1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Drox Operative Demo Released

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Nov 8, 2012.

  1. Crooked Bee Nyadmin Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Posts:
    8,806
    Race Traitor
    Wasteland Ranger
    Dead State
    Brian Fargo
    Divinity: Original Sin
    Click here and disable ads!
    Tags: Drox Operative; Soldak Entertainment

    Soldak Entertainment has just tweeted that the demo for the space action RPG Drox Operative is now available for Windows and Mac!

    Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

    In the Drox Operative demo, you can get a taste of the dynamic and ever changing galaxy. There is no time limit, but it does limit everything to around level 6. The demos are about 120 MB.

    Go here to download the demo, and be sure to share your impressions if you do try it out.
    Jaesun, Metro and Morkar Brofist this.
  2. Zed only plays Dota2 Patron

    Zed
    Joined:
    Oct 21, 2002
    Posts:
    8,628
    Location:
    Northward
    Oh hallo. I've heard of this game! And I have time to play!
    It checks all the boxes!

    Downloading!
    Morkar Brofists this.
  3. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Posts:
    2,380
    Location:
    Germany
    Can't run it on a netbook, please give feedback Zed!
  4. Metro Magister

    Metro
    Joined:
    Aug 26, 2009
    Posts:
    8,926
    :yeah:
  5. almondblight Augur

    almondblight
    Joined:
    Aug 10, 2004
    Posts:
    1,313
    It's OK. I get the feeling Soldak could make a good game if they weren't always trying to make single-player MMORPG's.
  6. Zed only plays Dota2 Patron

    Zed
    Joined:
    Oct 21, 2002
    Posts:
    8,628
    Location:
    Northward
    So essentially it's Diablo in Space. You create your character/ship/operative and then you cruise around in space and kill and loot. That's... kind of it.
    I think you can win the game through diplomacy somehow and maybe it's a cool way to beat it in the retail version.. The NPC interactions are kind of boring though, because of the lack of text and dialogue.

    There are tons of weird sci-fi abbreviations and stuff that I personally don't like. I actually don't care for space settings at all. I understood the basic stuff like... lasers... and shields.

    I played 4 out of the 6 levels possible to achieve in the demo, and then I quit because I died. While I didn't play on hardcore - and you can do that - it made me feel like such a newbie that I rage-quit. I felt like I had seen what I needed to see anyway.

    I took screenshots but I can't find them on the HD anywhere. The game looks pretty with nice pewpew-effects and spacey-looking space..scapes. The gameplay feels like Asteroids meets Diablo 3 and is exactly as you'd imagine it from that explanation. Dialogue and world interaction is pretty boring. Overall nice indie effort but I won't play it again.
  7. Jasede Arcane

    Jasede
    Joined:
    Jan 4, 2005
    Posts:
    14,345
    Location:
    Germany
    It's essentially Din's Curse in space to be more accurate.

    I've been playing the beta on and off for half a year or so. It's only entertaining for the same reason Din's Curse was: it's sort of fun to see what other factions are up to.
  8. quasimodo Scholar Patron

    quasimodo
    Joined:
    Oct 11, 2006
    Posts:
    312
    I wish these guys would make a TB game.
  9. Jasede Arcane

    Jasede
    Joined:
    Jan 4, 2005
    Posts:
    14,345
    Location:
    Germany
    The whole draw is the sense of urgency - how quests can fail if you hesitate too long at any given time, how planets can fall if you don't act, and so on. I don't feel like what they are aiming for would translate into TB very well.
  10. quasimodo Scholar Patron

    quasimodo
    Joined:
    Oct 11, 2006
    Posts:
    312
    I would work fine if they did it like Space Rangers 2.
  11. Metro Magister

    Metro
    Joined:
    Aug 26, 2009
    Posts:
    8,926
    It isn't anything amazing but, yeah, it's basically a combination of Din's Curse with Depths of Peril diplomacy between factions. Shades of Starflight (just without the narrative). I enjoyed it although I don't think it's anything I'd pick up not on sale.
  12. Balor Liturgist

    Balor
    Joined:
    Dec 29, 2004
    Posts:
    3,857
    Location:
    Russia
    This is Diablo meets Space Rangers. Unfortunately, somehow it falls short of either, but quite enjoyable nonetheless. I miss text quests. :( Every game needs more of those!
    Btw, were cut text quests (best and longest) eventially reintroduced to Space Rangers 2 English version?
  13. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Posts:
    2,380
    Location:
    Germany
    Sounds to me like I should keep playing SR2 instead...

    Balor, afaik in SR2 Reboot were some more quests but it never reached the amount of russian textquests. Damn, if there was a proper english explanation how to use the questeditor I would even start to do my own quests...
  14. Baron Liturgist Patron

    Baron
    Joined:
    Jul 10, 2010
    Posts:
    2,073
    Location:
    Melbourne
    I wasted most of my entire day off playing this game, apart from when I went out for ten minutes and a Sri Lankan guy t-boned his car into mine (thanks, bro). And the weird thing is... these two experiences were about the same level of fun.

    Drox is too much a makeover of Din's Curse, a mouse mashing loot-fest. I thought it worked quite well in a dungeon, a vicious pit of distorted summoned creatures battling for survival. But a crowded universe is quite distasteful, (hence, the necessary genocides). :obviously:

    I think I would really love this game if it was slow and strategic, if I could scan sectors, mine populated planetoids, hail the enemy on comms, slowly turn my ship about, disrupt his shields, activate tractor beams, juryrig my systems, ram his ship... but nah, it's all about button mashing. Fire and forget.

    Half the game is scanning recovered loot in your cargo bay to see if there is some slight statistical advantage, and then selling off this clutter for chump change. I don't find this much fun. Emptying one's cargo bays is like a compulsive hoarder attempting to do spring cleaning. Quests usually demand contact with worlds and solar systems you've never encountered or not likely to encounter (I play biggest maps... cos it just be like real space, dig?).

    There is a good game to be made here, with the quests, sabotage, rumourmongering etc , and it's Soldak doing what Soldak does. But it's just a cacophany. For me, I think of space as a symphony. A symphony where you can enjoy the dull thudding of missiles against the hull, and make deliberate decisions to jettison the upperdeck crews into the cold void of space for a fraction more power to the shields.

    Alas, not everyone can live up to my standards. Certainly not Sri Lankan drivers. Certainly not Space Diablo. What a brain dead day.
    Last edited by Baron, Nov 9, 2012  
  15. Metro Magister

    Metro
    Joined:
    Aug 26, 2009
    Posts:
    8,926
    Agreed -- there's too much ARPG/Din's Curse influence with the loot and pacing. I don't quite understand the need for it. It works fine for Din's Curse but not shoe horned into a space exploration backdrop.
  16. Lightknight Educated

    Lightknight
    Joined:
    Nov 26, 2008
    Posts:
    695
    If it's supposed to be Diablo in space - then it's badly done Diablo in space.
    Much like in Din's Curse, classes are without anything unique to them, too many pointless stats lead to a mound of items with many pointless +stat (in case of Soldak's games it realy is quite alot of +stat on every item), and like in Din's Curse, i suspect the variety of items will also be very, very small.

    Pretty much this.
  17. Mastermind Magister

    Mastermind
    Joined:
    Apr 15, 2010
    Posts:
    5,283
    If the pacing bothers you play as a slow juggernaut instead. I'm still butthurt the level restrictions don't allow me to become a genuine aircraft carrier, but otherwise I'm quite happy with it and will be purchasing when my financial situation improves.

(buying stuff via the above links helps us pay the hosting bills)