Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,662
I always felt from the way people described DS that Gothic 2 with Night of the Raven expansion was similar to it and was something like our (PC) version of that type of thing except you could save whenever you wanted, like a real man. Is there any truth to this?
It has similarities. Both games prioritize equipment progression over level progression. Both games also emphasize the fact that, with enough skill, you can make do without stats or equipment, but only the really, really good players can pull this off. And the combat is absolutely brutal in both games, but Dark Souls is simply much more fun IMO.
Gothic II doesn't let you grind, and Dark Souls most definitely does. Then there's also the saving system of Dark Souls. The big difference compared to Vagrant Story is that, in Vagrant Story, you knew the next save point wasn't particularly far away from you. And the enemies weren't as brutal. In Dark Souls, you can die easily and the bonfires are spread fairly apart from each other. This makes it a much, MUCH more tough and exciting experience.
I suppose you could say Gothic II NotR is "like Dark Souls, but in PC", but only if you ignore most of the things that make Dark Souls great. Gothic II is great for a lot of other things, like how level progression works and how you are gated by enemies you can't outlevel. Imagine if Dark Souls didn't let you grind. It would be a bore: once you kill enemies, they never respawn, and the way is clear until you kill a new boss, and repeat. It takes the fun out of the game because you won't die anywhere near as often (anyone can kill a single enemy, but killing 20 isn't that easy), just like how Gothic would be boring if you could grind lower level enemies.