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- Jan 28, 2011
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- 97,461
Swen at 14:20
To stay in business they'd have to be willing to do stuff for consoles,
8000 lines of dialogue, eh? That's fewer than Dungeon Siege III which had one of the lowest counts at 12,000 (and only had three writers: Ziets, Gonzalez, and Stout).
Pretty easy to see how they were able to do the entire thing with only two then.
It's only the dialogue that's going to be voiced (mainly dialogue of companions), there still should be many lines of unvoiced dialogues.
RPGWatch Preview said:Everything in the game is voiced now.
Integer wrap-around is a real thing.Reading had become too hard these days I guess.
EDIT: If you didn't notice it's a double joke. At the same time I'm commenting Larian having to voice everything for console sheeple and my disability to notice a crucial fact in a written RPG watch preview.
EDIT2: I think I might actually be a genius.
You're trully a brilliant mastermind of evil. Both keeping trolling levels high while retaining the nerdrage is difficult tho. Some old habits never die, and the cuntpost happens from time to time.
How many alts do you have anyway?
Why? With PC sales alone they went from almost bankrupt and heavily in dept to prosperous developer, debt free and so much money they opened new studios and started work on two new games. Console sales and market is hugely overrated and overblown, as the awesome new thing that is Steamspy shows us. The Dark Souls franchise sold roughly 40% on PC alone. That's with Dark Souls 1 coming a year late on PC and being the shitiest port ever. The other 60% is achieved on four consoles. Same with Tomb Raider 2013. Also 40% on PC and the rest divided on four consoles. Same with Hitman Absolution, Dishonored, etc. PC is in fact pretty huge and no, you don't "need" console sales for a computer rpg.
All will be good if stuff keeps happening as it does now. But seeing how they all of a sudden think controllers are so awesome and they all couch play it now over there, it's all but certain that future projects will have a game design closer to what pads and console audience want. I mean, if they had a problem or something was more difficult to translate on pads with Original Sin, you can be sure they'll make it more pad friendly in the future from the start. Why design one thing for PC and another for consoles, they will think. Time consuming, more expensive. Let's just homogenize from the start. God damn consoles.
You seem to not understand one thing. Mac forms like 5-10% of marketshare on PC market. Linux - similarly. Despite of it, more and more developers are making OSX/Linux versions of their games nowadays. The reason is fairly simple - lately it became much easier to do it as far as technological matters go(it's also cheaper). These games would easily survive without having OSX/Linux ports, sure, but porting became so easy, that there's no reason NOT to do it.
Pick another avatar you dumb fuck noob piece of shit.If they fix the editor, I'll add a significant amount of playable modules
You seem to not understand one thing. Mac forms like 5-10% of marketshare on PC market. Linux - similarly. Despite of it, more and more developers are making OSX/Linux versions of their games nowadays. The reason is fairly simple - lately it became much easier to do it as far as technological matters go(it's also cheaper). These games would easily survive without having OSX/Linux ports, sure, but porting became so easy, that there's no reason NOT to do it.
Linux version has to run on OpenGL, so this may be a misconception.some of them [linux version] won't even be able to play it because new hardware requirements that weren't imposed previously (new version of directX, in particular).
Possibly, I think I took something out of context in the second part of my post. /mybadLinux version has to run on OpenGL, so this may be a misconception.
I don't want to brake it to you, but if he saw the problem with the design, he would have fixed it during development. Looking up the opinion of an outsider is much more helpful, because sometimes you are so into designing your own stuff that you are not seeing the problem with it.This fella must be really dumb if he has to look at youtube videos to find out THE OBVIOUS GLARING PROBLEMS WITH HIS OWN DESIGN.
None of which would've happened if the game had a basic AI. Or if somebody from the studio actually tried to play the game.
This fella must be really dumb if he has to look at youtube videos to find out THE OBVIOUS GLARING PROBLEMS WITH HIS OWN DESIGN.
The new version of D:OS:EE is the linux version that backers are finally going to get, and some of them won't even be able to play it because new hardware requirements that weren't imposed previously (new version of directX, in particular).
L0L DOS complex. L0L If a Codex idiot like me can beat it easily it isn't complex.