DX:HR gunplay is killed by sponginess of enemies and stupid weapon stats . Enemies can take about 10 rifle bullets to the chest , but kill you in about 4 . Also , some other shit :
Dudes can kill you with single shotgun shot , but can take several shotgun shots from you .
Machinegun has less power than pistol .
Lasergun is absolutely useless .
Observations from "Give me Deus Ex" difficulty .
Just wanted to point that stats are unfair in DX:HR , it was not the case in original Deus Ex .
Lasgun is super-useful! ....but only vs Zhao boss, because it shoots right through the "impenetrable" glass barrier, ending this retarded boss encounter in less than 10 seconds.
Shotgun does suck for some bizarre reason... But then again the original DX pump-action shotgun also sucked balls, hard.
Pistol becomes the most powerfulk gun in DX:HR as soon as you acquire the armor-piercing upgrade, and that's pretty bad, yeah. But it doesn't make the machinegun bad actually.
Also, why are you shooting the bad guys in the chest? That's where the body armor is, duh. Gotta pop the moles.
Also, why are you shooting the bad guys in the chest? That's where the body armor is, duh. Gotta pop the moles.
Lasgun is super-useful! ....but only vs Zhao boss, because it shoots right through the "impenetrable" glass barrier, ending this retarded boss encounter in less than 10 seconds.
Shotgun does suck for some bizarre reason... But then again the original DX pump-action shotgun also sucked balls, hard.
Pistol becomes the most powerfulk gun in DX:HR as soon as you acquire the armor-piercing upgrade, and that's pretty bad, yeah. But it doesn't make the machinegun bad actually.
Also, why are you shooting the bad guys in the chest? That's where the body armor is, duh. Gotta pop the moles.
Most weapons suck in HR unless you fully pimp them out, you can eventually mold shotgun into an all-around reliable weapon for regular mooks and an excellent boss killer (you can off Namir in few seconds with a burst round mod).
Same as in DX, then? That makes DX:HR a faithful adaptation in that aspect.
Same as in DX, then? That makes DX:HR a faithful adaptation in that aspect.
Not really, while they are some game changing upgrades in the original (laser sight, scope and silencer) upgrading your weapons is largely inconsequential, you increase your effectiveness with weapons mainly by investing into appropriate weapon skills.
upgrading your weapons is largely inconsequential
Funny thing that his fight was the easiest of all from all the boss fights for me, but i guess it's because he glitched out. Never really run into my room to shoot at me and i was immune to gas because of aug at that moment. I just sneak-peak shot him gradually down.The Namir boosfight was fucking painful. I only beat him through sheer luck, by spamming toxic grenades at him while he was stealthed. I dunno if it's because the Revolver was weak or if it was an extreme case of the bulletsponginess.
I guess everything, but Typhoon is terrible in boss fights, which is why i pumped it up just before i had to fight Barret. Went down after two ''awesome button pushes''. Boss fights and unfair XP distribution are two thing i'm seriously pissed off about this game. Everything else is mostly inconsequential and given too much spotlight. Having typhoon that early in my game was logical though as i'm playing aggressive gunner char as i right this post. Use some stealth/non lethal for larping reasons only (like, don't want to kill cops in station or security guards in chinese tower limb lab.In my playthrough I avoided gunfight whenever possible and kept buffing the Revolver for bossfights, and that turns out to be a bad idea because the Revolver was fucking terrible even when I kept pimping it with every fucking mod I found.
Not in mu experience, although i use the double barrell shotgun with ''double shot'' mode always on, when using it. (yeah, i got the ''not removed'' version with dlc bonuses in it so it is available from the start). Theoretically the standard shotgun can be modded the fuck out to be absolutely devastating for a shootist guy. I assume you understand that it's damage gets weaker the further you are a away from the target because of spread? None of the shotgun wielding enemies have caused trouble from afar in HR, but if i go into the room and there's one, i'm toast as it should be.Dudes can kill you with single shotgun shot , but can take several shotgun shots from you .
Yeah, machinegun seems to be the worst weapon in the game. Dunno how it performs, when fully upgraded and silenced, but few times i tried it i just can't see any advantages for it over regular combat rifle.Machinegun has less power than pistol .
Did i actually miss a weapon in this game? What ''laser rifle''?Lasergun is absolutely useless .
Compare assault gun and combat shotgun before and after 2-3 recoil mods.
Compare sniper rifle before and after silencer mod.
Dark xbow also gets quite a bit better after being modded with the scope mod.
Laser sight was more of a cosmetic mod in DX anyway, not quite as useful unless you had a good deal of accuracy with the gun in question.
In DX:HR mods are differently balanced, alright.
The "impactful" mods we're currently discussing are basically the very rare "endgame" mods that would either cost a lot of credits or would have to be found in places that are hard to access - safes, secret weapon caches, etc. IIRC, a lot of them could only be acquired in the second half of the game, and if they could be gotten earlier, IMO it's a design oversight.
Basic pistol is shit, but it has about 50 units of upgrades through out the game, which gradually makes it better than GEP gun or sniper rifle in all aspects except exciteement.
The game was obviously developed with pistol as a primary weapon in mind, especially for a first runners.
Also, sniper rifle without upgrades, even with high skill is useless in DX.
Is that the only place, where you can find it? Because if so, i certainly missed it. What ammo does it use?You should be able to find the laser gun somewhere around second visit to Heng Sha, in Tong's hideout, IIRC. It can shoot through the walls with 100% precision, that's its main gimmick.
No i didn't. Ho ho, lack of replayability. I never even used cloak in my first run with mostly stealth approach. Mostly used to sneak among swarm of enemies and use typhoon, because even with fully upgraded damage resistance aug it's impossible to barge into the middle of large swarm and kill everyone with it.Btw, did you know that you can completely bypass the laser beams by turning on the invisibility?
I wonder about this too. When i finish current HR run i will replay DX with JC focused on rifles. Only thing i can't decide is what other skills to develop. Guess lockpicking is a must for all builds, if you want to get to places other than straight shootout corridors. What about those armor/hazmat suits or swimming? I'm going to wreck chaos and shoot everyone on sight.Rifle is the best weapon skill in the game but maybe you're right, who knows.
Okay, but it's very clumsy in close quarters, which there are lots. Shooting with sniper from the hip is kinda meh. Besides, the distance you can kill guys with upgraded pistol is ridiculous. Better to switch to some heavy weaponry all together to change gameplay experience i guess.With master level at rifles, sniper rifle is OP as hell without any upgrades whatsoever.
PS. Updated my journal. If you don't confront with Taggert at the conference, but instead beeline to Sandoval after getting the data via sneaking to certain computer, the whole dialogue doesn't happen. Also it gives possibility to keep him alive and get some memo from him. It's also mostly a flavor thing, but it just shows that HR has the same if not more gameplay C&C things to add to replay value in contrary to what DX fanboys say.
I wonder about this too. When i finish current HR run i will replay DX with JC focused on rifles. Only thing i can't decide is what other skills to develop. Guess lockpicking is a must for all builds, if you want to get to places other than straight shootout corridors. What about those armor/hazmat suits or swimming? I'm going to wreck chaos and shoot everyone on sight.
Okay, but it's very clumsy in close quarters, which there are lots. Shooting with sniper from the hip is kinda meh. Besides, the distance you can kill guys with upgraded pistol is ridiculous. Better to switch to some heavy weaponry all together to change gameplay experience i guess.
Eh? I'm fully aware that you, agentorange, ker-babitz, and the other retards that hang out in CDS or konychat or whatever don't like me. As I said, it's irrelevant . Not that you'd be able to read this because you're now banned or pulling off some other moronic tweenage stunt.
the lack of self-awareness
Is that the only place, where you can find it? Because if so, i certainly missed it. What ammo does it use?You should be able to find the laser gun somewhere around second visit to Heng Sha, in Tong's hideout, IIRC. It can shoot through the walls with 100% precision, that's its main gimmick.
No i didn't. Ho ho, lack of replayability. I never even used cloak in my first run with mostly stealth approach. Mostly used to sneak among swarm of enemies and use typhoon, because even with fully upgraded damage resistance aug it's impossible to barge into the middle of large swarm and kill everyone with it.Btw, did you know that you can completely bypass the laser beams by turning on the invisibility?
PS. Updated my journal. If you don't confront with Taggert at the conference, but instead beeline to Sandoval after getting the data via sneaking to certain computer, the whole dialogue doesn't happen. Also it gives possibility to keep him alive and get some memo from him. It's also mostly a flavor thing, but it just shows that HR has the same if not more gameplay C&C things to add to replay value in contrary to what DX fanboys say.
That's another low point of HR that i must admit, but none of the detractors didn't mention. Even with master-hacker Jensen it's better to use the auto-hack thing on high level terminals. Maybe i just suck at this minigame, but i can't do shit on lvl5 stuff and most of lvl4 is huge savescum pain in the ass too. With my Rambo Jensen i make good use of all the magic hack tools and nuke/slow viruses.
DX:HR gunplay is killed by sponginess of enemies and stupid weapon stats . Enemies can take about 10 rifle bullets to the chest , but kill you in about 4 . Also , some other shit :Gunplay is very good for a hybrid shooter that aims for realism and it's really goddamn challenging even, when using pop-a-moling
Dudes can kill you with single shotgun shot , but can take several shotgun shots from you .
Machinegun has less power than pistol .
Lasergun is absolutely useless .
Observations from "Give me Deus Ex" difficulty .
Although unfair rewards for different styles of play are kinda non grata, given there are no other benefits to ''kill-em-all'' approach besides morbid satisfaction, i must say that i'm totally stacked with all needed skills and have spare 7 praxis points, which i don't even know where to dump now. I'm about to leave Detroit2, which is about mid to 2/3 of the game. I can simply dump my praxis into skills i probably never use (except occasional cloak for more effective typhoon). Don't know if HR devs did it on purpose being ''sawyerist'', but there's really little else to want by mid game, when all the aiming/recoil/armor shit is upgraded. Did upgrade to full inventory slots early same as high jumping, breaking walls and heavy lifting. As a result found a lot of alternative ways to go through early on, because with spy guy hacking consumed most of my early praxis points.
That's another low point of HR that i must admit, but none of the detractors didn't mention. Even with master-hacker Jensen it's better to use the auto-hack thing on high level terminals. Maybe i just suck at this minigame, but i can't do shit on lvl5 stuff and most of lvl4 is huge savescum pain in the ass too. With my Rambo Jensen i make good use of all the magic hack tools and nuke/slow viruses.
You have to make it easy enough for the developers to show off to the press and the press to execute correctly when they review the title.Yet the stun rod still 1HKOs them, because I guess someone in a suit made the decision that the non-lethal route through the game shouldn't be harder, and in fact should be easier than the lethal route.