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Devil May Cry 5

Martius

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Nov 24, 2013
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Nico aint Lady... Now I just wonder how other supporting characters from previous games could look in new engine. I guess we could see Kyrie and maybe Trish?
 
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Tehdagah

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Feb 27, 2012
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Very excited for this and from the few gameplay tidbits they showed it looks like the combat will be fun. I just hope they don't decline it by adding spammable invulnerability dodges that barely require any skill to use or by making the enemies too non-threatening.

Also, I hate Nero's character as much as the next guy, but I really enjoyed his gameplay style in DMC4. I think the demon hand is one of the best implementations of QTE (if you can call it that) in action games, in that it is completely optional and there are no big UI popups saying "PRESS X, RETARD" whenever you can use it so it's up to you to figure out when you can, like for example, catching the paladin guy's spears or stopping the statue boss's punch. I'm glad to see this mechanic make a comeback in this game.
"I just hope they don't decline it by adding spammable invulnerability dodges that barely require any skill to use or by making the enemies too non-threatening."

That's like every DMC game buddy.
 

Big Wrangle

Guest
DMC 5 seems to actually take place after 2. Dante didn't become a biker till the end of that game.
 

Martius

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Not really, Dante already used Lady bike in DMC3 which is a prequel plus bike from 2 looks normal unlike one from new trailer. It could be new form of pandora.
 

Suicidal

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Apr 29, 2007
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2,219
Very excited for this and from the few gameplay tidbits they showed it looks like the combat will be fun. I just hope they don't decline it by adding spammable invulnerability dodges that barely require any skill to use or by making the enemies too non-threatening.

Also, I hate Nero's character as much as the next guy, but I really enjoyed his gameplay style in DMC4. I think the demon hand is one of the best implementations of QTE (if you can call it that) in action games, in that it is completely optional and there are no big UI popups saying "PRESS X, RETARD" whenever you can use it so it's up to you to figure out when you can, like for example, catching the paladin guy's spears or stopping the statue boss's punch. I'm glad to see this mechanic make a comeback in this game.
"I just hope they don't decline it by adding spammable invulnerability dodges that barely require any skill to use or by making the enemies too non-threatening."

That's like every DMC game buddy.

I don't remember any invulnerability dodges in DMC 3 & 4. There was a double jump and an air dash and a few other moves that changed your position, but neither of them actually made you immune to damage, just changed your position, so if you collide with something that does damage you still take damage.

Also on harder difficulties the games were pretty challenging and some bosses kicked my ass a fair bit.

Not too long ago I played the PC port of Bayonetta and that game was MUCH easier than DMC. The dodging mechanic is overpowered - even ignoring the fact that it stops time on a successful dodge, the timing for it is too generous and it doesn't matter where you jump, you still avoid damage during the animation. I distinctly remember spamming the dodge button during some boss fight that shot a a lot of fireballs at me and the fireballs were simply going through the character's body. Also the game was very easy even on the highest difficulty, where I believe I only died a couple of times to some late-game bosses and shitty platforming QTEs.

I'm not asking DMC5 to be buttrape central where every enemy has 20 different moves that oneshot you and every time you die your save gets deleted and a Lithuanian hitman breaks into your home and beats you over the head with a blackjack. Just a little more challenging than modern slashers like Bayonetta or Metal Gear Rising and I will be happy.
 

Roygbiv

Novice
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Jun 14, 2018
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Quote me on this, DMC5 will be the next MGS:Rising Revengeance. It'll be the one game that almost everyone can agree upon. Plus the trashy mechanic girl is perfect for SFM porn.
 

Hobo Elf

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Platypus Planet
Why would she? Dante meets her for the first time in DMC2 and this is pre DMC2.
It's only after DMC4, which could also mean after DMC2 but that's assuming Capcom even brings up DMC2.

DMC2 is currently the canonical ending for the DMC series as it ends with Dante getting trapped in hell forever. Of course the same happened to Vergil in DMC3 and that never seemed to be a problem for him.
 
Joined
Nov 23, 2017
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Motorcyle as weapon!


If only that motorcycle bit was playable. It would be nice to have the motorcycle as a weapon and be able to do that stuff. Maybe, part of the leak (and I think they've said this in interviews now) did say areas are going to be more larger than before.

It'd be interesting if they brought back different gameplay styles too, like the flight sections of the original game. They could easily flesh out Karnival into something like Crimson Skies 2, or do like Nier: Automata and tap into Capcom's history of shoot 'em ups.
 

Martius

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Nov 24, 2013
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I am not sure if thats good idea. Usually these sections dont add much beyond braking the pace. Underwater section in first DMC is pretty bad. Bayonetta has bike, turret and flying. These are not much better. Unless you can somehow skip these sections (like angel attack in first Bayonetta) I think its better to include them in well choreographed cutscene rather than force them as gameplay.
 

sullynathan

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But we do need something to break combat. Devil may cry has stuck with platforming & puzzles while bayonetta had flying, bike sections, turret sections & QTE.

I don't think the platforming has been done well enough unless the controls are overhauled to the point that platforming is now serviceable and/or fun.
 

Martius

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Nov 24, 2013
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sullynathan In Bayo most of these things are annoying at best. How do you like turret section which has inverted horizontal turn but not vertical one, flying section where you really cant see where you need to shoot and very precises instant death qtes. Second Bayo fixed that a bit by not focusing on these minigames that much and making them bit more easy with better controls. Still I think bit of quiet time and exploration for extras and secret missions is enough break from combat. DmC tried more platforming but it was so easy it could be not even there.
 

sullynathan

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sullynathan In Bayo most of these things are annoying at best. How do you like turret section which has inverted horizontal turn but not vertical one, flying section where you really cant see where you need to shoot and very precises instant death qtes. Second Bayo fixed that a bit by not focusing on these minigames that much and making them bit more easy with better controls. Still I think bit of quiet time and exploration for extras and secret missions is enough break from combat. DmC tried more platforming but it was so easy it could be not even there.
I hated the QTE's since I complained about them in the Bayonetta thread, they literally came out of nowhere but in hindsight I should've expected it bing a Platinum game after all. The turret section, wasn't a fan either. The flying sections I actually liked.
I don't know how exploration will be handled, secret missions we're always completely optional but it would be nice if some of their different gameplay elements we're worked into the main missions.
 

Ezekiel

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May 3, 2017
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Nico aint Lady... Now I just wonder how other supporting characters from previous games could look in new engine. I guess we could see Kyrie and maybe Trish?
I didn't even like the new Lady. How do you go from the goth-punk look in 3 to that generic babe?

latest


DMC4's designs were just uglier than DMC3's. Dante's dumb cowboy look too.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
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I don't remember any invulnerability dodges in DMC 3 & 4. There was a double jump and an air dash and a few other moves that changed your position, but neither of them actually made you immune to damage, just changed your position, so if you collide with something that does damage you still take damage.
Jumping has iframes and it can be immediately followed by an attack or a double jump.

DMC doesn't even have a dodge button unless you use a specific style. Only weaker enemies we're "non-threatening"
90% of enemies are non-threatening. They are passive, HP bloated and only exist to be combo'ed by the player.
 

sullynathan

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90% of enemies are non-threatening. They are passive, HP bloated and only exist to be combo'ed by the player.
The reason why they seem/are passive is because on lower difficulties lesser enemies are programmed to taunt the player and not be aggressive. When you up the difficulty lesser enemies stop standing around and are far more aggressive and the more powerful and more aggressive enemies start appearing far earlier in the game and also get more aggressive in combat.

It's why in DMC1 shadow appears as a regular enemy much earlier in the game on hard even though on normal and easy, it is treated as a mini-boss.

In the original Devil may Cry the only enemy that is passive is the Marionette.

DMC3 your average enemies are the seven hells, Pride, envy, wrath, sloth, greed and envy are slow enemies but aren't passive and all have their own movesets that compliment each other. Play the beginning of mission 2 on Hard, Very Hard &/or Dante Must die and you'll see it.

Dullahan, Enigma & Soul Eater are passive enemies because they're used in levels or parts of levels that either have puzzles, platforming or environmental dangers. In more of the large combat situations, Enigma's have a support role and constantly shoot the player, again, especially on harder difficulties due to not letting up.

In DMC4 you do have a bit more passive enemies. Scarecrows & Fault are the most passive enemies due to not doing much damage and Fault's being annoying to fight with no flight in this game unlike the previous ones. Fault's just keep distance away from the player, Scarecrows do low damage and almost never push the player.


Overall I don't see any enemy that actually has HP bloat. The lesser demons get taken out really quickly if you hit them, more powerful enemies don't even have large health pools. More powerful enemies like The Shadow have a lot of heatlh because you're supposed to wittle down their larger body and hit their weak core. Other powerful enemies like Blitz are similar due to having to break his body while he has lightning cloak and then attacking him while he's vulnerable. Blitz is highly aggressive and tough, one of the best enemies in DMC4.
 
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