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Dungeon Rats FAQ

Howdy

Guest
How's the preproduction going for CSG? Is it forming into what you originally envisaged or more? And are there any features you've seen from the last few years that you've decided to try and adapt to your game? I understand if you can't say shit right now though.
 

Lomer2

Educated
Joined
Aug 28, 2012
Messages
36
We don't know yet. Nick's switching to Unreal 4 now and he'll start by porting all systems to see what happens and how long it would take to make it playable again. Still, it's better to have a working code than start completely from scratch.
When do you expect to know for sure if the switch to Unreal 4 is doable?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
How's the preproduction going for CSG? Is it forming into what you originally envisaged or more? And are there any features you've seen from the last few years that you've decided to try and adapt to your game? I understand if you can't say shit right now though.
It's going well, but it's our first proper pre-production so I can't really compare it to anything. So far we aren't looking to have "more" but sorta giving shape to what we envisioned: defining the locations, quests, systems, etc. We need to have that first iteration in place before we can focus on each individual quest and location and develop them further. The main new feature is a stealth system, which means a stealthy way through the game, which is a fairly big as every key quest must be designed with stealth in mind. Stealth alone won't cut it, so it will be stealth and science most likely.

We don't know yet. Nick's switching to Unreal 4 now and he'll start by porting all systems to see what happens and how long it would take to make it playable again. Still, it's better to have a working code than start completely from scratch.
When do you expect to know for sure if the switch to Unreal 4 is doable?
Up to 6 months. If he can't make it work in 6 months, we'll have to consider other options.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Stealth alone won't cut it, so it will be stealth and science most likely.

I hope its science of Anatomy and [Critical Strike] is comming back :D
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Just 3 more weeks of playing AoD .. well not that im complaining

5693241_keep_calm_and_replay_age_of_decadence.png
 
Last edited:

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Same, i hope game do not release together with Dishonored 2 and Tyranny, both come 10th of November. :(
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,322
Location
Warszawa
Great, fucking trailer, guys. It made me want to play AoD again. And only 2 weeks to release... so, how many micro-issues remain?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
For me, most anticipated game in this time :) I love writing (i think VD does writing).
 

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