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Is system rift part of the main game?
Accessed from the main menu only.
If these missions were included in the main game, Mankind Divided would have easily got a 8 or 9/10 from me.
Is system rift part of the main game?
Is system rift part of the main game?
You were the one who made the comparison to original Deus Ex, not I. Yes, Deus Ex was limited by the graphics technology at the time, but the uniform of a trooper/guard/officer is always going to follow the same logical principles: simple, clean and practical. For example, this is what a guard looks like in Dishonored 2.They also have a much lower resolution and level of detail. Getting really anal at his point.The MJ12 troops are outfitted practically and soberly, they don't have hundreds of random pieces of colored fabrics, pouches and triangle prints plastered over their armor, or one shoulder pad that's in a different color than the other one for some reason.
Of course, this is Eidos we are talking about, the same studio that turned Garrett into this abomination. They simply seem to be unable to exercise any kind of restraint, everything they do is as exaggerated as possible, from the costume design to the gameplay with cinematic takedowns and active augmentations that play a cutscene to the ridiculously advanced and over the top setting of HR & MD.
Hmmm he was a character,but it was made to be similar to the people that play him. Who here wouldn't drag some poor fuck trough a mine filled with undeads so he could get laid by poor fuck's sister?The worst crime that Eidos did was that they didn't understand that Garrett was hardly ever a character, he was just a hooded rogue and a thief, that was it, he was essentially a husk of a character and the point was that YOU were him in the game, he was never really supposed to be this deep edgy fingerless glove wearing fucking Dishonored guy clone.
The worst crime that Eidos did was that they didn't understand that Garrett was hardly ever a character, he was just a hooded rogue and a thief, that was it, he was essentially a husk of a character and the point was that YOU were him in the game, he was never really supposed to be this deep edgy fingerless glove wearing fucking Dishonored guy clone.
fantadomat said:Yeah Eidos Montreal haven't made a good game. All of their games are the same flashy shit without any substance. Hope they go under.
True,but who here even thinks about AAA when talking about games. I rather don't get new game in a old franchise than see such mediocrity that will totally kill the franchise. Those fucking cumbucketiering faggots managed to kill three franchises,two of with are seen as true legendary classics.The worst crime that Eidos did was that they didn't understand that Garrett was hardly ever a character, he was just a hooded rogue and a thief, that was it, he was essentially a husk of a character and the point was that YOU were him in the game, he was never really supposed to be this deep edgy fingerless glove wearing fucking Dishonored guy clone.
Good chance they did understand that, fans on the forum gave 'em an earful (though it was probably too late for a redesign by then anyways). Just there's no perceived mass market appeal in that and game design is very sales-driven these days. The marketing guys probably specifically said "we need to turn this guy into an iconic character. Look at Mario. Look at Sonic. Look Etzio. Look at Adam Jensen".
fantadomat said:Yeah Eidos Montreal haven't made a good game. All of their games are the same flashy shit without any substance. Hope they go under.
NuDX is clear decline and indeed often style over substance, yet it does have more substance than most AAA games on the modern market. Gotta be fair, and it's not saying much. It's also a shame the same cannot be said for NuThi4f. You don't even get "disappointing but gud for what it is...I suppose" there.
Mary DeMarle (Executive Narrative Director) and Jonathan Jacques-Belletete (Executive Art Director) discuss the character of Vaclav Koller, shedding light on how he was written and designed.
How do they still have the budget or time to make these shitty videos? It's not like game made money.
Releasing stuff from old pre-release Twitch streams on YouTube?
Mary DeMarle (Executive Narrative Director) and Jonathan Jacques-Belletete (Executive Art Director) discuss the character of Vaclav Koller, shedding light on how he was written and designed.
I am a fucking storyfag and say that modern Deus Ex are shit omelet! #notallstoryfagsSigh. Their gameplay design, simulation and immersion design and more is just as flawed as their writing. I tire of storyfags/modernfags/low-s fags saying nonsense like that. They absolutely do not make a really good Deus Ex. They don't even make a really good game let alone a Deus Ex game. Good, sure, but excellence? Absolutely not.