Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dungeon Crawl Stone Soup questions/thread

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
So I am trying out a Deep Dwarf Necromancer and came across the Necronomicon in the Lair. I was wondering what exactly I would need to be able to cast Necromutation. The Wiki says I would need 14 in Necromancy and 14 in Transmutation. I already have 11 in Necro at level 11. Is it still possible for me to get a build that can do Necromutation?
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,281
Location
Poland
You generally need a lot of INT and stats in appropriate skills. Necromutation is one of the hardest spells to cast and results of miscasting can be horrible.
 

Teepo

Scholar
Joined
Jun 24, 2011
Messages
892
Someone should LP dungeon crawl. Guaranteed unique story every time.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,011
You can get rot, level draining or summoned undead (nasty level draining shit) from the necro part, and massive glow and bad mutations from the transmutation part.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,281
Location
Poland
Mainly bad fucking mutations and glow. Its enough to kill high level characters. Of course rot is an added bonus isnt it. In general transmutation miscasts can really mutate you while translocation ones can outright kill you with huge unavoidable damage.

Fortunately once you cast that necromutation some bad mutations stop affecting you. Dont know about berserkering, thats a bad one for a caster, but there are, of course, others as well...
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
You gotta love playing a Vampire anything and just about always finding the Amulet of the Gourmand AND a ring of sustenance on the very first level. Seriously, when I play something living I cannot for the life of me find those soon enough. Damn this game loves to troll people...
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
It seems a few other besides myself are playing this lately, so here is a thread!

Game is lots of fun, but feels very unfair, which may or may not be your cup of tea. I just ran into two ghosts on one level (one in the dungeon and one in the sewer), then another on the next level down. None of which I stood a chance against. And blobs of Orc mages, fuck those guys.

So how far have you got? What are your favourite builds? I'm just starting out, deepest I've been is Dungeon L11, and tried a whole range of different class race combos. I've settled on spellcasters, I think they are a lot more fun to play than fighters as you have more varied approaches to encounters. Right now I'm attempting Draconian Conjurers.
 

titus

Arcane
Patron
Joined
Sep 28, 2011
Messages
1,719
Location
Romania
I'm a lvl 13 Hill Orc Fighter of Okawaru and I'm wielding a huge axe. I got the last piety level and the fucker started giving me some gifts. So far only a nice axe and some +0 mittens :bounce:
I finished L11 and the first level of the Lair. Now I keep falling through the floor while fighting a hydra.

And blobs of Orc mages, fuck those guys.
Yeah, bumpy road with those mages. The good thing is that I have an anti-magic axe so when I manage to get to them they are pretty much doomed.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
There was a 30-page long thread on DCSS somewhere around here.

Haven't played in some time, but orc mages are cannon fodder. It's the clerics who are extremely dangerous.

Never finished the game, my closest attempt was a kobold berserker killed on Zot5.
 

BaconAndEggs

Augur
Joined
Nov 23, 2011
Messages
198
Last time I played I would roll Ghoul Monk (and ezmode Troll Berserker) to shred my way through the dungeon. Never really did get past the first 5 levels though, due to horrendous skill on my part.
 

betamin

Learned
Joined
Mar 28, 2009
Messages
626
I think I've burnt myself out on this game.

Me too. Although I started a MiBe a couple of months ago out of the blue and reached vault: 8 on 4 hours and thought about going for 15 runes and then I died from 3 consecutive bad keystrokes. Still is one of the best games ever made in my book.
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
Naga Fighter of Chei is just ridiculously overpowered once you get Slouch.

Once you get Slouch, you can take on whole rooms of enemies and not get a scratch on you :D. Bonus damage if you drink a Slowing potion before using Slouch.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I really approve of almost all the stuff in this one, which a nice change of pace from them putting in more inventory-fiddling gimmick gods. The new Conjuror is a nice variation and the wizards vs. elementalists vs. conjuror (vs. venom mage I guess) is a nice field of blasters that have significant differences in the way you play them up until maybe lair is finished.

One thing I don't like is randomizing the gift spellbooks Kiku gives, it was nice to have a guarantee of a book you get at one-star piety to get things like caster race wanderers or caster race hybrids off the ground as the "surefire, right now, oh man I can't even kill ogres" option (compared to like Trog and Makhleb for fighters and basher races). But, eh. I liked old Vehumet but the new one is also fine, lateral move for me.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
While I enjoy roguelikes from time to time, I'm not really a specialist in any of them.
In DCSS I ususally played either a mage or a fighter, but recently I tried a Skald. Now armor penalties for casting suddenly become an issue.

Does anyone know how the casting penalty from armor gets determined? Does every armor penalize magic, or only metal one? Is it tied to the general evasion penalty the armor gives? How about holding weapons (and shields)?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom