and probably most can be avoided
In about a month.When is release of Dungeon rats?
It doesn't feel small because there are no filler fights.Also, wont be game be too small? 50 fights ...
There are very few fights that can be avoided. It's a combat game....and probably most can be avoided.
I don't think that's the case at all.Also, wont be enough SP to upgrade skills for sure.
There are very few fights that can be avoided. It's a combat game.
I don't believe I've ever said anything of that sort. It was a combat game from day one because we didn't have time to do anything else.
Obviously the site is not yet ready for the BMT orderIf you're spoiling this much why not start selling the game in early access?
It takes 5 min to set it up, so that's not the reason.Obviously the site is not yet ready for the BMT orderIf you're spoiling this much why not start selling the game in early access?
You asked the same question 5 days ago and VD said "In about a month". Do you think something substantial changed about this since last week?How close is game to being finished?
Did you look at the link VD posted? He's been playing the game and posting screenshots from it.Its playable?
It's playable from start to finish and well polished. I've been playing it non-stop for the last 4 weeks (testing different parties), didn't have a single crash, bug, or issue. Here is what we're waiting for:How close is game to being finished? Its playable?
It's playable from start to finish and well polished. I've been playing it non-stop for the last 4 weeks (testing different parties), didn't have a single crash, bug, or issue. Here is what we're waiting for:How close is game to being finished? Its playable?
- 4 remaining portraits
- 3 icons
- the ending slides
- 15 achievements
- music tracks (almost done)
- trailer (we need to have a trailer to release the game on Steam)
If we get them today, we can release the game tomorrow because the rest is done. We need about 3 weeks.
The balance and all the systems are the same. We changed crossbows' passive from knockdown (too powerful in a party-based setup) to stagger, potent balms now heal stat damage as there are no healers in-game, the antidote protects from poison, improved barbed arrow, increased throwing passive chance, increased flanking bonuses.You changed combat balance in this game compared to AoD? I.e. you buffed or nerfed some builds, some weapons, skills, damage and accurasy formulas? Or combat balance is same as in AoD?