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Divinity Divinity: Original Sin 2 - Definitive Edition

Self-Ejected

unfairlight

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Aug 20, 2017
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4,092
hekrcq.png

review
gaem shit :0/5:
 

Krzysiek

Learned
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Jul 13, 2017
Messages
97
Patch notes v3.0.168.526
6d55197e3f95952d172dabad12bd010ba7f37192.jpg


http://steamcommunity.com/games/435150/announcements/detail/1667890601387608397

Hi everyone,

We've just released a new patch, and it's a big one!

How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.

So check out the patch notes, check out the game, and let us know what you think!


Changes and improvements
  • Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
  • Added map markers for sub-region entrances and exits
  • Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
  • Added range value to ranged skill and ranged skill book tooltips
  • Added sorting to the trade window
  • Added “Sell all wares” option to the controller trade window
  • Added highlighting of new recipes to the crafting window
  • Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
  • GM mode: GM can now set XP gained from monsters
  • Updated and fixed several journal entries

Balancing changes
  • Rebalanced trader prices in the Nameless Isle and Arx regions
  • Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
  • Maddening Song now targets only enemy characters
  • Demonic Stare damage and restoration increased by 50%
  • Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
  • Incarnate no longer has Taunt on spawn
  • Breathing Bubble now provides Silence immunity
  • Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
  • Oily Carapace now removes Slowed
  • Turn to Oil radius increased to 5m
  • Gag Order now costs 2AP, damage increased by 35%
  • Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
  • Black Shroud and Blessed Smoke Cloud now have 4m radius
  • Bleed Fire now decreases Fire Resistance by 20%
  • Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
  • Dimensional Bolt damage increased by 10%
  • Mend Metal and Soothing Cold armour restored increased by a 35%
  • Cryotherapy now clears Burning and Necrofire
  • Shocking Touch damage increased by 10%
  • Petrifying Touch now costs 1AP
  • Meteor Shower damage reduced by 10%
  • Corrupted Blade damage increased by 30%
  • Corrosive Touch damage increased by 10%
  • Vacuum Touch damage increased by 100%
  • Ground Smash damage reduced by 35%
  • Death Wish no longer deals damage to the target
  • Rain Of Arrows damage reduced by 50% to match other 3SP skills
  • Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
  • Equalize now costs 2AP
  • Door to Eternity now costs 2AP
  • First Aid range increased to 8m
  • Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
  • Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
  • Shed Skin now costs 1AP
  • Favourable Wind buff duration increased to 4 turns
  • Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
  • Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
  • Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
  • Necromancer Totems now creates a totem next to every enemy, living or dead
  • Steel Skin bonus increased by 35%
  • Infect damage increased by 40%
  • Fan of Knives damage increased by 25%
  • Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
  • Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
  • Challenge cost reduced to 1 AP
  • Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
  • Farsight bonus range increased to 4m, no longer improves Accuracy
  • Planar Gateway AP cost reduced to 0
  • Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
  • Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
  • Fix Favourable Wind not displaying entire 10m radius on precast
  • Fix Bull Rush not scaling damage with equipped weapon
  • Fix tooltip of Thick of the Fight not mentioning size of the bonus
  • Blessed water puddles and clouds now remove Necrofire
  • Fix damage boosts on some framed runes not being consistent with unframed runes of same size
  • Shields Up skill now requires another click to confirm activation to make it consistent with other skills
  • Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP

Bug Fixes
  • Fixed several issues with Lohse’s quest line (relationship, dialogs)
  • Fixed several issues with Withermoore’s quest line
  • Fixed Tarquin not returning to the Lady Vengeance (again!)
  • Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
  • Fixed incorrect Tarquin dialog after returning to Lady Vengeance
  • Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
  • Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
  • Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
  • Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
  • Fixed several issues with combat and dialogs at the end of the game
  • Fixed several issues with the use of the Magic Mirror
  • Fixed a crash related to story not being initialized correctly in certain mods
  • Fixed a crash related to loading save games with mods that are no longer installed
  • Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
  • Fixed a rare crash by opening the crafting menu during combat when using a controller
  • Fixed a rare crash when reloading the same savegame a second time
  • Fixed possible loss of savegame if a crash happens during the saving process
  • Fixed Deploy Mass Traps spawning traps that do not explode
  • Fixed Dragon’s Flight skill causing performance drops
  • Fixed certain NPC’s not being aware of death fog areas
  • Fixed an issue with skills not correctly getting added to or removed from the hotbar
  • Fixed another case of certain stacked items reappearing after saving and loading
  • Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
  • Fixed several minor sound effects issues related to skills
  • Fixed several minor texture issues
  • Fixed origin music not playing correctly in certain encounters
  • Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
  • Fixed Red Prince’s Achievement “A Dream Undone”
  • Fixed the “Liberator” Achievement
  • Fixed the “Convincing” Achievement from triggering incorrectly
  • Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
  • Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
  • Fixed several incorrect crime behaviors in specific encounters
  • Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
  • Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
  • Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
  • Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
  • Fixed blocking issue when using Time Warp on a delayed turn
  • Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
  • Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
  • Fixed summoned characters having blinded status when summoner is blindfolded
  • Fixed certain enemies taking too long to spawn during combat
  • Fixed persuasion feedback when persuasion is impossible
  • Fixed “Steal and add to wares” option not correctly tagging items as wares
  • Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
  • Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
  • Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
  • Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
  • Fixed not being able to re-enter the arena if one of your characters is dead inside of it
  • Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
  • Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
  • Fixed several issues related to text cutoff in Russian
  • Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
  • Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
  • Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
  • Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
  • Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case

UI Fixes
  • Updated save and load UI’s for controller
  • Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
  • Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
  • Fixed selection of items in rune crafting interface when using a controller
  • Fixed the tooltip for surface and cloud durations during combat
  • Fixed “Delay your Turn” button not being shown correctly during the first round of combat
  • Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
  • Fixed rune preview tooltips on armour pieces
  • Fixed scrollbar position of the dialog window when using a controller
  • Fixed text overlap in dialog log when the amount of NPC text was too large
  • Fixed issues with controller disconnection during lobby menu
  • Fixed overlapping Hotbars when another player dies while using split screen
  • Fixed a portrait placement issue when using split screen combined with several summoned characters
  • Fixed missing icons for journal updates in certain situations
  • Fixed not being able to open the connectivity menu in the character creation screen when using a controller
  • Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
  • Fixed not being able to see high ground bonus damage on certain skills when using a controller
  • Fixed difficulty setting text overlap in the game options screen when using a controller
  • Fixed the summon’s amount of Source Points not always being correct

GM Mode
  • Fixed Character sheet tabs after possessing a creature
  • Fixed a crash on clients that do not have a character assigned during GM rolls
  • Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
  • Fixed several issues with scrollbars not appearing correctly
  • Fixed camera position when double clicking on an item in the GM’s item sheet
  • Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
  • Fixed GM being able to invite players while still in prepare mode
  • Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
  • Fixed surfaces dealing incorrect amount of damage when placed by GM

Modding / Editor
  • Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
  • Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
  • Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
  • Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
  • Right click > Move to Level now works properly instead of creating a _merged.lsf file
  • Open File dialog (single file) now returns the first selected file when multi-selecting
  • Less sporadic camera jumps
  • Possible crash fixed when checking out level data when generating the AI grid
  • Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
  • Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
  • Import visual resource browser now default searches for .lsm instead of .gr2
  • Terrain Painter: Terrain selection overlay now hides while editing the terrain
  • Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
  • Instance Painter now saves its settings better
  • Animation Resource Editor: Animation text keys can be added via right click
  • Level browser: Level thumbnails for Larian levels now visible
  • Level browser: Basic and Empty level blueprints now have the correct icon and banner
  • Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
  • Added new ItemLevelUp and ItemLevelUpTo calls in story
  • Added new GetSurfaceTurns query in story and behaviour script
  • Added new ItemGetRuneItemTemplate query in story and behaviour script
  • Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
  • Added new RuneInserted and RuneRemoved events in story and behaviour script
  • Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
  • Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
  • The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
  • The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
 

Urthor

Prophet
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Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
  • Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
1 small change that should have been there from day 1
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
And still no mention of the initiative or armor, or anything actually important. Lame.
Too in-depth. They're never going to fix those unless there's an overhaul, and even so, it's unlikely, because they have no concept of the issues. I don't think they even understand the problem.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I don't think they even care since the game sold like crazy and got almost perfect reviews everywhere.
Unfortunately of course, since if they fixed initiative, armor and the item bloat the game would be in legendary status immediately
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,662
Location
Roanoke, VA
Grab the Codex by the pussy
I finally bought this game, and I'm encountering the infamous stutter that seems to be completely unrelated to graphics settings, v-sync/frame cap/G-Sync/FreeSync settings (I've tried every combination), hardware, or even OS. It seems to wax and wane (or even vanish entirely) completely at random. Basically, when panning the camera or even just rotating it, the whole game stutters or "jerks" at regular intervals, as in this video, except the entire game is affected:



It's annoying, but I guess I'll just have to live with it. Normally I really look forward to non-Unity games, because by comparison they tend to perform flawlessly, but that didn't happen this time, sadly.
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I don't think they even care since the game sold like crazy and got almost perfect reviews everywhere.
Unfortunately of course, since if they fixed initiative, armor and the item bloat the game would be in legendary status immediately

I would have been a enjoyable co-op romp at least, like the first game, but alas...
 

Citizen

Guest
And still no mention of the initiative or armor, or anything actually important. Lame.
armor system is superior than what was in D:OS1 where you could just stack resists(bodybuilding /willpower iirc) and completely ignore CC.
initiative system is broken, wasn't broken in early access, no idea why they changed it.

Whats wrong with Bodybuilding/Willpower? Yes, thats how it works in many other systems - you can trade your damage output and action points for high saves.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,662
Location
Roanoke, VA
Grab the Codex by the pussy
I haven't been playing long enough to really assess all of the game's issues yet, but I started with essentially a pure Ranger planning to branch out later. I'm awfully glad I have a party now to provide meat shields and so on, because the one crowd control ability I have access to has approximately 0% chance of working on armored enemies until they're already making love to my asshole from melee range—and keeping me at melee range with attacks of opportunity.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
And still no mention of the initiative or armor, or anything actually important. Lame.
armor system is superior than what was in D:OS1 where you could just stack resists(bodybuilding /willpower iirc) and completely ignore CC.
initiative system is broken, wasn't broken in early access, no idea why they changed it.

Whats wrong with Bodybuilding/Willpower? Yes, thats how it works in many other systems - you can trade your damage output and action points for high saves.
OH MAI GAWD MEANINGFUL TRADE-OFFS GET OUT OF HERE WHAT IS THIS SOME KIND OF FANCY-SCHMANCY ARR PEE GEE GROGNARDISM?!?!
 
Joined
Mar 3, 2010
Messages
8,818
Location
Italy
i decided to give the game another chance, with a new, more meta-approved party, and a shitload of mods. funny how the experience dramatically improves when the armor and resistance systems, two of the main features, are taken off the picture.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Unfortunately of course, since if they fixed initiative, armor and the item bloat the game would be in legendary status immediately
You can change two of these with mods yourself. Initiative is the only big thing you can do nothing about. :M
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
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Location
Roanoke, VA
Grab the Codex by the pussy
What's wrong with initiative?
 

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