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Dev Log #58: Environments Preview

Discussion in 'Underrail' started by Styg, Jun 28, 2018.

  1. Styg Stygian Software Developer

    Styg
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    Hi guys,

    Just want to let you know that development is going more or less according to plan. After finishing the Rig and the stuff in the old world, we've moved back to the Black Sea and are now polishing up some of the areas and wrapping up quests and the like. You can see some of the interesting areas in the video below as you relax to the excellent atmospheric music of Josh Culler.



    We've also started working on the savage natives and their areas, so expect to see some of that in the next dev log.

    That's all - just a short update to let you guys know that the development is going more or less according to plan and that you guys should stay tuned for more dev logs in the coming months.

    Let us know how you liked the areas showcased in the video.

    Cheers.
     
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  2. Sykar Arcane

    Sykar
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    :takemymoney:
     
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  3. toro Arcane

    toro
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    1st location is absolutely bonkers.

    Third location has a distinct Fallout Vault vibe.

    Overall I think it looks phenomenal.
     
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  4. ciox Learned

    ciox
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    Everything looks great visually, is there anything new mechanically? Haven't really heard anything new about Temporal psi in a long time, other than it was being updated at some point.
     
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  5. Styg Stygian Software Developer

    Styg
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    No, the new mechanics are all done. Of course, there will be tweaks and such following testing.
     
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  6. Daedalos Self-Ejected The Real Fanboy

    Self-Ejected
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    Extremely cool update. Which means the game is nearer to release now. Only 2 more years to go :-y
     
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  7. Styg Stygian Software Developer

    Styg
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    We have enough ideas for this expansion to develop for two more years easily, but we have to draw the line somewhere eventually. :)
     
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  8. Black Angel Savant

    Black Angel
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    So, how many more micro-issues left?
    :negative:
     
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  9. ciox Learned

    ciox
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    Those grasshoppers look pretty interesting to me, would be pretty neat if they don't just bite you but have some sonic cricketting attack or something that you can resist with a padded helmet, would be an incentive to use heavy helmets instead of just smart goggles. (sonic attack would ignore armor DR, while helmet DR would be multiplied by a large factor)
     
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  10. Mac_Orion Stygian Software Developer

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  11. epeli Prophet

    epeli
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    Oh, you started a new social media thing? Might be a good way for new players to discover the game... To make it interesting for your established fanbase (like codexers lurking here) you should post some concept art, wip assets or some other exclusive stuff from you or Nikola!
     
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  12. Gaius maximus Scholar

    Gaius maximus
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    you will have my money in every future game styg.
     
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  13. toro Arcane

    toro
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    The environmental preview looks great.

    Styg Do you plan to do any changes to the Deep Caverns or the main story quests?
     
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  14. Styg Stygian Software Developer

    Styg
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    Not before we release the expansion. We have some ideas how to tweak those, but we don't know when/if we'll get to it.
     
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  15. toro Arcane

    toro
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    Fair enough.
     
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  16. HeatEXTEND Arbiter

    HeatEXTEND
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    Deep caverns is fine right now :outrage:
     
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  17. Cyberarmy Arcane Patron

    Cyberarmy
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    I concur.

    On topic, new locations look dope. I can't wait to play it in next 2 years ...
     
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  18. Styg Stygian Software Developer

    Styg
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    Just to clarify, we have no intentions to do any major overhauls, we're just looking to add ways in which you can approach certain situations and maybe add some more minor content that we did not have the time for the first time around.
     
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  19. dmonin Arcane Patron Developer

    dmonin
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    You have done great work, Styg!

    I really enjoy Underrail since early alpha. Can't wait the expansion!
     
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  20. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Shit. Do this and then put your genius to another fucking game Styg!

    I want to see what else you and yours have up your sleeves. Be it the underrail universe or another entirely.
     
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  21. HeatEXTEND Arbiter

    HeatEXTEND
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    Not using that fine-ass engine for more cRPG goodness would be criminally insane :outrage:
     
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  22. Styg Stygian Software Developer

    Styg
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    But I could make a much better engine now, and it would be lots of fun (for me).
     
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  23. ciox Learned

    ciox
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    Let's be honest, the current engine has a lot of limitations, like with lighting/animation... also some persistent old bugs like enemy LoS being better than yours, pathing and other small annoying stuff, a fresh start with all the accumulated experience in the back pocket could be good if a little more risky.
     
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  24. epeli Prophet

    epeli
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    What, you're saying you aren't happy with the idea of spending the rest of your gamedev career fixing every little thing that's bad in Ouroboros? :P Reorganizing everything to make it localizable, getting rid of the remaining parts of XNA content pipeline, ditching the dead XNA altogether in favor of something else or moving to FNA, et cetera...

    Don't miss the opportunity to opensource Ouroboros+TimelapseVertigo for the [​IMG] folks when you eventually move on!
     
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  25. Sykar Arcane

    Sykar
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    Underrail remake incoming!

    :happytrollboy:
     
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