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Completed DraQ strikes back: a Morrowind LP

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Morrowind theme



Intro



Part I – Arrival

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Good ol' Jiub

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Soon DraQ is kicked off the ship

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Unfriendly womyn here too

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Obviously DraQ is Argonian

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Inside the office there is character creation, best to pick skills that Argonian is good at. Argonian gets +15 at athletics for one, and minor boni in spear, unarmored, alchemy and some magic skills.

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Unarmored is necessity since Argonians cannot wear most helmets and boots.

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Lady sign taken since Argonians start with 30 endurance. Personality bonus is useful since beast folk are highly disliked by native Dunmer.

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Starting out with 60 agility is p. awesome

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In barrel outside DraQ finds an interesting ring

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This trinket will become important a bit later.

Inside Gravius takes DraQ's papers

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DraQ receives orders to contact one Caius Cosades in Balmora

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Once outside, the handholding stops.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part II – Fear and Loathing in Seyda Neen

First person DraQ meets in Seyda Neen proper is a Bosmer weirdo asking about his ring

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Well, might as well give it back. Honesty pays off sometimes.

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Now the local trader will have very high disposition towards DraQ. Useful for bartering.


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Time to buy some stuff, then.

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For now, iron stuff will have to do.

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Upstairs the tradehouse there's a Nord asking for help

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Might as well help, more gold is welcome.


There's also a Redguard scout who gives DraQ directions to Balmora. There are also rumours about a tax collector being missing.


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Let's see...

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...

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At any rate, time to get outside.

Not far from tradehouse DraQ kills very first enemy in the game... a mudcrab.


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They're wayyy bigger in Black Marsh...

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Whilst I'm here, might as well pick up some alchemical ingredients... I'm sure this'll be useful later...

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Not far outside the town DraQ notices a corpse

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Let's check the body...

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Better report this to Ergalla...

Not far north of the town DraQ finds a Bosmer plummeting down...

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...

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Let's check the corpse...

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At least he has a magic weapon...

Tarhiel also carries a Colovian arrowcatcher, a helmet DraQ can actually wear.

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Now let's see in this book...

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At any rate, back to Ergalla to report on the crime.


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Honesty always pays off.

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Our bro Fargoth should know about this.

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Let's go see this lady in the lighthouse.

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So the prime suspect is one Foryn Gilnith...

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Whilst we're here, might as well spy on Fargoth from above...

There's also a skillbook here that raises one of DraQ's main skills...

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After 10 pm Fargoth will sneak to the hollow tree in the middle of the pond.

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Gotcha...

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This should come in handy. Also, I think I'll keep Hrisskar's gold...
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Now, time to visit Foryn Gilnith.

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He confesses quickly, and must be put down.

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Sorry, Dunmer scum.

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Interestingly there's also a skillbook here. It raises mercantile.


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I guess we should also return Processus' ring to Thavere.

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As a reward DraQ receives some potions.

Right outside the lighthouse, there's a hollow treestump with interesting stuff inside...


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More stuff to sell.

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At any rate it's dark and can't report to Ergalla now. Maybe explore a bit.
 
Last edited:

lemon-lime

Educated
Joined
May 13, 2015
Messages
76
DraQ will never find Caius Cosades. It's practically unpossible!

Other then that, I've played too much Morrowind in the past to follow this LP. Especially the start in and around Seyda Neen was played countless times with countless different characters. No Hist Bro among them, though. So thumbs up for that custom class.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Morrowind is shit, but very good, and mods do a lot of good for it but can't fix it. It's got excellent lore though, it's really great when you found out that Caius is actually mentioned in Vivec's sermons as the devil rapist who, under an illusion that makes him believe that he is Vivec, kills the lunar archer only to be reprimanded by Vivec who created and raped the lunar archer in the first place as well as placed the illusion on Caius. The game was both a harbinger of Bethesda's decline and hallmark of Bethesda at their peak. Oblivion and Skyrim are both way better than Morrowind but are incredible shit compared to it.

There, I've spared you 10 pages of shitposting. Please, kind sir, continue.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part III – Wrapping up Seyda Neen

Just west of Seyda Neen on the coast there's an ancestral tomb.

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Better be careful, there could be undead here.


There are often scrolls in ancestral tombs for selling.


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There's a ghost further on who cannot be harmed by normal weapons, luckily DraQ looted a magic sword from Tarhiel.


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DraQ has shit skill in Long blade, but with 60 agility hitting is no problem.

There's also a more powerful magic scroll here.


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Now this looks p. useful.


In the other room there's a skeleton, who luckily can be hurt by normal weapons.


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There's a trapped urn...


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I cannot disarm the trap, guess I'll just soak up the damage.

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Interesting ring, this foray sure was worth it...

Next day DraQ returns to Ergalla and is rewarded.

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Now to buy some more useful stuff at the tradehouse.

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Last thing to do now is clear out the local cave.


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There are three minor bandits inside.

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Bah, slavers.


There's a mage further on, best to wait til he exhausts all his (lame) spells and then charges with his dagger.


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Dunmer gonna dunmer.

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Time to free the poor sods, I suppose.

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Final bandit guards the stash.


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All are dead, time for looting.

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There's skooma and moon sugar here, which can make trading annoying. Honest merchants want you to drop that stuff.


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Telvanni bug musk? This could come in handy later.


In the cave there are also two small canals with minor treasure.


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An unfortunate fisherman...


The other canal leads to a corridor with an elusive Thief ring.


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'k now to return to the tradehouse and buy as much spells as possible.

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At any rate, Seyda Neen is cleared and it is time to go to Balmora. And we go there BY FOOT.


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Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part IV – The not so long road to Balmora

DraQ will take the following route

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I'll pass Pelagiad and there's a fort, maybe I can join the Imperial Legion over there.

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On the road, DraQ picks as many different flowers as possible.

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Soon DraQ reaches Pelagiad.

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Let's ask about the Imperial Legion here.

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Gnisis? Eh...

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Well, I should be able to join Imperial Cult here anyway.


Inside the fort DraQ speaks to priestess Ygfa.


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Best buy some spells and potions for the road too.

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Ygfa actually has healing spell that's easier to cast now than the one Arrille had.

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Anyway, back to the road.

Close to Pelagiad is a cave, but the Nord with big hammer outside is too tough for now.

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Eh, I'll be back...

Not far from the cave a young Breton woman is randomly standing in the road.

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She asks about bandit...


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Wait, what...


At any rate, DraQ finds the Nelos fellow in Pelagiad tavern.


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Let's read his note.

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Riight, let's just return to Maurrie.

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Tel Aruhn? I'll put it on my list.

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DraQ continues on the road past Maurrie towards Odai river

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Soon another ancestral tomb is found.

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Oh wait, guess I should use the sparksword again.

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There's a locked door, but DraQ can open it with Ondusi's Unhinging scroll.

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In the other room there's a ghost.

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Great, more blade swinging.

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One of the sermons is in the room.

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Sounds interesting.

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...

The unlocked door leads to a zombie, but DraQ can kill it.

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Aside from two scrolls though, there's nothing interesting.

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Bah, let's just get outside.

There's a Dunmer womyn outside not far from the tomb, but unlike Maurrie she's ugly and rude.

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Not gonna help, picking more flowers instead.

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DraQ eventually reaches the bridge across Odai

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Turning around though, there's something interesting in the distance.

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Hmm, what's this.

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A mine?

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Looks abandoned, but there's ebony here? Someone at Balmora should pay good money for this information.

Not far across the bridge there's an egg mine.

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There are workers outside, no need to be here.


However, just south of Balmora there seems to be another ancestral tomb.


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Prolly gonna regret this...

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The usual crap ghosts...

The treasure room is guarded by a rather tough skeleton.

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However, shit loot is shit.

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I should really stop doing this.

At any rate, Balmora has been reached at last.

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Last edited:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part V – Searching for Caius Cosades

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Let's ask around at the nearest shop for this South Wall thing.

As it happens, the pawnbroker is nearest.

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Interestingly, we can talk to her about that Vassir mine. DraQ is directed to the Hlaalu manor.

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'k, let's see this Hlaalu.

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However, the chick inside has no Vassir mine wiki option. All she does is trying to recruit DraQ. And we get a shitty book.

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Me, join a Dunmer House? HA-HA-HA-HA-HA.

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Eh, let's read this book.

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Guess I'll need to find one of these councillors about the Vissar-Didanat mine.

A guard outside tells DraQ about one Larrius Varro.

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Champion in the Legion? I'll go and meet him then on equal terms, when I am a Champion.

Random Redguard bro tells DraQ about Camonna Tong.

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So they're Dunmer scum, only scummier?

People also tell DraQ about the murder of one Ralen Hlaalo.

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Hlaalo murder? Sounds worth checking out.

DraQ finds South Wall east of the river.

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The owner tells DraQ where to find Cosades.

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So he's just living at the other end of the street.

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Time to meet this "elusive" fellow and lose this package.

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Cosades gives DraQ the location of several Blades trainers, and basically tells him to GTFO and GIT GUD.

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Your words sting, bro. Fine, I won't be back until I've gotten really, really GUD.

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Guess I'll first see those three Blades trainers in Balmora.

Tyermaillin and Rithleen live on top of each other, right next to Caius Cosades.

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Tyermaillin doesn't have much interesting to say, but gives DraQ a free alembic. Plus he's trainer in enchant.

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Rithleen hands DraQ a steel helm and steel cuirass, which is improvement over his iron cuirass. Pity though DraQ can't wear the helm.

There's also a skillbook on her bed.

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'k, time to see Nine-Toes. Sounds like an Argonian bro.

Nine-Toes has more interesting stuff to say. He tosses DraQ some moon sugar.

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There's also a skillbook in his house.

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Well, that's it for the Blades trainers in Balmora. Oh right, let's check out that Hlaalo manor.

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Hlaalo manor door is locked but DraQ can open it with Scroll of Ondusi's Unhinging.

DraQ finds murdered Dunmer inside.

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Hmm, guess he won't be needing this place anymore... and I do need a place to stash my stuff.

Upstairs however, the servant is still around.

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Poor woman... I guess now you can work for me. And I will find that murderer.

There's also another Sermons book here.

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...

A guard outside leads DraQ to Council Club.

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Council Club? The place where that Camonna Tong scum hangs out? I'll deal with them later.
 
Last edited:

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,157
I wonder if I'll ever play Morrowind from start to finish in my life D: It's not that good game either but there's nothing quite like it.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
There's a trapped urn...

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I cannot disarm the trap, guess I'll just soak up the damage.
(Hist)bro-tip:
Telekinesis or easily created TK potion can be used as poor :smug: man/mer/lizard's 10ft pole to trigger (SJWs will mad) traps from safe distance.

Look ma! No lizardbewbs!
:incline:

Wymyn gonna wymyn?

However, shit loot is shit.
Another (Hist)bro-tip:
Chitin spear makes awesome, light weight weapon when self-enchanted with bound spear on strike.

It's easy to carry (very lightweight) and easy to obtain, enchantment is trivial and can be realistically done by hand at lvl one if you have enchant in primary skills (not sure how doable is it with enchant as secondary) and using shit soul (like common rat) but it becomes a nearly endgame-grade weapon this way.
Rather imba, though.
 
Last edited:

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
abnaxus
A little question: could you compress the updates a bit? You usually don't need several shots of freeing the same bunch of slaves and often can fit an entire conversation on a single screen. Maybe UESP quote books too. Just put distinctive stuff - shots that are necessary to make sense of where are you going and what are you doing, significant actions/decisions and anything cool you happen to find/see, maybe an extra shot or two when doing something dynamic, like combat.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part VI: Balmora Guild Hilarity.

Balmora guilds are conveniently next to each other.

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'k, let's check out the Fighters Guild first.

Fighters Guild Steward is a red-headed Nord.

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Fire-Eye? More like Fire-Hair, amirite?

First orders are to kill some rats.

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There's a guild supply chest with some decent stuff to start out with. DraQ also buys some steel stuff from Redguard bro here to update his iron to steel. But for some reason he doesn't sell steel gauntlets.

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'k, time to check out the Mages Guild.

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Hmm, not bad looking... for a Dunmer.

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However, DraQ is immediately sent off to Ajira for duties.

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*sigh*

Ajira is below near the Guild teleport.

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Ajira's first tasks are to collect mushrooms and flowers, respectively.

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Well, good thing I already collected quite some mushrooms on the way here.

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Next, Ajira asks to screw over Galbedir.

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Sounds easy enough, I suppose.

DraQ waits til Galbedir heads down and then heads up the stairs.

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Hmm, I could steal Galbedir's stuff, but better not mess with my fellow Guild members.

Next, Ajira asks for flowers

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Well, I picked flowers too on the way here.

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Ajira will now asks to fetch a ceramic bowl, a trivial task, but next time DraQ talks to her she freaks out.

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The reports are easy to find, one upstairs, one near the beds.

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Returning them to Ajira will reward DraQ with some good potions.

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Btw, I still need to hand over that ceramic bowl.

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Ajira's disposition is now maxed, and she will give more quests once DraQ is on a higher rank.

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'k, time to see Ranis Athrys then I suppose. I will see this Edwinna Elbert later.

After advancing DraQ to Journeyman, Ranis Athrys will finally give out duties.

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Eh, sounds like this chick is immediately sending me out into the thick of it. I'll do other stuff first.

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Time to kill some rats.

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The house owner hands DraQ the key to the storage upstairs.

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The rats are dealt with quickly enough.

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I'll just pick up my gold and return to Eydis.

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Now DraQ gets job to kill poachers in Shulk egg mine.

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Yeah, I think I passed that mine on the way here from Seyda Neen.

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Inside the mine, only the Kwama foragers are aggressive.

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DraQ finds the poachers deep into the mine.

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Not too bad a fight.

Returning to Eydis, DraQ is rewarded with some potions.

Next job is to kill four Telvanning agents.

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When DraQ presses the matter, it seems there's a relation with the Thieves guild.

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Sounds p. fishy. But whatever.

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But wait – I still need to see that Elone chick in Seyda Neen. Plus I remember Steel gauntlets sold in the tradehouse over there. Then I can get to Vivec to see a Hlaalu councilor... and I believe Ebonheart has an Imperial cult.

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Elone is not very useful at all.

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Guide to Vvardenfell? This a joke, toots?

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Now, time to head to Vivec.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part VII: DraQ the Mighty Almoner

A scroll of Almsivi Intervention takes DraQ to Vivec right away.

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This dude in speedo is Vivec? Fitting God for Dunmer.

There's an interesting shrine behind the temple.

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It requires a Rising Force potion to activate. Well I did pick one up in that cave outside Seyda Neen.

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Woah. Guess I'll just fly to the Hlaalu canton.

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In Hlaalu canton DraQ goes to see Crassius Curio.

Curio has a skill book in his room

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Lord Jornibret's Last Dance

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Friendly guy, this Curio. But... weird.

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At any rate, don't want to leave the city now. Guess I'll have to find Dram Bero.

A dude outside Curio's room mentions Bero is in St Olms.

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In St Olms, it is mentioned Bero is at the top of the canton.

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So he should be around here somewhere...

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Hmm, let's check out this "haunted mansion".

Inside the mansion is a conspicuous locked door. DraQ can open it with Scroll of Ondusi's Unhinding.

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Why, inside is indeed the famous Dram Bero.

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Telling the location of the mine leads to excellent reward.

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I guess I'll pick a spear...

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Daedric? Why, certainly better than the crap I'm using now...

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Guess I'll see the Imperial cult in Ebonheart now.

A scroll of Divine Intervention leads there right away.

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The person behind the altar looks like she's in charge.

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Almoner missions sound alright. Let's see this Truptor fellow.

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First mission is to collect 100 gold from Skyrim mission.

On the table next to Truptor is also a skillbook.

The Dowry

Being able to levitate is a great help, as getting to the Imperial chapels in Ebonheart can be a pain.

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Inside the Skyrim mission, everyone in the building contributes something. The head honcho even hands out 100 gold outright.

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Behind Ingkoning are also two skillbooks.

The Wolf Queen, Book II

A Dance in Fire, Chapter 4

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I collected 135 gold in total, if I throw in some of my own gold I might double it... it may be worth it.

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Time to return to Truptor.

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Doubling the amount asked gives a special reward.

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Very good reward, but I can't wear it...

After this first mission DraQ also receives two promotions.

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Truptor also throws in an Amulet of Mara.

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P. good item to have.

Next mission DraQ needs to collect 100 gold from the Argonian mission.

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Collecting from my Argonian bros should be easy enough.

Indeed, the Argonian leader throws in the 100 gold immediately.

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The door behind leads to an area with a locked up slave that can be used as leverage to get the gold, but it is not necessary as DraQ has the gold already. There is a skillbook there, though.

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The Marksmanship Lesson

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I can still double the amount of gold myself. Truptor should be happy.

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As reward Truptor throws in more useful enchanted items. And another promotion.

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Next mission, DraQ needs to collect from the Dunmer of Ald'ruhn.

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Ald'ruhn? That's past Caldera... and I'm heading there anyway for a Fighters guild job.

The Vivec levitation blessing is still active at this point, so DraQ decides to just fly there.

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Who needs roads anyway?
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part VIII: Caldera

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Levitating across the mountains into the Foyada Mamaea, DraQ encounters his first cliffracer.

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There's also a cave here.

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Eh, I'm getting very bad vibes from this place. Better leave.

Flying over Balmora, DraQ reaches the road north to Caldera.

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Easy as pie.

Flying North along the road DraQ notices a corpse lying around.

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On the body is a skooma pipe and a note.

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Let's read this.

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Who the fuck is Tsiya?

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Anyway, continuing on to Caldera.

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Near Caldera is another womyn standing around and in need of assistance.

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Well, not too bad looking, I suppose. I will help you out... someday.

Not far from the Nord woman is another ancestral tomb called Indalen Ancestral Tomb.

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Inside, aside from the usual scrolls and minor treasure, DraQ encounters his first Daedra enemy.

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A scamp?

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Another scamp is guarding the main room.

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However, nothing interesting is around. Also in this tomb the Vivec levitation blessing finally runs out.

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Bummer.

Continuing on to Caldera, DraQ finally gets enough experience to level up.

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In Caldera town DraQ notices a strange house.

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Ghorak? Sounds Orcish... this I gotta see.

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Inside are indeed lots of Orcs, and two skillbooks.

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The Wolf Queen, Book 7

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Night Falls on Sentinel

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The fuck is that weird sound? A scamp?

DraQ heads upstairs and finds a scamp standing around.

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Eh? Did the Orcs domesticate this thing?

Strangely enough the scamp called Creeper buys and sells stuff... and he doesn't barter.

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I guess I could sell leftover weapons, armor, potions and scrolls here...

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Then again, not being able to barter is both a curse and a blessing... I should only sell really expensive stuff here.

Back outside, DraQ remembers a Blades agent living in Caldera.

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Let's see this Surane chick.

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Surane tells DraQ to buy some spells.

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'k

Caldera also has a Mages Guild... upstairs DraQ finds a full (master) alchemy set that is free to take.

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Glad no one will miss this...
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Downstairs is a skill book./

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2920, Heart Fire

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'k, time to rest somewhere to reflect on what I have learned.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part IX: Caldera surroundings

DraQ rests the Argonian way, outside in the rain.

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Time now to see those Telvanni agents Eydis wanted dead.

However, walking along the road DraQ soon encounters a naked Nord standing around.

The Nord mumbles something about SJWs and DraQ promises to help.

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DraQ finds the "witch" north on the road to Maar Gan. Her offer falls on deaf ears with the Nord.

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Damn Nords can't be reasoned with.

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*tips Colovian hat*

DraQ receives some potions as reward.

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'k, back to the Caldera mine then.

However on his way back, DraQ notices a woman with shiny boots in the distance.

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What's with so many womyn just standing around?

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The road to Gnaar Mok is long and boring, and of course there are shitracers on the way.

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Near Gnaar Mok, the woman hands over her boots.

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This place looks like a shithole, I'll just mark it on my map and head back to the Caldera mine.

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Also, let's take a look at those boots.

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Who the fuck enchanted this?

DraQ now heads to the mine without distractions, he soon meets Alveleg, one of the agents to kill.

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The little shit attacks as soon as DraQ talks about Telvanni.

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Now to kill the three others inside.

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Never stood a chance.

In the cave is a lot of crap, DraQ takes what he can.

Among other things there is sujamma in the cave, a useful drink for fighters.

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Well, whilst I'm here, might as well check out this Caldera mine.

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In one of the guard towers, DraQ finds note and key.

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You never know, this might come in handy later.

Down from the mine is another ancestral tomb.

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This tomb has nothing interesting, except for a big main chamber at the end.

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There's a silver spear here, which would have been useful if DraQ didn't already wield something Daedric.

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There's also a decent helm here, but as it is closed DraQ can't wear it.

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Back at Caldera, DraQ sells off whatever he can.

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Oh yeah, let's see this chick Surane was talking about.

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The mage indeed has some useful Mysticism spells to sell. DraQ buys what he can.

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Looks like I'm done here for now, now to get to Ald'ruhn for Truptor.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part X: Ald'ruhn

It's easy to get to Ald'ruhn using mage teleport.
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I remember Ajira telling me to speak with Edwinna Elbert here.

Aside from giving duties, Edwinna actually hands out gold too.

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What a nice lady. Seems pleasant to work for.

Her first task is to look for a book.

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Now let's see who else will give donations.

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I guess all Dunmer here will supposedly have given at the Temple. I'll need to find non-Dunmer.

In the Mages guild, there are some others who give donations.

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At the Rat in the Pot, there are some friendly people too.

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However, all others hand out one measly gold piece.

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The only other person who gives out a somewhat decent donation is the bookseller.

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Maybe he has that book Edwinna wanted as well?

However, DraQ is directed towards Vivec.

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Well, I guess I made enough for Truptor. I can double it with my own money anyway.

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Oh right, there's a Blades trainer in this city too.

DraQ goes to see Gildan.

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Gildan womyn? I didn't expect this.

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Last thing to do now is check out the Daedric ruin not far outside Ald'ruhn.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XI: Derpdric Ruin

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Outside the entrance is an Orc, but he's not hostile.

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Inside, DraQ is immediately attacked by a battlemage in full steel armour.

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But he's no biggie to defeat.

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Hmm, a Molag Bal shrine.

On the altar is a glass dagger free for the taking.

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An expensive item... but taking something off the altar of a Daedric Prince might backfire.

And backfire it did.

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DraQ takes the glass dagger, and spawns a Dremora Lord.

Dremora Lords like spamming fireball, but circling around one of the braziers causes them all to miss.

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Killing the Dremora Lord in melee is tough, but doable with some potions.

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Further in the back is a trivial mage.

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There's more stuff to take on the altar...

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Better not, lest I spawn another dremora...

The head honchos are past a trapped door in the back.

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The toughest enemy here is a Nord with a big axe, but DraQ beats him by flying like a butterfly and stinging like a bee.

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Final enemy is pathetic.

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Now all your loot is mine.

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There are a lot of potions and skillbooks here. Plus a Wizard's staff.

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Cool, this allows me to levitate...

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What's this? Oh, another sermon.

36 Lessons of Vivec, Sermon 4

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Note to self: Daedric shrines are way more worth looting than those ancestral tombs.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XII: Fuck the Thieves Guild

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Now to return to Eybitch.

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Next mission is to get a code book.

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This mission is the point-of-no-return to join the Thieves guild.

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First though, a bit of training.

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I also need to get improve my spells and magic skills, or Ranis will laugh in my face next time she sees me.

Local Mages Guild is lacking in Mysticism and Restoration spells, so DraQ heads to the Tribunal temple.

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DraQ buys whatever useful spells he can.

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There are also two Sermons here that increase two of DraQ's main skills.

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36 Lessons of Vivec, Sermon 34

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36 Lessons of Vivec, Sermon 14

Back at the Mages Guild, DraQ crafts spells to Restore attributes. Some enemies damage attributes, which is incredibly annoying.

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'k, now let's see Sottilde. I think I saw her at the South Wall.

Sottilde's disposition must be raised in order for her to hand over the book.

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'k, time to use the Maran amulet.

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Let's see this stupid book then.

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Oh ffs.

Now Eydis sends DraQ to Suran.

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Half Eydis' work is playing the scummy enforcer. It's obvious by way that the Fighters Guild is corrupt.

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I really hate this bitch. I'll continue stuff for Edwinna and Truptor for now.
 

Baardhaas

Cipher
Patron
Joined
Dec 1, 2014
Messages
576
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here
I like how you’ve obtained a daedric weapon before reaching level 2, without resorting to any cheesy tactics. Sure, you’ve got prior knowledge about the game, but you were basically acting upon the opportunities presented to you. The way you played it, it could happen to a first time player.


Anyway, this is a great read. And, in its own special, unbalanced way, a great game.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XIII: Working for Edwinna and Truptor

DraQ heads to Jobasha's Rare Books in Vivec Foreign Quarter.

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Inside, surprisingly, are Ordinators.

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Are these books this important?

Inside book stores it's always a good idea to look out for the rare skill book. In this case, Cherim's Heart of Anequina.

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Cherim's Heart of Anequina

Jobasha also has all 7 volumes of A Dance in Fire.

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A Dance in Fire

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Let's buy this Nchuleft book then.

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Easy enough. Might as well see Truptor now too.

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Doubling the goal means Truptor throws in some scrolls and a skillbook.

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The Buying Game

Next mission of Truptor's is to find a red shirt and vest.

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Sounds p. banal.

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Anyway, let's return to Edwinna.

It's easy to travel to Ald'ruhn via Vivec Mages Guild teleport service.

In Vivec Mages Guild, btw, can be found the
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Archmage Trebonius.


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Edwinna's second task is fetching a potion from Skink in Sadrith Mora Mages guild.

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I can do this quickly with the teleport.

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An Argonian bro in charge of a Mages Guild Chapter. P. impressive.

Next task of Edwinna is to steal a book from a fellow Guild member.

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Luckily enough Sirilonwe doesn't care that a random Argonian enters her room and steals her stuff almost in plain sight.

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Aside from Chimarvamidium there is another skillbook in Sirilonwe's chest, Breathing Water

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Well, this was easy.

Next, DraQ is sent off to Maar Gan,

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Maar Gan should be somewhere North of Ald'ruhn. I'll walk there.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,847
Location
Fiernes
Part XIV: Maar Gan

As soon as DraQ walks out of Ald'ruhn, he notices another womyn standing around.

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I think this must be the fifth one?

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The woman's husband is not far away, past some nix hounds.

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Let's return this lost property.

The reward for this little fetch quest is a skill book.

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I think I already read this.

Killing a cliffracer along the road prompts DraQ to level up.

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Luckily there's a bandit cave not too far away with a resting place.

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There are nothing but weak bandits and loot inside, and a skillbook.

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Surfeit of Thieves

Further along the road, there is an Ashlander tent.

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Eh, why not enter the yurt.

A kidnapped person is inside. Of course DraQ helps this poor schmuck.

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The kidnapped Dunmer lied about being a noble, DraQ gets him out by paying 5 drakes.

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Not too far from Maar Gan is a pilgrim in need of assistance. This time however DraQ will not help.

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I don't know what Koal Cave is, bro, but it sounds too far away.

At any rate, DraQ reaches Maar Gan. Asking around for Huleen leads him to her hut just outside the wall.

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Inside is a lone scamp, and a naked dude.

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Well, this looks like a waste of time.

Returning to Edwinna, she now asks DraQ to return the Chimarvamidium book.

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This should take less than a minute.

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And that's also Edwinna's last quest for DraQ's rank. The two amulets she hands out are very useful.

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Conjurer, eh? I'll better get my magic up then.

Now DraQ heads to Caldera to see the clothier there. He has the red shirt and vest for Truptor, but he needs his disposition raised to give it away for free.

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Guess I'll use that scroll and amulet Truptor gave me.

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The Tailored Trousers slightly raise Personality, which is useful.

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Returning to Truptor, he rewards DraQ with an already read skillbook.

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Next task is to acquire Cyrodiilic Brandy.

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This sounds tough.

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Guess it's time now to complete Ranis' tasks.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,725
I would be shocked if he managed to finish this one. Simply because others failed because bitchin' is better than doing something productive.
I read all updates, just can't find opportunity to say any word.
 

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