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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Joined
Nov 29, 2016
Messages
1,832
Am I the only one here tonight?

I am always here, lurking, dancing to disco music, gathering fuel for my fantasy of having an orgy with a pack of Estonian (pseudo) intellectuals.

EDIT: By the way, how is attribute point distribution going to work during chargen? Do we invest a number of points, answer questions CYOA style, etc?
 

Prime Junta

Guest
I have no doubt that’s a half million GOOD words. Important to note.

Bit early to be planning reviews at this point methinks.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
But if I’m there hovering over you shoulder while you’re playing I’ll definitely whisper it in your ear every few minutes.

Prime Junta - you're the Codex delegate to review it yeah? (You also did Torment iirc?)

;)



The game is still titled No Truce with The Furies?


That tweet was from 10 months ago before the name change. maybe it's closer to being finished now than we think; 200k words in a year shouldn't be too difficult even for just one dude.

edit: goddamn ninjas...
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Forget the Old Testament which is mere twittering noise from yesteryear and read up on news from the here and now! HERE the Cultured Vultures talk about the whole Reszed show bringing up Disco as...

Disco Elysium, which was my highlight of the whole event.

and their impressions from playing the game HERE.

The wild piece of art formerly known as No Truce With The Furies, Disco Elysium is making a big effort to become your new favourite RPG. Billed as an RPG melded with a cop show, it’s a game that I’ve been keeping an eye on since last year’s EGX. It’s good to see that the mad and wonderful minds at ZA/UM have been proactively improving and building upon what I think is, by far, the most interesting take on the genre in quite some time.

The first thing that strikes you about Disco Elysium, much like how the hangover strikes its protagonist, is just how captivating its aesthetic is while somehow being almost totally muted in its palette. Taking place in Elysium, you must unravel a mystery as a washed-up cop with short-term insomnia. Or don’t do that. You don’t have to do anything in Disco Elysium, such is the choice afforded to the player.

I had the chance to talk to its developer, Robert Kurvitz, who is beyond passionate about his craft. He explained to me about the game’s failure states, which are being approached in very interesting ways. The protagonist is a complete trainwreck, so you can embrace that and be a dick to everyone with long-term repercussions to consider. The protagonist’s mental health can also drastically decline depending on the player’s decisions, resulting in the rather cheery ending of our hero overdosing. With the writing being inspired by BioWare in their prime, Alan Moore’s From Hell and a nice dash of Lynch, expect Disco Elysium to do big things when it launches later this year.
 

Prime Junta

Guest
Robert mentioned some other new features you've been working on. Sounds promising!

 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
There were people walking around with steadycams, so you just might get a better look in the coming weeks.
 

Prime Junta

Guest
Comrades! The December plenum has already paid attention to the fact that there are aspects of the international policy of Cuban leaders with which we cannot agree. The Politburo considers it necessary to inform the plenum that in recent times the actions of the Cuban leadership have aggravated Soviet-Cuban relations even further. One has to say, that special conceptions on questions of the building of communism, ways of development of the world revolutionary process, which are currently actively counter-posed to the views of the CPSU and other fraternal parties, were advanced by Fidel Castro several years ago. Thus, he has advanced the idea about the possibility of implementing the construction of socialist and even communist society on an expedited tempo, basing oneself merely on revolutionary enthusiasm.

In foreign policy terms, Castro adopted the course to “push” revolution in the countries of Africa and, especially, of Latin America. In accordance with this course, they have advanced the motto of “many Vietnams,” in other words, creation of the cauldrons of war in many regions of the world. In fact, Castro comes out against any constructive steps and proposals of socialist states aimed at the relaxation of international tensions. In connection with this, they are keeping quiet about or openly criticizing our most important foreign policy activities, sharply limiting cooperation with us in international organizations. The Politburo more than once undertook different steps in order to overcome negative manifestations in the policy of the Cuban leadership. The CC CPSU devotes much attention to helping the Cuban revolution to follow the truly socialist path.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,016
No, the game itself does not :( But if I’m there hovering over you shoulder while you’re playing I’ll definitely whisper it in your ear every few minutes.

Edit: I should point out that on the showfloor we threw around a bunch of names to give momentarily idling passersby a quick idea of what this odd Eastern European videogame debut might be about.
Don't worry mate. In few years people will be stopping passerbys at video game events with lines: "Come check it out, it is like a mix of Disco Elysium and Game of Thrones" .
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Here are a few pics that you can actually read text off of and a few good words from PAX East by Jacob Wood.

Indie Hangover Spotlight: Disco Elysium


de-poster-horizontal-1500x800.png



I’ll not lie, I was excited to play Disco Elysium when I got to PAX East this year. The art style had already grabbed me, and it had a certainly grittiness and surrealism to it i was just itching to experience. I tell you this not just so you understand my point of view, but also so you understand what I write next.

After I played no more that 10 minutes of the demo of Disco Elysium, I stopped.

Don’t mistake this as condemnation, it’s the exact opposite: Disco Elysium was so good that I wasn’t going to spoil the experience at a convention setting.



You play a disgraced lieutenant detective in Revachol West, a shore town where corruption’s out of control, murders go unsolved, and the kids just wanna dance. Kick in doors, interrogate suspects, or get lost exploring a gorgeously rendered city and unraveling its mysteries. All the while, tensions rise around you as Revachol threatens to explode.

At it’s core, Disco Elysium (formerly No Truce with the Furies), is a Alternate History, Urban Fantasy Detective RPG. You are a down and out detective in a surreal world that one part steampunk, one part disco, where “bell-bottoms meet muzzle-loaders.” You’re tasked with solving a large, open-ended case that can be approached in a number of ways.

While I didn’t see much of this in my brief look at the demo, I can tell you it’s clear from the very start of the game that you have options. You assaulted with myriad different responses, choices and opportunities to shape this detective into the law man you want him to be, be it purveyor of justice or crooked cop.



This is done with Disco Elysium’s skill points, most interesting aspect, by far in the game and a shinning example of just how unique this game is going to be. Your character has 4 attributes (Intellect, Psyche, Phsyique and Motorics), and each of these attributes governs 6 skills. However, your relationship with the skills is far more personal than any other game you’ve ever played.



You see, your skills represent different aspects of your character, his knowledge, coordination, and senses. And these skills will talk to you. Yes, actually talk to you. They each have names and personalities and goals and desires and are very willing to screw you over or give you specific (a.k.a. less than fully accurate) information as you make your way around the world.

In my time with the demo, I interacted most with Encyclopedia (in charge of raw data and definition, helpful in building the world), Drama (who just seemed like it was looking to make more of itself), Inland Empire (who I have NO clue about) and Visual Calculus (useful in helping me determine that a threw a shoe through a window).

All of these interactions are surreal, theatrical and weird, which are three words that proceed me saying “Sign me the hell up”.

But it gets better: Instead of the typical collecting of apple cores, bits of junk and the occasional randomly spawned weapons, in Disco Elysium you collect thoughts. You’ll be able to use these thoughts to further mold yourself as a character, open new avenues of exploration and investigation, and interact with certain people you wouldn’t be able to otherwise.



I have incredibly high hopes for Disco Elysium. It’s surreal and theatrical, and is absolutely pushing the envelope forward in narrative design for games. Is it weird? You bet it is, and I know that it probably will be a bit too out there for some people, but I for one cannot wait.

Disco Elysium does not currently have a release date, but will be available on Steam and the Humble Store.
 

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