Tacticular Cancer: We'll have your balls

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Discussion in 'Classic cRPG Discussion' started by Wyrmlord, Jul 28, 2012.

  1. joeydohn Learned

    joeydohn
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    Why not a prequel? :troll:
  2. Micmu Erudite

    Micmu
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    I think those Neverwinter guys would be the best choice for the new Torment! Having experience with D&D and all that. :troll:

    Seriously, if those guys got their license, then there's a still a chance that someone out of the blue utterly rapes Torment, too. After all, the industry is badly running out of IPs/titles.

    A couple of years ago I was convinced, that out of all good old games, more niche titles like Torment won't get a share of console rape. Well, I'm not sure about that now!!
  3. sgc_meltdown Magister

    sgc_meltdown
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    *footage of the nameless one killing baatezu and tanar'ri with the blades of torment with cutscenes of Asmodeus taunting him with a mind controlled dark side Fall from Grace holding his arm*

    level up your tattoos with the blood of the dark lords

    at the end of the trailer a brief scene is shown with the nameless one activating his fury of the planes ability which turns him into the Transcendant One

    several cutscenes suggesting group tiefling sex
    Turjan Brofists this.
  4. Stabwound Cipher

    Stabwound
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    I would rather a spiritual successor rather than another game in the actual series or setting. That would give it at least a chance of not being a disappointment.
  5. Shadenuat Liturgist

    Shadenuat
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    There can be no Torment 2, but Planescape/Sigil of 2d edition is an amazing setting full of detail and already written modules, and there is no reason not to use it for new game-..

    ..wait, even if somebody uses old edition of Planescape with circle Multiverse and everything, do they still need to pay Wizards of the Coast?
    Uhh forget it then

    Mask of Betrayer was your last planewalking game M:
  6. MetalCraze Dumbfuck! Dumbfuck!

    MetalCraze
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    That didn't stop him from fucking up Fallout twice.
    TripJack Brofists this.
  7. Volourn Pretty Princess

    Volourn
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    "elieving that we are some kind of an obsessive, nitpicky, demanding bunch is strange. Most of us have the good sense to not to take games THAT seriously."

    What Codex do you read since it certainly isn't the one I read.


    A PST2 sequel is VERY possible unless you lack fukkin' imagination which be laughable consideirng the genre is all about imagination. FFS
  8. waywardOne Liturgist

    waywardOne
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    I translated that as him respecting the original and its fans. Or admitting that the talent to make that sequel isn't possible anymore.
  9. Brayko Arbiter Patron

    Brayko
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    Or they'll never get a publisher to allow them to make a similar game.
  10. Wyrmlord Arcane Patron

    Wyrmlord
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    That's exactly it.

    Most people do not make a big deal about the fact that Fallout 2 and F:NV exist. Even if some of us dislike Fallout 2 or New Vegas, it does not change the original Fallout. So there was no downside risk to making those games. But the upside gain - the possibility of another game as great as Fallout - was there. So of course Fallout sequels should have been made.

    Same way, the worst thing that could happen due to a new Torment installment being bad is just that it would be bad. Nothing more, nothing less. So why not go for it, since the upside gain is a new Torment?
  11. Rpgsaurus Rex Arbiter

    Rpgsaurus Rex
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    The key to what made PS:T a classic was high quality story content (incl. NPC and party interaction), music and a some lesser extent design (places like the Alley, or Fortress of Regrets)...

    To make a new, worthy PS:T would need the developer to capitalize on those things that make us loved the original. Otherwise, why even bother making a "PS:T sequel" - just go work on DA3 or whatever. It's not even that known of a franchise to bother with (in fact it's very fringe), compared to something like Fallout - a name a lot of gamers were familiar even before FO3.

    But who would buy that "storyfag" game? PS:T wasn't a big commercial success, was it? There will always be more money in popcorn stuff like DA. I don't really blame big studios - making games is a risky business, a lot of sunk costs and high risk - unless you're building on a known name.
  12. Volourn Pretty Princess

    Volourn
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    "a name a lot of gamers were familiar even before FO3."

    Nah.

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