Incline:
- Recovery time and cost on death (there's also permadeath mechanics, easily avoidable though)
- Varying monster levels (fleeing is often a mandatory matter)
- Preemptive strike and surprise attack
- Downed members fall to back row, remaining party members will be pushed to the front row (same applies for smaller party)
- 2 sets of weapon-pair for in-battle swap
- Pseudo-smart repeat of previous turn battle commands
- Instant battle animations option :double incline:
- Auto-move on explored tiles
- Mini-map On/Off
- Unique items can be 'returned' to the wild/item pool in order to have a higher + or banished forever
- Weapon & Item scarcity (fixed shop quantity, no restock; have to rely on RNG drops and caravan raids)
- Single bonus morale gauge for caravan raids (increasing cost for the same area during dungeon run) and divinity skill usage
- Choice in divinity skill selection (good to save on a new slot on before each new selection)
#:
- Mana pool, not spell-based restrictions
- 8 Classes (no race restrictions), 5 races (stats and base value variation)
- Fixed class skill learning & free stat point assignment on level up
- Max 5 class change (new class level will be halved of previous class level) with limited skill slots swapping for previously-learned-other-classes skills
- Experience required to level up based on current class level
- New character starting levels will be half of the protagonist's highest class level
- Gender & age set in stone on character creation; name, voice and portrait are switchable thereafter
- Weapons are damaged-based, no strong-weak relation; a few enemy races requiring enchanted weapons
- Simplified elemental relations - Thunder > Water > Fire > Earth; Earth being the weak element
- Simple chest trap detection; the higher the open lock ability is, the lower the potential number of trap options to pick from
- Slow dungeon exploration curveballs ramp up; Single introduction in each new dungeon area before combinations start appearing in mid-game
- No custom map annotations
- No item crafting
Decline:
- No meaningful C&C quests, just a different few-liners response
- You are the chosen one, with the divinity skills. Cannot be swap out of party
Due to this, be prepared for a game restart after familiarizing with all the divinity skills, class skills and subsequent class changing modifiers & limitations.
Recommended to do so only after attaining 40 morale