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Divinity Divinity: Original Sin 2 - Definitive Edition

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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
"The changes and additions in the Definitive Edition are about 45 pages long"

BANDAI NAMCO ENTERTAINMENT AND LARIAN STUDIOS WILL TAKE PLAYERS ON AN EXTRAORDINARY JOURNEY WHERE EVERY CHOICE MATTERS

14th May, 2018 – Richmond, UK: BANDAI NAMCO Entertainment announce today that Xbox One players will enjoy a unique experience with DIVINITY®: ORIGINAL SIN 2 – DEFINITIVE EDITION, the multi award-winning single-player and cooperative multiplayer fantasy RPG. Starting 16th May, Xbox Game Preview will give players instant access to the game's first three hours for free. Players can unlock the entire first act (around 20 hours of adventuring) by pre-ordering the game and can continue their journeys upon full release in August.

Xbox players will explore a world of near-limitless possibilities. Gather your party, master the elements and forge friendships and rivalries on your quest to ascend to divinity.

"We've done a lot work since launch to make DIVINITY®: ORIGINAL SIN 2 even better, and Xbox Game Preview will let us discover how we can improve it even further. Our hope is that with the feedback we'll collect, D:OS 2 - Definitive Edition will become one of the best RPG experiences available across the platforms. The changes and additions in the Definitive Edition are about 45 pages long, and all owners of Divinity: Original Sin will also benefit from these” (Swen Vincke, Founder of Larian Studios).

Watch this month’s Xbox Inside - 17th May, 23:30PM (BST) to find out more info about D:OS2 – Definitive Edition Xbox Game preview!

The Xbox One and PlayStation®4 versions of DIVINITY®: ORIGINAL SIN 2 – DEFINITIVE EDITIONwill be available August, 2018. To learn more about DIVINITY®: ORIGINAL SIN 2 – DEFINITIVE EDITION and BANDAI NAMCO Entertainment please visit:
 

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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Those changes only for the Xbox version?

"The changes and additions in the Definitive Edition are about 45 pages long, and all owners of Divinity: Original Sin will also benefit from these"

Though I have to wonder if there will be some kind of beta for PC players, well, to collect feedback.
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yeah, but that is the wrong game mentioned. Probably a miss but you never know.
 

Jezal_k23

Guest
I'd be excited if they fixed something meaningful instead of consistently ignoring criticism about the game's biggest problems.
 

Jezal_k23

Guest
One interesting thing is that they don't make DLC/Expansions before launching these special editions. I can kinda respect that because there's no argument to be made that the game we got is incomplete.
 

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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
In the meantime, here's patch 8: https://steamcommunity.com/games/435150/announcements/detail/1661144715003511404

Chinese language added with Patch 8

Hi everyone,

Today we’re rolling out the Chinese translation along with a new patch and a handful of improvements.

First of all, we’d like to thank you, our Chinese-speaking fans, for your patience.

We put a lot of work into this translation, but there’s always room for more polish – so please post your feedback in this thread to help us improve the quality of the translation.

We also took the opportunity to release a handful of small fixes and improvements, including Razer Chroma support for compatible devices. Check out the full patch notes below.

da96e1e9416c714c200bb97357ab26a6d7d236b8.jpg


Patch notes:
- Game Master Mode: Fixed Medusa head giving wings instead of snakes
- Game Master Mode: Fixed a bug where selected talents of creatures were blocked or removed after saving and loading
- Game Master Mode: Fixed a bug where NPCs could lose assigned abilities and talents
- Game Master Mode: Player can no longer send a party invitation to a possessed creature, which broke the GM's inventory
- Game Master Mode: Custom GM adventures now allow GM add-ons
- Game Master Mode: GM can now set lockpick level
- Game Master Mode: GM or possessed creature should not see game shroud
- Game Master Mode: Skills given by GM are now in the correct section
- Game Master Mode: Skills given by GM can now be unlearned
- Game Master Mode: Fixed items taken from creatures being marked as stolen
- Razer Chroma support added for compatible devices
- Clarified options with tooltips
- Controller UI: Can now identify items in another character's inventory
- Set all ghosts to ‘Floating’ by default
- Multiple text fixes
- Fixed name reset when someone joins in Character Creation
- Removed the confusing error message 'Connection to the Larian support server failed’
- Fixed Arran's treasure table
- Private party quests now share updates with the party
- Removed Global Chat
- You can now remove player marker from map in controller UI
- Fixed crash when started from GeForce Experience
- Fixed crafting list being locked until you visited runes panel
- Fixed turn counter appearing on Source Mute status after dismissing and re-inviting player
- Fixed crafting progression bar not showing sometimes
- Fixed permanent statuses showing a turn counter
- Fixed controller UI renaming character requiring two confirmations
- Fixed terrain transmutation scroll icon
- Fixed Source fountain showing internal name
- Fixed tooltip issues where they'd disappear or not show anymore
- Fixed issues with the prompt to hold 'B' to end turn
- Fixed skills sometimes not being added to available skills pool
- Fixed empty portraits when clicking accept in character creation before fading is done
- Fixed right clicking terrain sometimes not cancelling queued actions
 

Big Wrangle

Guest
The Chinese are pretty serious about their localisations, not surprised.
 

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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Some major changed in DE ("completely reworked" Act 3, rework of journal and inventory UI, Story Mode difficulty, balance and economy changes): https://www.gamespot.com/articles/divinity-original-sin-2-is-getting-big-changes-on-/1100-6459002/

The critically acclaimed RPG Divinity: Original Sin II is coming to PS4 and Xbox One this summer, and along with a remapped control scheme, the console version will come with a number of significant changes. At a preview event, Bandai Namco revealed a list of adjustments being made to the RPG to tailor it to consoles and improve the overall experience.

Most notably, developer Larian has "completely reworked" Act 3 of the game. The Arx region now features new dialogue, NPCs, and quests in order to improve the story and overall flow of the game. Additionally, seven new combat encounters were added to Arx to resolve some questlines.

To ease new players into the game, Larian is introducing an optional tutorial level in the console version of Original Sin II. There's also a new, more welcoming difficulty setting called Story mode. This mode gives players the ability to flee from battle at any time and resurrect their party members an unlimited number of times.

Larian has also reworked the interface of the Journal and inventory screen. All Journal entries have been completely rewritten for extra clarity and are now divided into quests, lore, and origin quests. New map markers have also been added to help players better track quest objectives. In terms of inventory improvements, players can now select multiple items at once to more easily manage their inventory, as well as add unwanted items to wares.

Rounding out the changes are a number of balance and AI adjustments. Some underused skills, such as Petrifying Touch and Sucker Punch, have received buffs to make them more useable. The game economy has also been reworked so that armor prices reflect their usefulness, and the difficulty balance in Explorer mode and Hardcore mode has been improved.

Divinity: Original Sin II Definitive Edition launches on PS4 and Xbox One in August. Ahead of its release, Xbox One owners will have a chance to try the game out early. Starting May 16, the first three hours of Original Sin II will be playable for free via Xbox Game Preview. Those who purchase the game on Xbox One will get early access to the entire first act, which is approximately 20 hours of content. Any progress made can be carried over to the full game when it releases.

https://www.usgamer.net/articles/di...ul-of-arx-story-chapter-easy-mode-for-newbies

Larian Studios will be releasing a detailed list of all the changes to Kickstarter backers "some time before E3", according to a developer USgamer spoke with. The list of changes is apparently 45 pages long in Larian's internal documentation, so expect that novella sometime soon.

If you happen to have Xbox One, the 3-hour free trial is available now: https://www.microsoft.com/en-us/sto...Definitive-Edition-Game-Preview-/BW8PVL4CJ2Q6
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,849
Bah. Now ill most likely abandon my current playthrough in order to play the finished version.

I should have known better. Crpgs are like bananas nowadays, gotta wait for them to ripe or they will leave a bitter taste in your mouth.
 

Jezal_k23

Guest
I don't doubt anything from Larian. It feels like they're constantly going "WhoA LoOK AT Us wE ARe sO WaCkY!!!!!" with their stories.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,948
Pathfinder: Wrath
The console version looks super uncomfortable to play. Either way, still no mention of the systemic problems. It's good they are finishing up Arx, but that's not the only thing they need to worry about.
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
I played DOSEE at a friend's house using a controller and it was actually pretty comfortable to play that way. Can't imagine DOS2 would be worse.
 

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