Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Divinity: Original Sin has sold 160,000 copies, already approaching profitability

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
That's the word we keep waiting to hear.... (an Expansion, NOT shit DLC garbage)

But it is probably too soon though.

I'd be crazy to pay for a DLC when the game needs more patches.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
How about a little fine addin that is free for Kickstarter backers?
Ya mean like the sodding content that comes if you add in a kickstarter code? *gasp* Such exemplary genius!

No - more a Night of the Raven style addin...

We should be paying for such substantial content, what's the point of giving them $ to make this happen if we then demand so much free stuff to drain their profits?
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Roguey
This DLC is for people who want to upgrade their Steam / GOG D:OS to the Kickstarter Level. But i think you know this. I stated to InXile that they should give the Novellas for free, also to the late Backers and EA people, since they pay much more money for W2. They have done it, and it was a nice move from InXile. Basically it is the same. Kickstarter is a form of 'trust' investment, and this 'trust' should be rewarded. But if you have missed the Kickstarter, for what ever reason, you should not be punished. This DLC does not punishes the Kickstarter backers, but gives the other people the chance to buy up to the level to the Kickstarter. And to hate something only because it is called a 'DLC' is not a smart thing to do. Remember any Expansion bought at Obsidian for the download, is a DLC. But is think also that you know this, and i only wrote this, to bring it to your memory.
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,655
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
How about a little fine addin that is free for Kickstarter backers?
Ya mean like the sodding content that comes if you add in a kickstarter code? *gasp* Such exemplary genius!

No - more a Night of the Raven style addin...

We should be paying for such substantial content, what's the point of giving them $ to make this happen if we then demand so much free stuff to drain their profits?

Depends on how much profit Larian is going to make the next months - if the dollars are raining it would be a good thing to give some love back and make a free addin (for kickstarter backers). If things are not so rosy for Larian I will certainly pay again for a good addin.
Some people (not me) complain at not fulfilled stretch goals -> Day/Night cycle, Mega dungeon.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Depends on how much profit Larian is going to make the next months - if the dollars are raining it would be a good thing to give some love back and make a free addin (for kickstarter backers). If things are not so rosy for Larian I will certainly pay again for a good addin.
Some people (not me) complain at not fulfilled stretch goals -> Day/Night cycle, Mega dungeon.
It could actually make good business sense to make a expansion focusing on day/nigh cycle, more companions and a single new dense map for level 21-30 stuff, and that this expansion is free for backers (and full price anywhere else).
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Depends on how much profit Larian is going to make the next months - if the dollars are raining it would be a good thing to give some love back and make a free addin (for kickstarter backers). If things are not so rosy for Larian I will certainly pay again for a good addin.
Some people (not me) complain at not fulfilled stretch goals -> Day/Night cycle, Mega dungeon.
It could actually make good business sense to make a expansion focusing on day/nigh cycle, more companions and a single new dense map for level 21-30 stuff, and that this expansion is free for backers (and full price anywhere else).

A Expansion for 9.99 for normal users and 4.99 for Kickstarter backers (at Larian Vault) would be neat and enough. The day/night cycle only in that specific area / mod would be enough, and with a megadungeon for 21-30 levels as you have posted Arkeus should satisify the promise,
and silence any complaints. This would also keep the team busy while the next game would be prepared for the next kickstarter.
 
Last edited:

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
If the game made lots of money they shouldn't need KS. Are they a business or a charity? FFS Then again, they tricked people into backing DOS when there was no need for it. It's easy to steal money from morans.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,661
Why wouldn't they do a kickstarter though? It makes sense, especially if they do it the same way they did DOS - ie self-fund to a decent state and then do a kickstarter towards the end.

Perhaps they've done well enough now to self-fund the entire project but the kickstarter also generated a lot of free publicity for them. Looking at the kickstarter comments there was a dedicated group of supporters who really loved the whole DOS kickstarter campaign/community and did a lot to spread the word. All these word-of-mouth sales with little initial advertising certainly benefited from that group of supporters.
 

imweasel

Guest
Why wouldn't they do a kickstarter though? It makes sense, especially if they do it the same way they did DOS - ie self-fund to a decent state and then do a kickstarter towards the end.
Larian could do that, but I don't think that starting a new Kickstarter solely for publicity and marketing would be well received by the community.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why wouldn't they do a kickstarter though? It makes sense, especially if they do it the same way they did DOS - ie self-fund to a decent state and then do a kickstarter towards the end.
Larian could do that, but I don't think that starting a new Kickstarter solely for publicity and marketing would be well received by the community.

Publicity, marketing and stretch goals to make the game even better.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,661
Larian could do that, but I don't think that starting a new Kickstarter solely for publicity and marketing would be well received by the community.
Well they wouldn't phrase it like that would they? They would describe it the same way they did this time - "we need your awesome feedback and support to help us make this game the best it can be".

Don't see any downside for them, especially after they proved themselves this time.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Thing is, unlike the previous KS, there is no actual financial reason for them to go that route. And more importantly, backers will know this.

If they want early feedback, they can do a regular public beta / founders program / steam EA.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,007
Kickstarter is always good thing to do if done responsibly, and Larian ran pretty much the best campaign ever, so it is obvious that they should do another one, and another, and another. Their audience will gladly contribute there after they proved themselves so well.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Lots of ignorance itt.

If Larian doesn't kickstart their next game, they're fools.

You get a load of money upfront, this makes it easier to budget. You get a built in evangelizing fanbase convincing people to buy your game. You get 10% fees which is the lowest you'll find outside of building your own site (which means 5% + cost of building your site). You get all the people who like backing successful kickstarters who wouldn't necessarily buy a video game. You start a dialog with your fans to tune into exactly what they want. You build tons of good will with your fans.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Agree tuluse, but was it also not clear from one of the interviews with Swen that Larian wants to do another Kickstarter? Or was it just my arrogance and something that i have read into the statements from Swen. I'm confused.
 
Last edited:

ZoddGuts

Augur
Joined
Apr 15, 2013
Messages
213
They should do an expansion pack for D:OS and released it sometime next year, when there towards the end developing the game they should do a Kickstarter for their next new game that will take 2 years or so to develop. Might be that license that they've been going after.

Edit: It's back to the number 1 spot.
 
Last edited:

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Thing is, unlike the previous KS, there is no actual financial reason for them to go that route. And more importantly, backers will know this.

If they want early feedback, they can do a regular public beta / founders program / steam EA.

Fuck you, Sitra Achara, the faggot ignorer. I want to back them at Kickstarter.

I do too :love: but I still doubt they'd go that route again, unless they want to try some daring new direction whose viability is seriously in question. They just can't go 'we need your help to make this game happen / be bigger' (as they did in the DOS campaign -it was explicitly stated that wanting to increase the budget is the main goal, the feedback angle is after the fact), because everyone can tell they're swimming in cash now. If it'd be labeled as being about feedback instead, then they run the risk of being perceived as cynical, since they can easily get it via other means. Furthermore, the platform for playtesting will be Steam EA anyway (maybe GOG galaxy too now).

Re. Swen's attitude, he was indeed enthusiastic about crowdfunding as a platform for feedback, but he lumped KS and EA together. And the majority of prerelease player base was from EA, no?

Re. KS fee vs. EA, don't forget KS is usually discounted (for DOS it was about 26$ on average for digital copy compared to 40 on steam EA), so that evens out more or less. The higher tier rewards might make it somewhat more worthwhile on average tho (assuming fulfillment costs and shipping don't negate that advantage, which they often do).
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
I've yet to read a single valid reason against KS. Which is funny cause I'm reading more and more "No they don't have to go KS...".
Of course a dev always needs more money to make a bigger and better game. And for many people KS has already moved away from finally getting the chance to make "niche" games happening to a cooler version of pre-puchase.
How many would have been in EA without the KS tiers and KS word-of-mouth? Exactly. Comparatively few. 70k sales @ 23,4$ is better than 7000 sales @28$...

But the whole discussion is moot, isn't it? Either they'll use KS again or they won't. If they do and it's a smashing success, we'll say "told you so". If they don't and it only goes so-so, we'll say "told you so". :troll:
 
Joined
Aug 6, 2008
Messages
7,269
I think the big argument against KS is a failed KS is awful PR, but at the same time, I doubt they have the funds to deal with a failed game, so KS is probably the only way to go and minimize risk.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom