Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo III open beta weekend

Discussion in 'Classic cRPG Discussion' started by herostratus, Apr 20, 2012.

  1. asper Liturgist

    asper
    Joined:
    Nov 14, 2007
    Posts:
    1,961
    Race Traitor
    Click here and disable ads!
    It's really a shame this game is SO FUCKING EASY. I'm just plowing through everything, never ever worrying about health, about danger... The other flaws could be forgiven if the game was challenging... Oh yeah, and that leveling... COme on, I cannot select anything...? REALLY?..

    Will buy at a discount, no way I'm paying 60 bucks for this.

    The engine really has potential though. Just with a few tweaks and mods this could have been an awesome game.
  2. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,530
    So, we're complaining about the difficulty of 1/4th of Act 1 normal? Hurr.

    Anyway, someone posted this in the other thread: http://us.battle.net/d3/en/forum/topic/3811455085?page=1

    Reading that, I feel much better about the game and am convinced that the skill and stat system is probably better than D2, especially in the full game.
  3. asper Liturgist

    asper
    Joined:
    Nov 14, 2007
    Posts:
    1,961
    Race Traitor
    Yes, I'm complaining about the normal difficulty level. BECAUSE I CANNOT SELECT "HARD"
    DwarvenFood and MaskedMan Brofist this.
  4. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,530
    Well, that has always been the case with Diablo, so I don't see how that is a valid complaint. The game is designed so that you play through it multiple times with much harder enemies. If you could select a harder difficulty you wouldn't be able to even damage the first enemies.
  5. Berekän Scholar

    Berekän
    Joined:
    Sep 2, 2009
    Posts:
    1,760
    So you can't complain about the difficulty because you're not playing on hard, but you can't also complain about not being able to select the difficulty.

    wut? :M
  6. fizzelopeguss Arcane

    fizzelopeguss
    Joined:
    Oct 1, 2004
    Posts:
    7,688
    jesus wept.
  7. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,530
    The point is that you can't judge the difficulty of the entire fucking game based on Act 1, Normal difficulty. What is there that's hard to comprehend about that?

    If you were steamrolling the end of the game in Normal difficulty, then yes, there is something wrong. But there is absolutely no way to judge that based on the short demo.
  8. Father Walker Potato Ranger

    Father Walker
    Joined:
    Apr 13, 2011
    Posts:
    1,284
    This. Let's be reasonable, this beta is too short to judge the difficulty properly.
  9. Syril Scholar

    Syril
    Joined:
    Nov 1, 2011
    Posts:
    1,331

    Asper? Moar like Aspergers.



    Blizz said that the 'Inferno' diffculty (the 4th one after hell, Normal --> Nightmare ---> Hell ---> Inferno) will be toughest that gaming industry has ever seen.
  10. Gord Liturgist

    Gord
    Joined:
    Feb 16, 2011
    Posts:
    3,029
    Sure it will. Why would they possibly be lying?
  11. Average Manatee Prophet

    Average Manatee
    Joined:
    Jan 6, 2012
    Posts:
    2,832
    Let me quote a very wise person:


    uhhuh. Remember how the SC2 singleplayer was supposed to challenge even expert SC:BW players? I beat 95% of those missions building nothing but marines.

    At most the "hard" part will be farming equipment for a year rather than any actual tactics. Or buying equipment from Blizzard, lols.

    That's funny. I remember Diablo happily providing difficult enemies from the beginning. Playing carelessly could easily get you killed and the Butcher pulverized any character as early as lvl 2. So please tell us why our games need to make us spend 10-20 hours bored to death before making the game even slightly challenging.
  12. shihonage You see: shelter.

    shihonage
    Joined:
    Jan 10, 2008
    Posts:
    3,332
    And I do not...

    "Diablo 3 is a deeper game than previous Diablos" - Iraqi Information Minister

    :hmmm:

    Incoming DLCs detected.

    YOU SO FUNNY!

    [IMG]
    Bulba and asper Brofist this.
  13. Jaedar Scholar Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Posts:
    1,922
    Race Traitor
    Played it with 2 friends. It was boring. Even with the buffs monsters get from three PC's we were all still completely invulnerable. The health regen and health orbs are all you could ever need. And the boss was such a fucking horrible hp sponge.

    The fact that I can't see "their" drops is also stupid.

    The autospending and linear unlocking of all stats and skills was also really disappointing. I didn't really think D3 would be any good ever since the first warning signs and this confirmed it. And I actually really liked Diablo2.
  14. Grunker RPG Codex Staff Patron

    Grunker
    Joined:
    Oct 18, 2009
    Posts:
    11,867
    Location:
    Copenhagen
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Come play Path of Exile with us bros :). The Danish LoL-boys are heading that way!
  15. Cynic Arbiter

    Cynic
    Joined:
    Feb 22, 2011
    Posts:
    1,396
    Wait a minute what the fuck? You cannot choose difficulty until you finish it 7 times!??? What kind of shit retarded game mechanic is this? You think I have hours to waste spending time finishing the same fucking game over and over again!? This is totally fucked up.

    The game is like 3 weeks away from release. This is it bros. They are definitely not changing much at all.
  16. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,530
    Dude, did you ever play Diablo 1 or 2? That's the entire premise of the game. You complete the game and then go through it at a higher difficulty, where both monsters and drops have been scaled up.

    It's kind of a cheesy way to pad out the length of the game when making a single playthrough last from level 1-100 would have been better than Normal: 1-30, Nightmare: 30-60, Hell: 60-99 but what can you do.

    If you started a level 1 character on Hell or Nightmare difficulty you wouldn't be able to damage the first enemy you run into, and you'd get 1-shotted by it as well, so you wouldn't want to be able to do that anyway. The game would be literally impossible.
  17. Teepo Learned

    Teepo
    Joined:
    Jun 24, 2011
    Posts:
    770
    The entire reason character builds depend on items now is so Blizzard can make money. That's the only reason. It's not to improve the Diablo games. Don't understand why people don't get that.
  18. ScottishMartialArts Erudite

    ScottishMartialArts
    Joined:
    Feb 24, 2005
    Posts:
    9,528
    Location:
    California
    In Diablo, difficulty settings work a bit differently than in other games. Diablo is not a game you play through once and never look at again. It's a game that you play through repeatedly so that you can build up your character to be as powerful as possible. The difficulty settings are there to facilitate replayability and keep the game fresh on your nth run through the game with a given character. When you finish the game on Normal, you're probably about level 30 or so. To start the game over on Normal would mean that the content would be trivial for a character of your power. Starting the game over on nightmare however, means that all the Act I monsters are now on par with your level 30 character, and the loot they drop will likewise be valuable to you. Then, once you finish Nightmare, you can go on to Hell difficulty, where again the content is readjusted to challenge a character of your level. In Diablo 3, there will also be a 4th difficulty level which is meant to be played at the level cap. Each difficulty level flows into the next: a level 1 character will not be powerful enough to meet the challenges of Nightmare. As such, it's best to think of the difficulty levels not as discrete challenge settings, but as different parts of one long game with one long difficulty curve. Normal is the first quarter of that game, Nightmare the second, and so on.
  19. SerratedBiz Arbiter

    SerratedBiz
    Joined:
    Mar 4, 2009
    Posts:
    2,367
    This is bullshit. D1 had you go up against the Butcher head first, the game was difficult from the getgo. No handholding until you understand the mechanics, find that Heal spell book or a better weapon, save up enough healing potions. Not good enough? Die, repeatedly.

    It's what made it great.
  20. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,530
    Okay, I'll give you that. Although I haven't played D1 in a very long time, you're right in that the Butcher was terrifying. All things considered, I much prefer D1 to D2 and thought D2 was a disappointment compared to the first game.

    D3 seems keen on making you feel "cool" by slaughtering hordes of enemies at once right off the bat. I much prefer the D1 style where it's just 1-2 enemies at at time, at least at the start.

    Having said that, I still don't think it's fair to judge the difficulty of the entire game on the small section we get in the beta. Anyone would agree that for the average or first-time player, D2 gets significantly harder the farther you get into it, including going up difficulty levels.
  21. Cynic Arbiter

    Cynic
    Joined:
    Feb 22, 2011
    Posts:
    1,396
    I never played D1 or D2 and this is the most retarded way to make a game feel "longer" I have ever heard of. So I have to play though the same areas, same story same bosses like 4 times to be able to access the last difficulty? How long is the game? So essentially it level scales everything, so do the harder difficulties actually feel harder? I mean I am level 30, now all the monsters are level 30, so what is the difference if we are all equal?

    Wouldn't it be better to like, have the modes available from the start, skip the level scaling part, and throw in a better chance for getting better loot on a sliding scale? That seems like it would make a much better game than one I have to play through multiple times to just get it to what I want. FFS.
  22. ScottishMartialArts Erudite

    ScottishMartialArts
    Joined:
    Feb 24, 2005
    Posts:
    9,528
    Location:
    California
    The areas, monster spawns, and loot tables are all randomly generated. The whole fucking point of Diablo is you play it more than once. If you don't like the idea of a game being replayable, then Diablo isn't for you.

    And yes, at least in Diablo 2, the harder difficulties felt much more difficult.

    Why don't you play the fucking game before spouting off about how mechanics which you don't understand don't work?
  23. Teepo Learned

    Teepo
    Joined:
    Jun 24, 2011
    Posts:
    770
    Play it more than once? You mean level scaling?
  24. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,530
    Yeah, the higher difficulties DO feel harder. Things don't directly scale to your level, but they get harder. For example, monsters gain resistances they didn't have in the previous difficulty, they hit much harder, etc. It's not like retard level scaling of Bethesda games... it's more like, say, an action game like Contra where harder difficulties throw more deadly obstacles at you.

    Yes, you are expected to play through the some content multiple times for better drops and more challenge. I don't totally mind it, but I understand if you or other people think it's stupid. It's kind of like the ultimate "carrot on a stick" game, where you're getting better equipment and gaining levels so that you can get better equipment and gain more levels. And try to get rare items.

    I'm a fan of the hardcore modes of the games, where you only get 1 life - you die and you're dead along with your equipment. It makes things a lot more interesting, especially in multiplayer, and also because hardcore characters have their own economy: your HC characters can only play and trade with other HC characters.
  25. Father Walker Potato Ranger

    Father Walker
    Joined:
    Apr 13, 2011
    Posts:
    1,284
    You should go play D1/D2 and see for yourself. Higher difficulty levels are consistently harder in D2 and require you to plan ahead, get adequate equipment, etc. And considering that D2 is just hack & slash, it's not that annoying that you get to play through the same "story" multiple times.

(buying stuff via the above links helps us pay the hosting bills)