Crooked Bee
(no longer) a wide-wandering bee
Tell me, Codexers: what developers' rooms in cRPGs do you remember and find memorable?
There is for instance the "Electronic Arts Funmap" in Sentinel Worlds I: Future Magic that is supposed to represent the actual layout of the developers' offices.
In there, you even get attacked by "EA Roudies", which is kinda... appropriate.
In Chuck Bueche's Autoduel, you can visit the Manchester office of Origin Systems; I can't find any screenshots of that, though.
Then there's the New World Computing office dungeon in Might and Magic VI. (As well as in VII and VIII.)
For better or for worse, the NPCs don't attack you there. In fact, you can't interact with them at all. There is, however, some equipment you can find around the place.
"I'm the game designer! I drew you!"
Next I feel like mentioning the designer's room in Pokemon Red & Blue. (Yeah, it's a console title, but whatever.) And in Pokemon Black & White, like in Sentinel Worlds, you can even fight a game developer.
Any other interesting, or maybe obscure, examples?
There is for instance the "Electronic Arts Funmap" in Sentinel Worlds I: Future Magic that is supposed to represent the actual layout of the developers' offices.
In there, you even get attacked by "EA Roudies", which is kinda... appropriate.
In Chuck Bueche's Autoduel, you can visit the Manchester office of Origin Systems; I can't find any screenshots of that, though.
Then there's the New World Computing office dungeon in Might and Magic VI. (As well as in VII and VIII.)
For better or for worse, the NPCs don't attack you there. In fact, you can't interact with them at all. There is, however, some equipment you can find around the place.
"I'm the game designer! I drew you!"
Next I feel like mentioning the designer's room in Pokemon Red & Blue. (Yeah, it's a console title, but whatever.) And in Pokemon Black & White, like in Sentinel Worlds, you can even fight a game developer.
Any other interesting, or maybe obscure, examples?