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Completed DraQ strikes back: a Morrowind LP

abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXVIII: Daedra and Vivec

DraQ decides to do more sewer diving in Vivec.

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Foreign Quarter Underworks had a Daedric shrine, might be the sewers in the other city cantons have shrines too.

St Delyn Underworks indeed has a shrine.

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The guard outside is even hostile, but easy to kill.

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Inside is a shrine to Sheogorath.

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One of the enemies here carried a dangerous weapon, but didn't get any opportunity to use it.

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Strangely enough, the statue of Sheogorath can be interacted with.

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DraQ communes with Sheogorath himself.

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In St Olms Underworks is another shrine, the guard outside is not hostile however.

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There a couple of tough enemies inside, since one wields a Daedric longsword and there's an Imperial who shoots enchanted bolts.

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Two enemies also carry Sanguine items.

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The other quarters of Vivec have no shrine in the Underworks, however in Telvanni Canton DraQ notices a bar with strange name.

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This a joke?

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Oh ffs.

There is a Nord here who spins an interesting tale if DraQ feeds him booze.

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Interesting tale, worth following up.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,725
Do you really expect to get a reward from mad god? Nasty surprise (curse maybe) would be more fitting.
 

abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXIX: The Fork Unleashed

DraQ will water walk from Khuul to Sheogorad region.

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DraQ goes on land near Ald Redaynia.

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There are tough Skeleton Champions inside.

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On top of the tower is the very dangerous Skeleton war-wizard.

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War-wizard has the Vampiric Ring, a very powerful item that can kill everything quickly. But it has only two charges. However it is very dangerous to use against enemies with Reflect magic.

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There is also the Bittercup here; drinking raises highest attribute with 20 points, and lowers lowest attribute with 20.

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Oh fuck it, I'll drink it.

Thus DraQ reaches 100 strength immediately. But luck drops to 20. DraQ forgot to fortify luck before drinking.

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I'll fortify my luck later anyway.

Now DraQ goes to find the dungeon south-east of Ald Redaynia Imsin the Dreamer was talking about.

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The wizard inside is butthurt that DraQ killed her cronies shortly before.

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Whatever, old hag. Taste my Vampiric Ring.

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On her corpse is the maiden's token... Ilmeni refers to Ilmeni Dren, the daughter of the Duke of Ebonheart.

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Next, DraQ water walks to Big Head's island.

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Aside from madman, Big Head is an avid spear collector.

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Let's see this fork then.

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I need to kill a bull netch with this? Fuck you, Sheogorath.

On the island with the giant bull netch is also an ancestral tomb called Nelas Ancestral Tomb.

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There's nothing particularly interesting inside.

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On the way out, DraQ finds the giant bull netch.

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I only have to kill it with the Fork of Horripilation... I'll damage it with another weapon first.

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Eventually, it goes down.

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Okay, now I should water walk to Vas.

Outside Vas, DraQ finds Ulyne Henim.

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Ulyne isn't very strong, DraQ must run ahead and kill everything in order for her to survive.

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There are powerful enemies inside the tower, like Dremora Lords. Ulyne would practically get oneshotted here.

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Best deal with the necromancer on my own too. It takes a man to do womyn's job.

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There is also a very rare book here.

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I've a feeling this will come in handy later.

Next, DraQ goes to explore the Daedric ruin slightly to the west of Vas.

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It's a Sheogorath shrine with nothing but weak enemies inside.

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Outside however, is a tougher Dremora Lord. Fighting him prompts DraQ to level up.

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Now DraQ goes to explore the Daedric ruin on the main island.

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Orcs inside eh... must be a Malacath shrine.

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After fighting the Orc barbarian, DraQ rests to level up.

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In the inner shrine, an enemy has an interesting skill book.

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How Orsinium Passed to the Orcs

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Seems this statue of Malacath can be interacted with.

DraQ receives another quest for a Daedric Prince.

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To the east of the Daedric shrine is the Sanctus Shrine, but there's nothing interesting there.

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Meh, Dunmer religious nonsense.

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'k, now to return and hand in some quests.
 

abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXX: Spear of Bitter Mercy

DraQ returns to Imsin the Dreamer in Buckmoth Legion Fort.

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She throws in a promotion, but unfortunately it was also her last task.

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Eh, pity. So much nicer a Nord womyn than Eybitch.

DraQ now returns to Percius at the Fighters Guild.

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There's another rank up for DraQ; next task takes him to Maar Gan.

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Now, time to sell off excess loot and get some training.

And train he did.

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After training, DraQ heads to Moonmoth Legion Fort for more duties.

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Scrap metal? I'm sure Ajira sells those.

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Next task sends DraQ to Erabenimsun camp.

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Well, I got a lot of stuff to do around there anyway...

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Btw, I still need to return to Sheogorath in Vivec.

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Thus DraQ receives the grand reward of the Spear of Bitter Mercy.

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abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXXI: Oreyn Bearclaw

While in Vivec, DraQ asks around about Oreyn Bearclaw. Surprisingly, the Vivec Mages Guild Teleport chick has information.

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Back to Gnaar Mok. Great.

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Well, I was on my way to Maar Gan anyway.

In Maar Gan, DraQ asks around about Sargon.

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A scout sends him back to Sheogorad.

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In Gnaar Mok, it seems Bearclaw is indeed around.

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'k, let's see this imposter then.

Bearclaw and his henchmen are right in front of a bandit cave.

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Bearclaw attacks after DraQ calls him out, but he's easy to defeat. His cronies go down quick with the Vampiric ring.

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Cucks gonna cuck.

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Hmm, might as well clear out that bandit cave too.

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The bandit cave contains nothing interesting aside from the usual loot, aside from some skillbooks on one of the bandit leaders.

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Ice and Chiton

Unnamed Book

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Now to return to Malacath's shrine... Sargon should not be too far away from there in fact.

DraQ heads north again, water walking from Khuul.

Not far from Sargon, he finds an ancestral tomb called Andavel Ancestral Tomb.

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Inside are many high level Daedra, including Golden Saints.

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I should soultrap these bitches every time. No better souls for enchantment.

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Golden Saints also tend to carry very expensive loot.

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Not far from the tomb, DraQ finds Sargon.

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It's a typical bandit cave, the dude DraQ needs to kill is at the back.

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Woah, he has an ebony cuirass.

After, DraQ returns to Malacath.

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As reward, Malacath grants the Helm of Oreyn Bearclaw.

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Looks p. fantastic.

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abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXXII: Enchantment!

DraQ returns to Percius. Next task sends him to Suran.

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After selling off more loot, DraQ decides to get more training.

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Best way to spend that hard earned gold.

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And train he did.

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Well, that should be enough for now.

Since DraQ is in possession of two grand soul gems filled with Golden Saint souls, he decides to do some enchantment. Golden Saint souls are precious because they can be used to make Constant Effect items.

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Even with 100 enchant and 100 luck enchantments can fail, so it's important to fortify intelligence first.

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DraQ received two scrolls of Summon Golden Saint from Ranis a while back, it's possible to soul trap one's own summons for more souls.

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DraQ also decides to fortify luck since drinking the Bittercup had lowered it by 20 points.

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abnaxus

Arcane
Patron
Joined
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Messages
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Fiernes
Part XXXIII: Return to Suran

DraQ heads to Suran to talk to Serjo Oran in his manor about that Fighters Guild job for Percius.

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Just north east, huh? 'k

In Suran Tradehouse DraQ also picks up an interesting rumour.

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Crazy guy with big sword? Might be worth following up on this.

Just outside Suran DraQ finds the crazy guy on a mountain.

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Looks like a tough bro.

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He turns out to be a world weary adventurer.

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Might as well oblige.

Umbra is tough to fight head on, but DraQ is tougher.

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;_;7

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Powerful sword he's carrying, I won't use it but it's good for soul trapping at least.

Not far from Umbra is the bandit hideout Oran was talking about.

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It's a typical bandit hideout with typical loot, but there are also slaves to be freed, and an interesting skill book.

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The Axe Man

After killing every bandit, DraQ gets his reward from Oran.

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Returning to Percius, DraQ goes up in rank to Defender. Next task sends him to the Grazelands region.

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Guess now it's time to head into Molag Amur.
 

abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXXIV: Molag Amur

DraQ will travel the following way into Molag Amur. Levitating is a big help in this region.

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On his way to Molag Mar out of Suran, DraQ comes across an ancestral tomb called Velas Ancestral Tomb.

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Inside is a skill book.

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Last Scabbard of Akrash

Interestingly, there's also the corpse of an Indoril guard here. He leaves behind helmet and two pauldrons.

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Past Telasero stronghold is another ancestral tomb called Raviro Ancestral Tomb.

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It's a very small tomb, but it contains vampires.

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Well, that's a first.

Vampire dust is a useful and very expensive alchemical ingredient.

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After reaching Molag Mar, DraQ takes the road north to Mt Kand.

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Mt Kand is not too far, I should use that Detect Enchantment ring.

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Interesting stuff shows up on the local map.

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Guess that's it.

On the corpse are the things Kaye wanted.

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Now to levitate north to Nchuleftingh... or however that is spelled.

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Inside are one Senilius and his daughter.

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Great, looking for a missing guide. Somehow there are always complications.

Deeper in the ruins is some kind of puzzle; one needs to pull the right lever to open a passage to the lower levels.

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Pulling the wrong lever is no biggie, though, since Argonians are immune to poison.

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In the lower levels is the corpse of the guide, and an interesting book.

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Hanging Gardens

The excavation report DraQ needed is on the corpse.

Excavation report

Interestingly, this report mentions the Passwall spell, which was in Arena.

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Translation key, huh? Interesting.

I forgot to screencap it, but slightly north of Nchuleftingh is the ashlander camp where Jocien Ancois is held.

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The feminazi witches want DraQ to do some legwork for them, but no go.

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How about I just kill you bitches instead?

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Guess all work in Molag Amur is done for now then.

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From here an Almsivi Intervention should take me to Molag Mar.
 

abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXXV: Treasure Hunt

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Hmm, whilst I'm here I can look for that Stormkiss axe Ennbjof was talking about.

DraQ will now comb the coast between Molag Mar and Tel Branora.

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Just south of Molag Mar is Zaintiraris, the Daedric ruin Ennbjof mentioned.

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There's also an ancestral tomb close to the ruin called Redas Ancestral Tomb.

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Inside are a ton of Daedra and two not very interesting unique items.

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Always funny when morans use poison attacks against an Argonian.

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I'll just leave this junk here.

Outside, DraQ goes to check out Zaintiraris.

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It's a Sheogorath shrine, the enemies are weak. One Nord carries a glass sword however.

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DraQ also rests inside the shrine to level up.

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Not too far south of Zaintiraris DraQ finds an ancestral tomb called Marvani Ancestral Tomb.

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This might be it...

Inside is a door with a high level lock, the rusty key indeed opens it.

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Wow, seems the old drunkard was right.

Behind the door, a long staircase heads down to a labyrinth area.

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Meh, I'll just levitate here to the next area.

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Past the door is indeed the tomb of the dead bastard son of ancient King Harald.

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That's Stormkiss, then... better not take anything here, though. Wouldn't want to disrespect the dead.

Levitating here leads to a secret area with more treasure.

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Here are found two rare items: Daedric helmet and ridiculously heavy Daedric warhammer.

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'k, this I will take. Time to recall back to Hlaalo manor.

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abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXXVI: Gnaar Mock

Back in Balmora, DraQ reports back to Hard-Heart.

No rank up, but another task in Gnaar Mok.

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Reporting back to Edwinna, she follows up on the excavation report and sends DraQ to Mzulft.

DraQ is also good enough now for a promotion to Magician.

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On his way hiking to Gnaar Mok from Ald'ruhn, DraQ finds womyn standing in the road just out of Ald'ruhn.

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lel, where did you come from?

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How about... no?

On his way to Gnaar Mok, DraQ also finds the last Blades Trainer, Sjorvar Horse-Mouth.

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Seems you are p. useless bro.

There's also an ancestral tomb not far from Sjorvar's hut called Telvayn Ancestral Tomb.

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Inside are just two pathetically weak Bosmer.

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lolwut

Abernanit is just south-east of Gnaar Mok on a small island.

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Dandsa is not far inside, it's easy to get her out.

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After rescuing Dandsa, DraQ is promoted to Knight-Bachelor.

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However his next task sends him straight back to Gnaar Mok.

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You don't think this is a bit... beneath a Knight-Bachelor?

DraQ now raises some more gold for training.

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After training, DraQ returns to Kaye.

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DraQ receives two promotions as well, each accompanied by a good reward.

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I guess I will soon be worthy to work for the Oracle.
 

abnaxus

Arcane
Patron
Joined
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Messages
10,847
Location
Fiernes
Part XXXVII: Kaye's final task

Kaye's final task sends DraQ to Hla Oad. Luckily it is easy to reach Hla Oad from Ebonheart by boat.

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Help Argonian womyn? :incline:

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The smuggler cave is not far away from Hla Oad.

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The amulet is on the corpse of one of the petty smugglers.

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I was glad to help Okur, now I can take the boat to Gnaar Mok.

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The breeding netch are easy to find north of the town.

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If Turd-Heart's next task takes me here again, I'll kill him.

It turns out, though, DraQ needs to get to Dagon Fel.

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Back at the Imperial Cult, Kaye directs DraQ to the Oracle, Lalatia Varian.

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DraQ needs to swear himself in, but it's no biggie.

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Lalatia's first task is to find the Ring of the Wind, an artifact connected with Kynareth.

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Hmm, where could I find a Dunmer savant or scout?

There's a Dunmer scout in Ebonheart castle, next to Duke Vedam Dren.

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DraQ is sent off to a cave on Azura's Coast.

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Hmm, shouldn't be too hard to find.
 

abnaxus

Arcane
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Joined
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Messages
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Location
Fiernes
Part XXXVIII: Azura's Coast

At this point DraQ still has a Fighters Guild quest for Hrundi pending.

In Azura's Coast region there are quite a few ancestral tombs, bandit caves and rogue mage hideouts scattered about.

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Hmm, I still need to get to Nchurdamz... I'll get there north via Tel Branora.

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Tel Branora can be reached by boat from Vivec.

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Not far outside the city stands a mage with her cronies.

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lel, what's this sad procession?

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Uh-huh.

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'k

Interestingly, the dead mage carries a glass staff.

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DraQ is rewarded for the random slaying by the steward of Tel Branora.

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Eh, not bad at all.

Just south east of Tel Branora is an ancestral tomb called Arano Ancestral Tomb.

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Inside are powerful Daedra, but otherwise nothing useful.

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North of Tel Branora is an ancestral tomb called Hlaalu Ancestral Tomb.

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Hlaalu? As in the Great House Hlaalu?

Inside, however, is absolutely nothing of worth.

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Like the Great House, all talk but nothing to show for it.

North of Tel Branora is a Velothi tower called Mawia.

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A random chest inside has a Daedric club.

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Seems p. weak for a Daedric weapon.

The necromancer on top has some interesting loot.

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Interesting ring and shortsword...

Velothi towers usually have a lot of interesting books, including skill books.

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Palla, Book I

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Palla, Book II

There are also nice beds to rest and level up.

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Close to Mawia is a hideout called Maba-Ilu

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It's a small rogue mage hideout with nothing interesting, aside from a skillbook.

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Feyfolken III

A bit south of Maba-Ilu is another hideout called Kumarahaz.

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It's a generic bandit hideout with nothing interesting.

South west of Nchurdamz is a Daedric ruin called Almurbalarammi.

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It's a small shrine of Sheogorath, one of the cultists carries a skill book.

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The Art of War Magic

Slightly to the east of Almurbalarammi is an ancestral tomb called Savel Ancestral Tomb.

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There's nothing interesting inside aside from a bonemold long bow.

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South of Nchurdamz is another Velothi tower called Odirniran.

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Inside are only some Telvanni to kill.

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Very close to the Shrine of Azura is a hideout called Aharnabi.

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Inside are rogue mages, except for one Nord in Legion armour.

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Looks like a deserter... good riddance.

DraQ makes time to visit the Shrine of Azura.

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She's supposed to be one of the good Daedra, right?

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Inside Azura can be communed with.

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Serving a Daedric Prince always pays off.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XXXIX: Nchurdamz

Outside Nchurdamz, DraQ meets up with Larienna.

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Looks like she can handle herself.

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Inside, Larienna makes frequent comments.

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There's also a unique spear in this ruin, but obsolete at this point.

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The Daedroth Larienna is after can be found past a locked and trapped door.

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Well, Larienna can have its head then.

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Larienna can easily handle the monster.

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Well done. Now back to Hrundi.

East of Nchurdamz is an ancestral tomb called Hlervu Ancestral Tomb.

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Inside is a corpse with a glass dagger and a note written in blood.

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Interesting...

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Mariah of Stros M'kai is a reference to TES Adventures: Redguard from 1998.

Very close to Hlervu Ancestral Tomb is Ravel Ancestral Tomb.

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It's a large tomb, but nothing interesting except for powerful daedra to soultrap.

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To the north of Nchurdamz is a Daedric ruin called Shashpilamat.

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It is a very small, otherwise unremarkable Malacath shrine.

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Very close to Slashpilamat is a hideout called Ainat.

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There is nothing remarkable inside aside from a skillbook.

The Cake and the Diamond

DraQ rests inside to level up.

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On the peninsula north of Nchurdamz is an ancestral tomb called Arenim Ancestral Tomb.

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Inside surprisingly DraQ encounters a lone Dunmer woman.

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Of course, she is in need of DraQ's help.

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The corpse of Satyana's father is deep inside the tomb.

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The amulet Satyana wants is on the corpse.

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Eh, amulet is shit anyway, might as well give it to her.

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Though I bet she was lying to me all the time.

Reporting back to Hrundi, next task sends DraQ to a mine.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XL: Ring of the Wind

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Time to find this Nammu cave with the Ring of the Wind, it's somewhere north west of Zaintiraris.

DraQ passes Tel Aruhn on his way to Zaintiraris.

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Oh right, Maurrie had told me to meet someone here.

DraQ meets the chick in the local tavern.

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Just west of Tel Aruhn on a small island is a camp of SJWitches.

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Riiiiight.

A dead guy here carries a curious weapon called the BanHammer.

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Did these SJWitches suck you dry, bro?

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DraQ reaches Zaintiraris and decides to check it out.

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There are various Daedra outside the ruin, one of them drops the Daedric claymore.

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Inside the shrine it is possible to commune with Molag Bal.

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Glorious Daedric butthurt.

DraQ also rests and levels up inside the shrine.

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Not far slight north west of Zaintiraris DraQ finds the cave Nammu.

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Let's find this Ring of the Wind.

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This must be the Ring in Darkness.

The head honcho wears a mask as foretold by Lalatia; on his corpse is the Ring of the Wind.

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Strangely enough there is also a random Redguard around.

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The items he leaves to DraQ are strangely powerful.

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Curious, I'll have to tell Lalatia about this.

In the area are also two skill books.

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The Warrior's Charge

The Final Lesson

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'k, now off to Falensarano. It should not be too far away from here.

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Near Falensarano is the Dissapla mine.

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Inside DraQ receives the trivial task of killing some nix hounds and escorting a skittish healer.

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This was easy. Now let's check out that Falensarano stronghold.

Each stronghold has a Propylon chamber which enables fast travel to other strongholds provided one possesses the Propylon index.

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Falensarano itself is filled with rogue mages and Daedra, but curiously there is also a Nord who is the master trainer in Axe.

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DraQ picks up a Daedric dai-katana here.

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Didn't have one of these yet...

In the mage leader's room there is also a skill book.

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Incident in Necrom

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Now I should travel north to Zainab camp, then due west to find that Elith-Pall mine for Percius.

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I've been lugging around these 20 bottles of flin long enough.

Just south of Zainab camp is an ancestral tomb called Sethan Ancestral Tomb.

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Inside is nothing special, aside from two skill books.

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The Wolf Queen, Book VI

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The Prayers of Baranat

Due west of Zainab camp is Elith-Pall mine.

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This isn't really "just west", Percius...

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Delivering the flin to the Bosmer inside finally relieves DraQ of his load.

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Reporting back to Percius, it turns out it was his last task

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Dude, don't tell me I need to go back to Eybitch...

Reporting back to Hrundi, DraQ goes up in rank.

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Next task sends DraQ to Vos/Tel Mora.

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I haven't been there yet... but I'll just report back to Lalatia first.

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Back in Ebonheart, Lalatia believes the Redguard DraQ freed could have been an avatar of Zenithar.

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Lalatia's next quest involves the Boots of the Apostle, an artifact connected with Talos.

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I believe there is a Dunmer scout in Sadrith Mora Fighters Guild... I'll ask her. I'm on my way to Tel Mora anyway.

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Just south of Gnisis? Okay no biggie. But first I have business in Tel Mora.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XLI: Tel Mora and Vos

Tel Mora is SJW capital of Vvardenfell, all inhabitants are female and the Telvanni mage who's in charge is a notorious misandrist.

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Okay, time to see Berwen.

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Corprus? Better not get infected.

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How the fuck did this thing get in here anyway.

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Well, that's one thing done.

In one of the Tel Mora houses are two skill books.

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The Black Arrow, Volume 1

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The Black Arrow, Volume II

For some reason 90% of Tel Mora females are Bosmer.

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Must be some kind of fetish.

Aside from Berwen, there's also a Borwen around who mentions some interesting stuff.

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Okay, now to head to Vos and ask about Rels Tenim.

Vos is on the mainland just across from Tel Mora. Very close to Vos is Tel Vos, Master Aryon's tower.

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Asking around in Vos, DraQ hears about work for Master Aryon's steward.

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Asking about Rels Tenim, DraQ is directed towards Ahemmusa camp.

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Let's head to Tel Vos first and see about that work.

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I know the way to Zainab camp.

Just north of Tel Vos is a trader on the road who wants his robbed guar skins back.

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The robbers are very close to Vos on the coast.

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I might see Berwen again eventually.

DraQ now checks out the Daedric ruin Borwen told him about.

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It's just a small Molag Bal shrine.

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Now finally to Ahemmusa then.

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At Ahemmusa, DraQ gets directions to Rels Tenim's location, a cave named Shallit.

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There's an Ashlander woman in the camp with a strange quest for DraQ.

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White Guar? This I gotta see.

Not too far away on the road are indeed rocks that look like fingers... and a white guar.

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Looks like it wants me to follow it...

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The guar leads DraQ to the corpse of an Ashlander woman.

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I should check the corpse...

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This amulet I should probably bring back to the Ahemmusa...

Just west of the corpse is a hideout named Sanit.

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Inside, there's some weird cult stuff going on.

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DraQ finds here a skill book.

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The Wolf Queen, Book III

These cult bases are dangerous places to contract Blight disease, the amulet DraQ picked up just before comes in handy.

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Very close to Sanit is an ancestral tomb called Favel Ancestral Tomb.

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Inside are just some ghosts and a friendly Ashlander wise woman.

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What are you doing in here?

DraQ finds in here also the next-to-last of Vivec's sermons.

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36 Lessons of Vivec, Sermon 35

Returning to the Ahemmusa, DraQ receives a (crappy) shield as reward.

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Now I can do that trade mission with the Zainab.

Just south west of Tel Vos is Tel Vos dungeon.

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At the back of the dungeon is a flame atronach and a strange note.

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Looks like someone was very afraid.

Just north of Zainab camp is an ancestral tomb called Venim Ancestral Tomb.

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Very high security here, that means there's something very valuable behind this door.

There's a stooge here called Goris the Maggot King.

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On his table lies the Bow of Shadows.

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At Zainab camp, it turns out the Zainab want potions to cure common and blight diseases.

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This information I can take back to Tel Vos.

Dotted around the Grazelands landscape are a lot of small camps of hostile Ashlanders.

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DraQ takes the time here to rest and level up.

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Back at Tel Vos, DraQ is rewarded with an Amulet of Levitation.

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OK, time now to travel to Dagon Fel. I can get there by boat from Tel Mora.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XLII: Dagon Fel

Dagon Fel is a quaint Nord town way up north. The inhabitants are friendly.

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There are three Dwemer towers surrounding the town; Sorkvild the Raven is in the one to the east.

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In the vacant tower next to Sorkvild's is an Orc who's the master trainer in Unarmored.

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In the tower to the north of Dagon Fel is a friendly Breton savant.

He also has a skill book to read.

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The Wolf Queen, Book VIII

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Now to deal with Sorkvild, then.

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Sorkvild is protected by a bunch of henchmen, one of whom has an interesting robe.

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There are also dwemer scarab schematics around.

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I'm unsure whether Edwinna would be happy with these...

Sorkvild himself is killed with the Vampiric Ring.

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On his corpse is the Masque of Clavicus Vile, a Daedric artifact.

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There's also two skill book on one of the tables.

Charwich-Koniinge, Volume 4

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Now to head to Mzulft and Shallit.

Not far south east of Dagon Fel DraQ finds an ancestral tomb called Senim Ancestral Tomb.

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At the back of the tomb is the corpse of one Pop Je.

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Let's see what's on him...

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Good, good.

Looking for the bandit hideout Shallit, DraQ instead finds an ancestral tomb called Drethan Ancestral Tomb.

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Inside DraQ faces a very powerful vampire with a powerful ring.

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This is not Rels Tenim...

However, a door in the tomb leads to the cave Shallit.

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Inside Shallit, Rels Tenim can only be reached by levitation.

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Rels Tenim's journal page explains what was going on with the tomb.

Rels Tenim Journal Page

There's also a skill book around.

Words and Philosophy

And another sermon.

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36 Lessons of Vivec, Sermon 32

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Now off to Mzulft for Edwinna.

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In Mzulft DraQ finds an interesting book.

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I want to be a tonal architect.

The scarab plans are on a shelf.

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Returning to Edwinna, she doesn't know anything about the book. Next task sends DraQ back to Gnisis.

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Returning to Hrundi, DraQ gets some gold but no advancement.

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Next task is shitty again.

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Delivery service to shitty Asslands? Maybe I should see Eybitch again after all.

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Bah, let's get this over with as quickly as possible, then.

Easiest way to Ghostgate is just following the Foyada Mamaea from outside Balmora.

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Btw, DraQ found a cult base here while flying to Caldera, now he's back to clear it out.

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Wtf is the 6th house?

The very last of the sermons is here too.

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36 Lessons of Vivec, Sermon 36

Passing Fort Moonmoth, DraQ reports back to Hard-Heart.

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I'm a Knight-Protector now... so I can see that Vatinius guy in Ebonheart now.

Interestingly, in the Foyada Mamaea is an unmarked Daedric ruin.

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It's an unremarkable Mehrunes Dagon shrine, but one of the cultists has a Sanguine item.

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Another cultist carries one of the Sermons.

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36 Lessons of Vivec, Sermon 12

Having reached Ghostgate, DraQ levitates south east to find the mine.

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Weather is always shit here.

The mine isn't far away, though, a campfire shows the way.

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Now just deliver the flin and I'm off.

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Reporting back to Hrundi, next mission sends DraQ to Telasero.

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I've passed that place, it's not far east from Suran.

But first DraQ heads home to rest and level up.

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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,725
Hello good sir, do you wan some small dose of BUMP?

On serious note - when you reached further than most people did - it become interesting how you handled the demigod phase, where there is not much of resistance.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XLIII: Lord's Mail

DraQ is high enough rank to report directly to Varus Vantinius in Ebonheart. He's in the company of the Duke.

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In the Imperial Commission is a skillbook.

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The Wolf Queen, Book V

Interestingly, there's a Dunmer savant here who tells DraQ a bit more about Berandas.

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The Imperial around sends DraQ to the Imperial Guard Garrison.

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'k I'll just check his room then.

Underneath the suspect's pillow DraQ finds a key.

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Now, I wonder what this will unlock... let's investigate the Imperial Shrine.

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I see a muck trail...

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Bingo.

The door opens to a cavern; Detect Enchantment shows the Lord's Mail is near.

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How dare you sacrilege the holy armour, you petty scumbag.

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Returning the Lord's Mail to Vantinius makes him equip it immediately.

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I don't think you are worthy for this armour either...

Next task is to retrieve Chrysamere.

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OK then, I will ask around in Sadrith Mora.

It was a pity to just hand over the Lord's Mail, but there's better armour not too far away.

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Not far south DraQ reaches a group of rocks, there's an underwater cave there.

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In the grotto is a passage to a Dwemer ruin.

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The vault in the Dwemer ruin is trapped and heavily locked, but at this point DraQ has several scrolls of Ekash's Locksplitter.

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Inside the vault, a Dwemer centurion guards the key to mighty treasure.

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Lizard wearing armour made from giant lizard, seems p. appropriate.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,725
P.productive DraQ you mean.
Nice to see some better armors than these 10.0 ones from beginning of the game.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,725
Any though about add-ons? Worth playing? Any chance to see them in your LP?
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,725
And I guess wandering in the snow land with some trees must be boring, compared to classic Morrowind?
Still would.
I try by my self then.
 

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