I've tried really hard to like it because I love the combat engine. But I couldn't the game is completly broken.
-Fleeing is overpowered. Do a lot of damage, Flee, repeat.
-Sneak is op, combine it with fleeing, sneek, do damage, flee. You can wipe the entire game no problem.
-You can do similar tricks to fleeing with the stones.
-Charm is op. Just charm everything.
-Out of combat buffs are possible if you are really fast, and brutal if you properly scout the dangers ahead. Making the whole game even more easy, but more of a chore.
-The item micromanagment is insane, the amount of stuff there is to micromanage is just insane you can spend half a playtrhough i guess just looting , micro your items and crafting. Except is not a game , is just a chore.
And the worst part is that crafting is op, you can create the most op items with it (charm arrows, granades)
-Stealing is super easy, and worse part you are forced to steal, you are story wise to be a law abiding citizens, but the only way to progress trough the game is to break the law. Which is highly annoying what kidn of RPG is this?
-Traps are the worst part of the game, they force you to have a scout that SLOWLY advance, and SLOWLY pay attention to the environment making advancing through the game a chore.
-Some traps are even unavoidable without previous knowledge of teh game, making ironman runs impossible without a walkthrough. I don't know what's fun of "oh you want to do this? ok, you are dead, game over"
-Even in combat, the lack of a prper tile system makes it very ambigous in a lot of sitautions what the AOE is gonna affect, specially when you have to connect water and blood pools to predict if electricity will stun X character or not, making it very frustrating, since that is the difference between winning or losing a battle.
-Healing is a chore, why characters do not autoheal at end of combat and you have to be clicking the healing spells and wait for cooldown? makes no sense.
I don't mind that much the op stuff since i can always ban it (no flee, no hiding, no charm, no precombat buffing, no precombat attacks, No granades) etc, though is bad when you have to just cut a lot of the features.
But the micromanagment of trap scouting and item micromanagment is intolerable imo and makes the game unplayable to me.
Though on op stuff, I read there is even a lot more op stuff that i didn't find out, (mostly because I didn't need too, I could already clear house with my found tactics).