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He wasn't, there's someone from Larian whose name is Kirill (or maybe Kiro) with them at E3 (he's in the Larian E3 behind-the-scenes videos). Kiro answered the phone and passed to Farhang.
I didn't know fighting is using "action points" and pressing buttons, in fact, is almost like "fighting" in the game is nothing like actual fighting, but some kind of abstract representation that is as close to real fights as rock, paper and scissor. Next time, in a fight, I'm gonna ask the other guy to wait for his turn.When I want to fight, I fight.
Because human interaction is too complex for video games to simulate correctly it has been often replaced by either a dice roll (classic RPGs) or a dumb fucking minigame (Oblivion). Larian is merging the past and the present by making a luck-based minigame.
I was hoping that shit would be fixed, that was one of the most irritating parts of gameplay.He misclicked trying to attack and made his character move instead. Ah, memories .
I was hoping that shit would be fixed, that was one of the most irritating parts of gameplay.He misclicked trying to attack and made his character move instead. Ah, memories .
I'm sure someone named Kirill will always be with Larian.Can't believe that interviewer was calling Swen, Kirill.
He wasn't, there's someone from Larian whose name is Kirill (or maybe Kiro) with them at E3 (he's in the Larian E3 behind-the-scenes videos).
Umm, nope.I didn't know fighting is using "action points" and pressing buttons, in fact, is almost like "fighting" in the game is nothing like actual fighting, but some kind of abstract representation that is as close to real fights as rock, paper and scissor. Next time, in a fight, I'm gonna ask the other guy to wait for his turn.When I want to fight, I fight.
Except that's not a real option as the diceroll seems to be weighted in opponent's favor and you can generally beat the AI at minigame as it uses identifiable patterns. So you are stuck playing derpy minigame all the time, because to do otherwise would be to willingly fail.Is RPS dumb ? generally yes. But you can hit space and you have in summary diceroll which is based like RPS game on skills.
Coin toss option if players can't resolve the conflict verbally outside of game's mechanics.Still would love to see other solution for problem above than dumb RPS.
Except that's not a real option as the diceroll seems to be weighted in opponent's favor.
In a real fight you don't mind control your "party", "execute" powers (and moves having cooldowns makes zero sense outside of balance) nor survive a arrow to the head because of remaining "hit points"Umm, nope.
The act of fighting is still clearly identifiable as fighting. You position your party, execute individual attacks, etc.
So not like actual fights? Glad that we agreeTurns are just an abstraction...
E3 is over, and it's competition time! To be in with a chance to win one of the 5 completely unique, hand-illustrated t-shirts that the guys were wearing at E3, all you have to do is watch the video below and guess how many times Farhang said "Divinity" while rampaging through E3, trying to convince people to play our game?
Just send your entries to info@larian.com, and make sure you mention "T-Shirt Competition" in the email subject.
This update also includes Angry Joe's thoughts on Divinity Original Sin Enhanced Edition and Farhanging out with Kratos!
https://en.wikipedia.org/wiki/AbstractionSo not like actual fights? Glad that we agreeTurns are just an abstraction...