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Arkane Dishonored 2 - Emily and Corvo's Serkonan Vacation

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
8,510
Crooked Bee, there's only a third timeline (altered present) in that level if you knock out or kill Stilton (i.e. prevent him attending the seance), and it doesn't contain anything more than a few extra items of cash loot.

Anyway, I really liked that level. I can see how the clockwork level might seem more impressive at first glance. However, most of the transformations are actually quite simple once you get past the sheer novelty of it all. Splitting hairs either way as they are both top tier in terms of level design.
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
it doesn't contain anything more than a few extra items of cash loot.

Which was a bit disappointing to be honest. I expected there to be something more interesting, like a good chunk of new lore and perhaps even an additional bonecharm or painting as a reward - though of course in that case players who didn't choose this option would've missed out on the reward, which would contradict the gotta-catch-them-all design principle that all Bethesda games share (I'm pretty sure that must be a conscious principle on their part).

And yeah, I know this only happens if you do that. I just didn't want to post too many spoilers.
 

sexbad?

Arcane
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sexbad
Codex USB, 2014
Got this today. No matter what, I get the splash screen (with the protagonists' faces) for a fraction of a second and then it closes.
:thumbsup:
 

sexbad?

Arcane
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sexbad
Codex USB, 2014
Turns out this was related to the new nVidia drivers. I rolled back and played for a while.

Gonna add my complaint to the pile that it runs like ass in places, even on the lowest settings. Shame, since I gather that the 375.95 drivers were supposed to help with that. I will wait for further updates before continuing.

So far the fights are a lot of fun, but it's extremely easy considering I'm playing on the top difficulty level, and I think so far it may be easier than D1. Level design and AI allow for a good deal of running around in combat, but I wish there was more consequence to poor maneuvering.
 

Infinitron

I post news
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Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
AAA development: http://www.vg247.com/2016/11/21/dis...he-extraordinarily-beautiful-stealth-sandbox/

“People react differently to different colours. The way I wanted colours is that per mission or per room, I know that some colours can convey certain emotions. So we play with that inside rooms or in a house. Sometimes it’s all wooden. Something red, maroon. Then you have to compensate with the lighting which has to be more blue or more warm.”

This colour manipulation changes how the player receives each new area, and it’s something you see in movies and comics. With video games, and especially a non-linear game like Dishonored 2, things are trickier.

“If you possess a fish and you enter a building, or you enter with badass powers by the rooftop, or you just take the front door, it’s different emotions because you don’t enter the building the same way,” Mitton said.

“So we tried to manage these colours globally and then we go into specifics based on play tests. Time after time we iterate and then make them really specific.”
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
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4,221
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Temple of Alvilmelkedic
I very much respect Mitton but I disagree in one thing. And that is the engine. Although 9 missions were huge and vertical in scope, I bet Unreal engine or Cryengine would have give less space on hard disk.
Void should be tweaked a lot for their next move.
But, that aside,Dishonored 2 is BAFTA award winner for sure.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
I'm sure they're gonna scrap idTech 5 for good and replace it with idTech 6 for their next game. They might however also scrap the Void Engine label altogether. Avoid Engine is more apt.

idTech 6 also uses huge megatextures. Void running on idTech6 wouldn't change huge amount of disk/SSD space required. Tiago Sousa, who had worked as the lead graphics engineer on CryEngine is working on id so let hope the team could rewrite the engine so that it looks the same but without megatextures.
 

Wirdschowerdn

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
I'm sure they're gonna scrap idTech 5 for good and replace it with idTech 6 for their next game. They might however also scrap the Void Engine label altogether. Avoid Engine is more apt.

idTech 6 also uses huge megatextures. Void running on idTech6 wouldn't change huge amount of disk/SSD space required. Tiago Sousa, who had worked as the lead graphics engineer on CryEngine is working on id so let hope the team could rewrite the engine so that it looks the same but without megatextures.

I wasn't talking about HDD space size, I was talking about the renderer.
 

skacky

3D Realms
Developer
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The City
Even with the beta patch, performance takes a hit sometimes (on a GTX 1060)
Also the anti-aliasing in this game is really quite shit. Jaggies are still pretty noticeable even with the reshade preset I'm using.
 

Wirdschowerdn

Ph.D. in World Saving
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http://steamcommunity.com/app/403640/discussions/0/208684375429706215/

Dishonored 2 - PC Beta Update 1.2
A new update for Dishonored 2 (v 1.2) is now available via Steam as a Beta update. Update 1.2 includes a large number of fixes. Detailed patch notes below. NVIDIA driver 375.95 is recommended in addition to Update 1.2.

Update 1.2 will replaced Update 1.1 for players who already downloaded the previous update – see below for instructions for downloading.

NVIDIA driver 375.95
http://www.nvidia.com/download/driverResults.aspx/111026/en-us
We have identified an issue with drivers 375.70 & 375.86 unique to Dishonored 2 which impacts performance. If not already, we strongly advise updating to driver 375.95.

If you run into issues or have questions please let us know in the public Dishonored 2 Steam v1.2 Beta Forums on Bethesda.net. https://beta-community.bethesda.net/category/139/dishonored-2-steam-beta

How to access the Steam Beta
  • Log into Steam.
  • Right Click on Dishonored 2 in your Library.
  • Select Properties.
  • Select Betas.
  • A drop down menu will appear. Select BetaPatch.
  • Select OK.
  • Wait a few minutes for game to update.
  • When done, Dishonored 2 [BetaPatch] should appear in our Library.

Update v 1.2 Overview
  • General performance and optimization improvements
  • Auto-detection of the Visual settings was re-worked based on player feedback and observed issues. If still experiencing issues after updating drivers and downloading patch 1.2, advise using the “Restore Settings” option to apply the recommended settings for your hardware.
  • Max pre-rendered frames is now managed by the game, advise removing any previous manual customizations in graphics driver control panel
  • Fixes multiple related to game logic
  • Fixed various issues related to user interface
  • Fixed various issues related to mouse/KB and gamepad, including:
    ---- Mouse smoothing is now set to minimum by default
  • Fixed various issues related to using alt-tab related bugs
  • Fixed various issues related to multiple monitors
    ---- Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS
    ---- Changed the Resolution Scaling settings to be more clear (What changed?)
  • Added new settings in the Options menu:
    ---- Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
    ---- Added TAA Sharpness option
    ---- Added more options to V-Sync settings
    ---- Added Triple Buffering option

Update 1.2 notes:

PERFORMANCE
  • Reduced framerate stuttering
  • Added a customizable FPS limiter to reduce the fluctuation
  • Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps
  • Max pre-rendered frame is now managed by the game
  • Adjusted Texture Details settings so settings make a significant visual and performance change
  • Fixed a bug where AMD GPU experienced huge framerate drops when there is cloth simulation in the environment.
  • Adjusted ocean settings for perf improvement
  • Added frequency in V-sync UI
  • Fixed a bug where VRAM usage was higher than available VRAM
  • Fixed a bug where auto-detected settings were set too high for certain hardware
  • Added HBAO+ support for AMD GPUs
  • Fixed a bug where turning HBAO+ ON created some bad shadowing on player's hands
  • Removed Environment Details settings as it was strongly tied to View Distance
  • Removed Fog Quality settings as it was not impacting the visuals or providing performance advantages
  • Adjusted auto detected settings for R9 290X2
  • Fixed a bug where Water Quality settings was only impacting ocean, not canals or pools
  • Improved CPU cores utilization on high and low-end machines

MOUSE, GAMEPAD, & CONTROLS
  • Fixed a bug where mouse sensitivity was framerate dependent
  • Fixed a bug where the controller vibrates continuously it the player switched from gamepad to mouse and keys while the gamepad was vibrating
  • Fixed a bug where Aim Friction didn't work with a gamepad
  • Fixed a bug where the gamepad could not be recognized if plugged after the game was ran
  • Fixed a bug where resolution could not be changed with mouse
  • Mouse smoothing setting is now set to minimum by default (setting won't get overwritten if customized by the player)

ALT+TAB
  • Fixed a bug where using ALT + TAB could result in endless switch between the game and other programs
  • The player can no longer bring up the Pause menu when using ALT + TAB while dying
  • Fixed a bug where the bug kept on registering mouse movements while in background after the player used ALT + TAB to switch to another program

CRASH FIXES
  • Fixed a bug where the game could crash if the player decided to leave the Clockwork Mansion while Clockwork Soldiers were beheaded
  • Fixed a bug where the game crashes if the player attempted to go into visual settings menu after disconnecting a monitor in game
  • Fixed a crash when selecting a video card without attached monitor to it
  • Fixed a bug where game could freeze in "Another Strange Visit" when opening the weapon wheel with Middle Click button and then scrolled if the player used gamepad before

MENU & OPTIONS
  • Fixed a bug where the collar of the player was visible while using Shadow Walk assassination in large FOV
  • Fixed a bug where the game could stretch the resolution to fit screen while using a non-native resolution and switching from Borderless Windowed Mode to Windowed Mode
  • Fixed a bug where the menu was not filling the whole screen in some resolutions
  • Fixed a bug where Mouse Smoothing setting was sometimes not properly displayed even though it was properly saved
  • Fixed a bug where ‘Unassigned’ text for unassigned buttons overlaps nearby text with Keyboard and Mouse controls
  • Fixed a bug where the player was unable to switch to Full Screen or Windowed Mode after he switched to Borderless Windowed Mode
  • Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
  • Added TXAA sharpness setting
  • Changed the Aim Assist settings to be more clear
  • Added Triple Buffering option
  • Added more choices to V-Sync settings
  • Monitor/Resolution
  • Fixed a bug where restoring default settings activated the second monitor as the default monitor
  • Fixed a bug where the game switched to Borderless Windowed when the player changed resolution while in windowed mode
  • Fixed a bug where the game was displaying a black screen if the resolution was set to 1786 x 992 in full screen
  • Fixed a bug where expiration of change monitor confirmation dialogue while game is minimized can cause display to stop functioning
  • Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS
  • Changed the Resolution Scaling settings for a better understanding
  • Added resolution ratio to the Resolution drop list
  • Fixed a bug where resolution scaling setting was not saved when quitting the options menu
  • Fixed a bug where the current game resolution was applied to the monitor when switching monitor even if this resolution was not supported

UI
  • Fixed a bug where mouse Wheel pop up will highlight as selected incorrect slot after holding key corresponding to an empty slot
  • Fixed a bug where initiating Black Market shop with keyboard displays gamepad prompts on menu until additional keyboard or mouse input
  • Blink, Far reach and The Heart are now automatically binded to shortcuts after being acquired
  • Fixed a bug where the Gun shortcut was not automatically assigned if bullets were picked up before the gun
  • Fixed a bug where "<" key appeared as "Unassigned" in game when bound to any action

MISC
  • Fixed a bug where sabotaging the Oraculum device would count as 2 kills and prevent getting the "Clean Hands" achievement

Update 1.2 known issues:
  • Incorrect labels in the Options menu:
    ---- “Windowed Mode” should be “Display Mode”
    ---- “Adaptive Resolution FPS Threshold ” should be “Adaptive Resolution FPS Target ”
    ---- “Borderless windowed mode ” should be “Borderless Fullscreen ”
    ---- “Field of Vision” should be “Field of View ”
    ---- “God Rays” should be “Light Shafts ”
    ---- Adaptive Resolution FPS Threshold setting is not accurately reflected in the Visuals menu after restarting the game when FPS Limiter is used.
    ---- Adaptive Resolution FPS Threshold becomes locked to the previous FPS Limiter setting when V-sync is enabled.
    ---- Workaround: Toggle V-sync off, then change the FPS Limiter to the desired setting before re-enabling V-sync.
  • A visual distortion may occur at the bottom of the screen when toggling Triple Buffering while in-game.
    ---- Workaround: Toggle Triple Buffering at the Main Menu, or turn it off then back on while in-game to remove the distortion.
  • The in-game Framerate may remain locked to 60 FPS when the V-sync setting is set to Full on a monitor that supports higher than 60Hz refresh rates.
    ---- Workaround: Disable V-sync and manually set the FPS Limiter setting to higher than 60 to achieve Framerates above 60 FPS.
  • The FPS Limiter setting only displays text in English and is not localized.
    ---- Workaround: None. Localization is expected to be implemented in a future update.
  • The Adaptive Resolution setting will change to display as Manual when exiting and re-entering the Visual settings menu after setting it to Always.
    ---- Workaround: None. This is a visual issue with the menu. The Adaptive Resolution setting will still be enabled and set to the default for the Always setting.
  • Keyboard and Mouse controls may display latency in menus and during gameplay when V-sync is set to Half.
    ---- Workaround: Either Disable V-sync or change the setting to Full.
  • Framerate may not be accurately locked to 30 FPS when setting V-sync to Half
    ---- Workaround: Disable V-sync and change the FPS Limiter setting, or increase the V-sync setting.
  • Multiple confirmation prompts may appear when cancelling a change to the Triple Buffering Setting.
    ---- Workaround: None. Cancel the prompt again until it no longer appears.
  • Framerate may be decreased when using V-sync without Triple Buffering Enabled
    ---- Workaround: Enable Triple Buffering to see if that increases performance, or disable V-sync.
  • Controls may become locked if a controller has been disconnected while the game is running
    ---- Workaround: Use Alt+Tab to leave the game window then return, or reconnect the controller.
  • Setting the Adaptive Resolution to Off changes the Adaptive Resolution FPS Threshold to 29.
    ---- Workaround: None. This is a visual issue with the menu and does not affect the actual in-game Framerate.

If you run into issues or have questions please let us know in the public Dishonored 2 Steam v1.2 Beta Forums on Bethesda.net: https://beta-community.bethesda.net/category/139/dishonored-2-steam-beta

Thanks for your support!

Holy shit.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
The cityscape in mission 5 is bloody fantastic. Lighting is also superb with very beautiful spotlights in places. Very striking.
The patch also completely fixed performance issues for me and the AA sharpener is a godsend.
 

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