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Deus Ex Deus Ex: Mankind Divided Pre-Release Thread

Regvard

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Is it me or is that a douche-strap?
 

Disgruntled

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After the initial wow factor of the visuals, the demo left me a bit disappointed. As I had feared after seeing the first trailer, Jenson as a character still bothers me. He's too self-righteous and ignorant and I dont want to play as that guy again. JC didnt have such an accusatory tone about him, felt neutral and his ignorance was confined to the single game which made sense.

The augmentations they've shown are rather dull and lacking in variety. Which again ties back to Jenson and following the linear progression of someone who already has everything built in. The teleport particularly bothers me, instead of creating a cool mechanical limb parkour ability which perfectly ties into the aesthetic, they've hand-waved some nightcrawler crap. The others present some weird mix of awesome buttons and special guns. The batman games simply do it better, despite Wayne being a fleshbag who has a large toy collection.

Am I asking for too much for a AAA cyberpunk game that lets me go into an augmentation clinic where I can pick and choose various limbs, perks, enhancements, what have you?
(CDPR, please make it so)

Onto the rest... Didnt see any rpg skills to level up, conversation minigame is alright but It needs to be more integrated throughout the game unlike HR. Hacking was meh. Stealth is more of the same. Cant say too much on level design but it feels like HR again. Dont like the console crap like UI, but what can you do. The story is predictable and narrow again, I want to see more than 'humans vs augs: Illuminati false-flag'.

:2/5: Putting down the bad-showing on the popamole E3 factor. Maybe they'll reveal more depth later on. As it is now, im only going to play because I always enjoy Deus Ex, Hitman games and this one looks like it suffers mainly from lack of progress rather than being particularly bad.
 

Gnidrologist

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As I had feared after seeing the first trailer, Jenson as a character still bothers me. He's too self-righteous and ignorant and I dont want to play as that guy again. JC didnt have such an accusatory tone about him, felt neutral and his ignorance was confined to the single game which made sense.
You have to consider that JC and his bro were basically cattle/robots bread to do certain tasks for their masters, while Jensen was basically a regular Joe, who got augmented and pulled in to the whole conspiracy hoopla against his will. He is more human than JC, that's all.
 

Disgruntled

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You have to consider that JC and his bro were basically cattle/robots bread to do certain tasks for their masters, while Jensen was basically a regular Joe, who got augmented and pulled in to the whole conspiracy hoopla against his will. He is more human than JC, that's all.

Being a regular joe doesnt excuse him from being such an unlikeable cunt. Curse the marketing suits who decided this prick is going to be the brand protagonist.
Now we're stuck with him and theres nothing to be done since its all voice acted.
 

Love

Cipher
Joined
Dec 31, 2013
Messages
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Being a regular joe doesnt excuse him from being such an unlikeable cunt. Curse the marketing suits who decided this prick is going to be the brand protagonist.
Now we're stuck with him and theres nothing to be done since its all voice acted.

I know what you mean. The problem could be solved by simply cutting down his lines, because all he does with them is explaining why his actions are justified no matter how bad the choice. I guess they wanted to be on the save side that way but it can not only make him sound pretty edgy at times but also maniacal.

I refuse to believe, that the UI is final. It certainly is another one of those immersive choices, when they show you the weapon to change ammunition like Crysis introduced it. What is the point? If you want to go the immersive way, then do it like Call Of Cthulhu, where you had no clip indicator in your UI (or any UI at all for that matter). But then again you're in the future and it shouldn't be too far out to expect you don't have to check you clip to count your bullets. Either way it doesn't make sense and so you're left with the feeling they're doing it that way simply for the sake of doing it different then it has been done before. Is there something wrong with being able to change your ammo type with one key? It's non an awesome button of course...
 

T. Reich

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not even close
I refuse to believe, that the UI is final. It certainly is another one of those immersive choices, when they show you the weapon to change ammunition like Crysis introduced it. What is the point? If you want to go the immersive way, then do it like Call Of Cthulhu, where you had no clip indicator in your UI (or any UI at all for that matter). But then again you're in the future and it shouldn't be too far out to expect you don't have to check you clip to count your bullets. Either way it doesn't make sense and so you're left with the feeling they're doing it that way simply for the sake of doing it different then it has been done before. Is there something wrong with being able to change your ammo type with one key? It's non an awesome button of course...

I feel that that UI is done for consoletards who want IMMERSHUN and convenient info at the same time. Plus apparently they REALLY want to show off their guns. I swear, it's a fucking brain disease, and it's spreading. In the E3 Doom 4 vids, it's kinda similar - when you pick up a new weapon, the game spends like 5-10 seconds showing that weapon off in the player's hands, while said weapon does some sort of gun porn routine, with flashing lights, moving parts, sparkly chrome, etc. Fucking disgusting, it is.
 

Gnidrologist

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I don't see any problem with the last bit. It's kinda cool. It's as if you were never kid before. As for inventory, i still hope that they maintain the grid for PC version.
 
Self-Ejected

theSavant

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Oh I didn't see the 25 miute gameplay. I like how it begins... how it introduces one into the scenery. Not bad.
 

T. Reich

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I don't see any problem with the last bit. It's kinda cool. It's as if you were never kid before. As for inventory, i still hope that they maintain the grid for PC version.

I was a kid, who was raised on the original shooters and action games. When I pick up a new gun, the first and only thing I'm interested in is - how does it fuck shit up? Then I proceed to test its destructive power on the surroundings.
The last thing I care about is how it looks and what shiny bits it has. Bacause it has zero influence on how it destroys stuff.

Fucking 'muricans to blame, I swear.
961296c4e98ca4b91df1da402988b77c.jpg
 

bloodlover

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Watching the demo is rather disheartening. I can't help but be reminded of the disappointment that was Star Trek Into Darkness. The first nu-Trek was a convoluted, insultingly stupid rollercoaster ride, but the casting was spot on and it felt like a solid foundation for a good sequel. But instead Into Darkness jettisoned the good parts and cranked all the stupid shit up to 11.

The main reason I found DXHR decidely meh was its level design, but it also suffered from

1) underdeveloped itemization (no lockpicks, multitools, rebreathers, hazmat suits, armor, thermoptic camo, let alone rarely used stuff like fire extinguishers or flares),
2) little variety in enemies (no animals, little differentiation between goons, few robots),
3) too much emphasis on story with overly drawn out conversations (as somebody aptly pointed out in this thread, DX starts you on a dock, gives you a choice of weapon and sends you on your merry way; DXHR has you stroll through an office complex chatting up your colleagues),
4) no mods.

1, 2 and 4 don't seem to be on their radar at all, while 3 has even been expanded on with 5 minute (unskippable?) cutscenes. Not sure about the level design, that's hard to judge from a single run --- it didn't look too impressive, but maybe there are a hundred alternate paths and secret nooks and crannies that they skipped (in dubio pro reo). Stealth seems to have been even more trivialized with a million of gadgets, some of which are directly lifted from Arkham Asylum (another meh game).

Also, I loath modern UI conventions. How is it good design that a number constantly zigzags around in the middle of your screen? And why are the elements in the corner angled as if they were painted on a fishbowl? Fucking rule of kewl.

tl;dr I'm an oldfag who can't get into what kids nowadays want in their games, but I'm still too young to accept that and instead waste my time whining on a cRPG forum.

1) Most of those can be replaced by augmentations. I don't really miss scrapping for lockpicks and multitools like I did in DE.
2) The action takes place in futuristic cities. What animals do you want to see besides some sewer rats? There was never a wide variety of enemies in the games and besides, all human enemies could be dealt with the same way.
3) What's wrong with that? The story is one of the reasons why these games are great. Suuuuuure they are cliche and sometimes even cheesy but the conspiracy, morality and cyberpunk themes go hand in hand and it's not like we have many games bound to the genre anyway.
4) Well yes that is a bummer. I agree with you there but how many good mods are there for DE? And I mean good not shit that gives extra weapons and shows female NPCs naked.
 

bloodlover

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how many good mods are there for DE? And I mean good not shit that gives extra weapons and shows female NPCs naked.

whatthefuckamireading.jpg

Wait, is that a troll post?

Actually it was a question post. This isn't Morrowind where I'd drool for a modded sword gun or textures so unless I can have a decent aug/story/gameplay mod, I am not interested. The game was great even in vanilla so I think it's hard to find something that would make it better on the aspects I am interested in.
 

retardation

Learned
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Mar 23, 2013
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I like how they didn't change anything of any importance in gameplay, just like in the good old times.

60 dollar expansion pack
 
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Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My predictions for this game:

1) It's going to be more popamole and more AWESUM than the first one.

2) As long as it has larger, more spacious levels than HR, and maintains the same standard of JJB art design and Mary DeMarle writing, I won't care.

Because lol expecting an AAA game to be challenging in 2015. Don't play them for that reason.

Same goes for Dishonored 2.
 

Gnidrologist

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The last thing I care about is how it looks and what shiny bits it has. Bacause it has zero influence on how it destroys stuff.
Well, not everyone is the 'practical' incarnation. I do love some shiny bits here and there, IF they don't disrupt gameplay and look cool.
 
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Disgruntled

Savant
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Sep 17, 2012
Messages
400
In what sense? And how can you make that assumption based on a 25 17 minute demo?

I did try to imply that this is based on what they showed in E3, we might see more progress revealed later though I doubt it since devs like to show off cool new things.

DX: HR, perfectly executed would still end up ranking pretty high in my all time favorite games. Ive mentioned this in the HR thread a while ago, the first few hours of Revolution made me rank it higher than the original Deus Ex.
They only drove it down to a decent quality later by hastily cobbling levels with telegraphed approach options. Gradually unsatisfying character progression that left people with all the upgrade points you'd ever need with no good augs to spend it on. And cutting out a hub or two which made it too much of a shooter. It got too messy.

Mankind Divided could be that perfect execution, or at least good enough to keep the quality of the first few hours throughout the whole game. But yet again Ill bring it round to Jensen, his presence only gives me a bad aftertaste of what went wrong in HR, he should have died along with the rushed ending.
 
Self-Ejected

theSavant

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But yet again Ill bring it round to Jensen, his presence only gives me a bad aftertaste of what went wrong in HR, he should have died along with the rushed ending.

Agreed, no Jensen anymore. Give me someone new :-/
 

Gnidrologist

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A bit offtopic: i'm retarded. Where do you need to fucking go after confronting Darrow? There is no ''blast door'' anywhere. I've been running circles for about an hour now. Can anyone help? :embarrassed:
 

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