LeStryfe79
President Spartacus
I beat DA:O on Nightmare with a shitty sword and board main and no mages in my party for most of the game. Could be easily soloed with a rogue or mage as well.
IIRC they took this feature from Final Fantasy XII.
I kid you not.
I can accumulate 300,000 gold in BG2 within 1 hour, legally and without tedious exploits.
Really? I died something like 20 times to first ogre in the tower on nightmare.... in the end I had to switch everyone to a ranged weapon and kite the fucker for 10 minutes because he one shot everyone. Potions and heal spells had cool downs, so unless you had at least two mages with multiple heal spells, it was almost impossible to keep everyone alive fight to fight. Maybe I just suck at positioning in that game or something.
As for pre knowledge for BG2. That's true, you would often stumble into a fight and get your ass handed to you, then you quick load, buff and annihilate everything. Late game, someone like Viconia has -20 AC and 50% resist and can literally buy you one or two minutes to consider your options even if you weren't prepared.
Difficulty is also a joke with the HP bloat. BG 2 was cheap as well by increasing enemy damage to 200%, but at least you could still kill them just as fast.
Difficulty is also a joke with the HP bloat. BG 2 was cheap as well by increasing enemy damage to 200%, but at least you could still kill them just as fast.
Difficulty settings don't touch HP at all. At the most, nightmare adds 5% to enemy resistances, which is negligible.
So the terrible HP bloat persists throughout the entirety of the game. Doesn't make it better even one bit.
I wouldn't count on Bioware ever making another game like that. Dragon Age 2 and Inquisition have really shitty, pointless, combat.Love it or hate it, there is no denying that Dragon Age was much less unweildy than BG (that game that origins was a spiritual successor of) when it came to controlling the actions of each individual group member than Baldurs Gate. BGII was ****ing micromanagement hell, especially once you hit around epic levels and had to take on armies of giants, demons and Dragons in the BGII expansion. I kid you not when I say that I actually spent more than HALF of my gameplay time in BGII: ToB just moving characters around, casting spells and squinting through all of the speciall effects. All so I could make slight adjustments to my formations before letting the fighting proceed for fractions of a second. That type of compexity in gameplay has no place in a real time with pause game at all, and sadly a lot of that aggavation had nothing at all to do with the gameplay, but poorly designed interfaces and no obvious ways of modifying AI scripts.
See how each companion in DAO has the status bar running parallel with the skill buttons? See how an ability bubble pops up above the head of the characters whenever one is used? See how you could script characters to automatically handle basic tasks such as drinking some health whenever it drops too low? These type of design decisions are fairly obvious nowadays, but it sadly didn't occur to the BG team. And I think that PE eternity could improve the feedback even further by dividing the short term status effects from the long term. I must have been a much more patient person than I was 10 years ago, because I just can't replay BGII anymore without getting bored or frustrated at how unweildy the interface design is and how I control even the most basic actions of my group all of the time because they're dumb.
Basically, please be more like Origins and less like BGII.
I was challenged in DA:O on my second playthrough as a mage because of self-imposed restrictions. ^_^To get any challenge from DA:O, even in Nightmare mode, you need to either a) go into the game completely blind and know as little as possible about game mechanics and RPGs in general, or b) do a non-rogue solo run.
b) do a non-rogue solo run.