Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,871
Simply drawing alternate black lines on the screen and calling it a "CRT filter" is disingenuous and quite frankly dumb, but CRT shaders have made such unbelievable progress in recent years, it's a shame not to recognize that.
Some of the screencaps I took of Blood Omen running in BeetlePSX/Retroarch with the CRT-Royale shader - even with the shitty JPG compression, make sure to click on them to see the full size. It's amazing what they've done to approximate the true functioning of a CRT - down to the RGB subpixels.
A lot of old games were made with CRT characteristics in mind - i.e. the way dithering worked, some shading, some visual trickery that incorporated the functioning of the hardware as a way to produce an image. It is fascinating.
Growing up I never had access to RGB signals, I grew up with an NES plugged in through RF to a black and white television. But I played a lot of arcade in my youth, and I've always longed for that "feel" of arcade monitors. I've owned a number of arcade machines. These modern shaders are really quite amazing.
Some of the screencaps I took of Blood Omen running in BeetlePSX/Retroarch with the CRT-Royale shader - even with the shitty JPG compression, make sure to click on them to see the full size. It's amazing what they've done to approximate the true functioning of a CRT - down to the RGB subpixels.
A lot of old games were made with CRT characteristics in mind - i.e. the way dithering worked, some shading, some visual trickery that incorporated the functioning of the hardware as a way to produce an image. It is fascinating.
Growing up I never had access to RGB signals, I grew up with an NES plugged in through RF to a black and white television. But I played a lot of arcade in my youth, and I've always longed for that "feel" of arcade monitors. I've owned a number of arcade machines. These modern shaders are really quite amazing.