Tacticular Cancer: We'll have your balls

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Dual Universe

Discussion in 'Space, Sims & City Builders' started by The_Solution, Jun 14, 2016.

  1. Norfleetgender: ⚧ Moderator

    Norfleet
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    That's because real life objects *ARE* very fragile if not protected by magic. In games, it's extremely common for an object, such as a vehicle to continue fighting until the last hitpoint. In real life, if you look at various destroyed tanks, ships, or planes, most are physically intact at the time they cease to be functional, except that key components have sustained critical damage that renders the entire thing inoperable. Inoperable ships and planes then succumb to their hostile environment. A spaceship, on the other hand, would be destroyed more in the manner of a tank than a seagoing ship or plane. Unlike a plane in the air or a ship at sea, the environment a spaceship exists in is generally not hostile to its physical existence, just as a tank on land isn't in a particularly hostile environment. A battleship of space doesn't sink, and only occasionally crashes.
     
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  2. adrix89gender: ⚧ Learned

    adrix89
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    It was not an argument about realism, it was an argument about gameplay being shit without HP. In Space Engineers you simply can't do any dogfighting with small ships since they don't have the HP abstractions. Your best bet is something like X3 Terran/Albion.
     
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  3. Norfleetgender: ⚧ Moderator

    Norfleet
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    And yet somehow real people managed to dogfight in real planes that behave like this.
     
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  4. adrix89gender: ⚧ Learned

    adrix89
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    You can make planes Swiss-cheese with bullets, those instant lasers that can target in-between your brows on your head are not bullets, neither is a big ball of plasma, neither is missiles.
    Dogfighting can happen if something has some staying power, if you can immediately do critical damage that disables or destroys a ship there is no point.
    Which is why hull as HP exists. You can have some equipment disables and destruction based on Hull damage, but you at least need to move.
    In more larger more complex ships its also fair to target individual parts.
     
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  5. Norfleetgender: ⚧ Moderator

    Norfleet
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    I guess you'll just have to design a ship that doesn't instantly sustain critical damage every time it gets hit, then. Maybe something with layers of armor around redundant, distributed critical systems, so it can continue to fight even after half of it is shot off. Or get very, very good at not getting hit.
     
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