I've bought Mongoose Traveller about a few months ago and it's since been sitting in my shelf, because I'm a sad fuck with no friends to play with, so I had time to think about what kind of game I want to run if by some sort of miracle I actually get to play it one day.
I've read around that the system is built to facilitate one-shots or small scale adventures more than grand campaigns with complex storylines that span through the galaxy (aka space operas). So instead of a space epic about clashing empires, it's more focused on the group trying to survive in the cold, unforgiving void of space, bounty hunting and merchanting, at least that's the vibe I'm getting from it.
I know a system can be stretched as far as the DM's ingenuity and creativity goes, but I'm asking specifically if the system fully supports that type of play, or if it requires some fiddling to make it fit within the confines of the system.
For the sake of broadening discussion in the thread, what does the Codex think of Mongoose Traveller?
Any interesting stories created with the system? any experience similar to space operas?
I've read around that the system is built to facilitate one-shots or small scale adventures more than grand campaigns with complex storylines that span through the galaxy (aka space operas). So instead of a space epic about clashing empires, it's more focused on the group trying to survive in the cold, unforgiving void of space, bounty hunting and merchanting, at least that's the vibe I'm getting from it.
I know a system can be stretched as far as the DM's ingenuity and creativity goes, but I'm asking specifically if the system fully supports that type of play, or if it requires some fiddling to make it fit within the confines of the system.
For the sake of broadening discussion in the thread, what does the Codex think of Mongoose Traveller?
Any interesting stories created with the system? any experience similar to space operas?