You can achieve it with shaders (watch in HD):Might be a stupid question, but would it be possible to fake 2d pixel art in a 3D engine? Just to get the aesthetics? I mean, like how you do cell-shading and stuff.
Like this one, but in a fully 3d world:
See a game like Siralim for proper retro pixel art, it's similar to Dragon Quest/Warrior monsters, but different enough to be unique.I like pixel art. In fact I make pixel art sometimes.
What I don't like is 'retro pixel art', like the last two images in the picture that Jarpie posted.
I'd suggest checking the game out if you liked Dragon Warrior Monsters 1/2 or Joker, it's similar to it in many ways, but overall a better game.Cool monsters. I expected something like this from Grimoire.
Frankie of Barkley 2 draws cool pixel monsters:
One thing that fascinates me with proper pixel art is that it's done with the mouse, every little dot handplaced and it counts.
I'd suggest checking the game out if you liked Dragon Warrior Monsters 1/2Cool monsters. I expected something like this from Grimoire.
colors are toned down so you can see the projectiles better (hence why they are always top-saturated colors) and still it wasn't enough as sometimes projectiles would hide or blend with other game elements :SI've always loved the style and use of color, how the colors are toned down, to give it a slightly more gritty look.
I remember playing MS3 in an arcade last year, and thinking
You must understand, Metal Slug is the pinnacle of art achievement by mankind.
For the most part when people are talking about good pixel art they point to games like metal slug, any lucas arts adventure game of the 90s or any game that has a high detailed art in general. For the most part those games sprites and backgrounds were hand drawn then scanned into art attests at a shitty resolution. Now I'm not saying that it's 'not pixel art' but rather to make good pixel art you have to have a good artists in the first place. They weren't trying to make good 'pixel art' but good art in general but were stuck with terrible resolution displays. If they had the technology back then, and assuming that they wouldn't go right ahead to make 3d art instead, the art would look more like it would fit in a animated flim.
Agree 100% with Cassidy and Jarpie, oldschool 199X pixel art is goddamn beautiful, glorious Lucas Arts and Sierra adventure game pixel art, early 90s dungeon crawler pixel art, all of those are gorgeous as fuck. Modern indie pixel art is beautiful only in very few games (the games that are *actually* retro and try to emulate the old artstyles at low resolutions and 256 colors, rather than just going for the "lol I got pixels cause I'm hip" style that is in nowadays).
This shit is beautiful:
What games are these?
I only recognize the first.
Beautiful pixel art, like for example in Legend of Kyrandia games, always makes me warm and fuzzy inside.
I also wonder if I'm in the minority when it comes to emulation/DOSboxing - as in I never use any "advanced scalers/shaders" that in my opinion only distort the original. I only use "normal" scalers, which scale pixels in a linear fashion. Take a look here for example and tell me with a straight face that supersai or advmame looks good?