies with your own scrips, develop complex RPG scenarios and host them on the net. Who wouldn't want to play that game? Who wouldn't want to build their own dream RPG with it? Damn right I wanted to! It was easy to just dream of the great things you would do with it (and the Lazarus people realised that dream). Dungeon Siege was obviously not even half that game. It was really terrible. But the dream Chris Taylor was selling, the idea of the Platonic RPG construction kit, that was something.
Bestest snake oil after Cleve Blakemore's Grimoire.
But it had great hype, and I mean it. Chris Taylor, the lead designer was really good at selling the game, and you couldn't help but be enthusiastic about the things he was promising - that it would have gorgeous mountain chasms and waterfalls and caves, that you could get pack mules, that the enemies would use varied tactics, and after you played the game, you could just delve into this great, user-friendly but really powerful editor that let you make your own map, program your own enemies with your own scrips, develop complex RPG scenarios and host them on the net. Who wouldn't want to play that game? Who wouldn't want to build their own dream RPG with it? Damn right I wanted to! It was easy to just dream of the great things you would do with it (and the Lazarus people realised that dream). Dungeon Siege was obviously not even half that game. It was really terrible. But the dream Chris Taylor was selling, the idea of the Platonic RPG construction kit, that was something.
Bestest snake oil after Cleve Blakemore's Grimoire.