KoolNoodles
Arcane
- Joined
- Apr 28, 2012
- Messages
- 3,545
So I've had an idea kicking around to try and make a "Medieval Era" type Dominions game set around the meditteranean. It obviously can't be perfect, but here's my thoughts. This game wouldn't start for a while, or not at all. Just depends.
Still pondering the rules and mods I want, but here's a rough map(placement is off), and rules/mods so far. It will not be a balanced game. I've only briefly played with the nations listed. Most of them seem to at least not be broken.
The age will be MA.
Disciples or Teams w/ victory conditions and/or custom victory conditions(I.E. if the Papacy and their cronies take certain provinces, they win and I will end the game). That's all a bit up in the air though.
Some Disciples/Teams will have more than others. There will be some nations on their own. Some nations(Papacy) will be neutral. I am still debating the rules on this, but it's either they can't fight other nations directly, or they can help fight(like mercenaries) but can't hold land. "Christian" nations will have to pay a yearly sum of gold and gems etc. to the Papacy. Other fun stuff like that.
Research will be sllloowwwww.
There will be no indie recruitment, but there will be PD.
Starting player provinces will probably be somewhere between 3-6, and I'm also thinking of having fixed borders for some(I.E. Papacy can't expand beyond certain boundaries. Sorry guy).
Special sites will be down, but not too low.
Indies will be down(the Earth is not that crowed yet).
Supplies will be down(obvious).
I don't want people in the ocean. If you want to crusade/jihad, you've got to go around through Byzantium, or take the few ports.
Map: http://www.desura.com/games/dominio...on-422-20622-more-caves-and-balanced-revision
If you're interested or have other thoughts I'll gladly hear them. The map will have to be modded a bit, and some other mods might need some help. I'm not that great at that sorta stuff, so that's why this game is just a pipe dream as of now. Was more that I saw some decent nation mods and a map that sorta kinda looks OK for the place, and wanted to gauge interest.
Still pondering the rules and mods I want, but here's a rough map(placement is off), and rules/mods so far. It will not be a balanced game. I've only briefly played with the nations listed. Most of them seem to at least not be broken.
The age will be MA.
Disciples or Teams w/ victory conditions and/or custom victory conditions(I.E. if the Papacy and their cronies take certain provinces, they win and I will end the game). That's all a bit up in the air though.
Some Disciples/Teams will have more than others. There will be some nations on their own. Some nations(Papacy) will be neutral. I am still debating the rules on this, but it's either they can't fight other nations directly, or they can help fight(like mercenaries) but can't hold land. "Christian" nations will have to pay a yearly sum of gold and gems etc. to the Papacy. Other fun stuff like that.
Research will be sllloowwwww.
There will be no indie recruitment, but there will be PD.
Starting player provinces will probably be somewhere between 3-6, and I'm also thinking of having fixed borders for some(I.E. Papacy can't expand beyond certain boundaries. Sorry guy).
Special sites will be down, but not too low.
Indies will be down(the Earth is not that crowed yet).
Supplies will be down(obvious).
I don't want people in the ocean. If you want to crusade/jihad, you've got to go around through Byzantium, or take the few ports.
Map: http://www.desura.com/games/dominio...on-422-20622-more-caves-and-balanced-revision
Nation Mods(these will NOT be balanced, don't complain):
Imram(Egypt-Mamlukes): http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/ma-iram-city-of-brass
Aksam(Ethiopa, maybe): http://www.desura.com/games/dominio...ons/forum/thread/aksum-empire-of-the-savannah
Byzantium(had one error, though it worked in SP): http://www.desura.com/games/dominio...ons/forum/thread/byzantine-pythium-nation-mod
Al-Nadim(Arabia etc.): http://www.desura.com/games/dominio...hread/ma-al-nadim-the-thousand-and-one-nights
Aurum(Papacy?): http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1617
Svarogia(Poland-Hungaryish maybe?): http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1625
Shambhala(Tibet/India): http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1623
Might add/find more.
Normal nations to probably include: Marignon(Spain), Ulm(France-Germany), Vanarus(Russia).
Other mods I'll probably include:
No Indy Pop Recruitment: http://www.desura.com/games/dominio.../forum/thread/ni-mod-no-indy-poptype-recruits
High Holy: http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/mod-high-holy
Mobility: http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/mobility-for-dom4
Recruit Anywhere National Commanders(I don't know if this works yet, I had some issues in testing): http://www.desura.com/games/dominio...m/thread/recruit-anywhere-national-commanders
If you're interested or have other thoughts I'll gladly hear them. The map will have to be modded a bit, and some other mods might need some help. I'm not that great at that sorta stuff, so that's why this game is just a pipe dream as of now. Was more that I saw some decent nation mods and a map that sorta kinda looks OK for the place, and wanted to gauge interest.