Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Deus Ex 3 is More Demanding than the Original

Discussion in 'RPG Codex News & Content Comments' started by Jason, Aug 21, 2010.

  1. Alexandros Arbiter

    Alexandros
    Joined:
    Sep 5, 2009
    Posts:
    2,887
    Location:
    Greece
    Click here and disable ads!
    It's in the recently released series of human walkthroughs, here's the first one:

    http://www.gametrailers.com/video/gc-10-guild-wars-2/703344

    The rest are on that list to the right. During the creation of the character you can choose your background info, which does seem a lot like the origins used in Dragon Age.
  2. Mangoose Cipher

    Mangoose
    Joined:
    Apr 5, 2009
    Posts:
    6,257
    Location:
    Arpi Jikotek
    Race Traitor
    Divinity: Original Sin
  3. zeitgeist Scholar

    zeitgeist
    Joined:
    Aug 12, 2010
    Posts:
    1,232
    The things I liked most in DX were the details - like how you could ctrl-c and ctrl-v anything from the computers you accessed into your notes and such. This is obviously impossible on a console, and the entire computer access side of the game will obviously be "streamlined" into automatic data logs and hacking minigame. The good thing about computers in DX was how the information in them behaved like actual information, not how complex the "minigame" to access that information was. Reading the right emails and remembering or saving the right information for the right time *was* the minigame and this is infinitely more interesting as a concept than any hacking minigame could ever be.

    That said, I don't mind an Uplink-style minigame at all, but it's ridiculous to think it ads anything to the immersion factor or complexity. It will serve only as a slightly more involving QTE.
  4. JarlFrank Великий князь Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Posts:
    15,927
    Location:
    The Fourth Reich
    I really loved hunting down login names and passwords in Deus Ex. It was one of the elements that made exploration so worthwile - open a closet in someone's room and find a datapad with the login and password.

    If I remember correctly, sometimes you could even find one pad that still had the old password and then elsewhere a pad where it said something like "I've changed your password, it's now lolcocks".

    I wonder if they still got that in DX3.
  5. Melcar Arcane

    Melcar
    Joined:
    Oct 20, 2008
    Posts:
    12,851
    Location:
    Merida, again
    I'm guessing no.
  6. Alexandros Arbiter

    Alexandros
    Joined:
    Sep 5, 2009
    Posts:
    2,887
    Location:
    Greece
    Good guess.
  7. J1M Magister

    J1M
    Joined:
    May 14, 2008
    Posts:
    3,228
    I wouldn't worry about the dialog being too fast or confusing. The person claiming this is a games journalist.
  8. Pegultagol Scholar Patron

    Pegultagol
    Joined:
    Feb 4, 2005
    Posts:
    946
    Location:
    BurquitLMAO
    Race Traitor
    I think this is the way more shooters with supposed depth in gameplay should aspire to, gameplay choices and clever level design (like little sandboxes) In these games C&C could be implemented as an afterthought really (like Deus Ex, endgame), just for marketing purposes, and most people would be happy with that.
  9. Alexandros Arbiter

    Alexandros
    Joined:
    Sep 5, 2009
    Posts:
    2,887
    Location:
    Greece
    It's a shame that the term "sanbox" has devolved into "you can have coffee with your cousin or play darts", insted of "you have multiple ways to complete your objective". :(
  10. Suchy Prophet

    Suchy
    Joined:
    Nov 16, 2007
    Posts:
    4,963
    Location:
    Potatoland
  11. Blackadder Savant

    Blackadder
    Joined:
    Nov 1, 2008
    Posts:
    5,088
    Location:
    Cuntington Manor
    Another thing I have noted in regards to DE3 is the constant cutting to cutscenes. What the hell is that about? Forced story telling? And the cinematic rubbish for 'finishing moves'....

    Not impressed so far. I will, as always, wait for the reations upon release, and then wait for the reactions a few months down the line once the usual retardation has settled re graphics/bloom/starry eyed clowns.
  12. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,574
    Location:
    Urkanistan
    DX3 is going to suck hard.

    Wait till you'll read about its "stealth" from Gamescom
    Haha fucking disgrace. But now those retards defending AP can say that "stealth" in Desu Ex is indeed no better

    RPG man. It even has dialogue wheel like in ME and AP!
    And hacking minigames too
  13. commie Magister Patron

    commie
    Joined:
    May 12, 2010
    Posts:
    4,274
    Location:
    Where one can weep in peace
    Race Traitor
    Divinity: Original Sin
    You'll pirate it and gleefully play it all the same.
  14. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,574
    Location:
    Urkanistan
    Why? I already played it. Except it was called Mass Effect that time.
  15. J1M Magister

    J1M
    Joined:
    May 14, 2008
    Posts:
    3,228
    Fixed.
  16. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Posts:
    8,874
    Location:
    Fighting rats inside my anus
    ...fuck you skyway, you broke another one.
  17. tunguska Barely Literate

    tunguska
    Joined:
    Jul 19, 2004
    Posts:
    227
    Warren Spector had absolutely nothing to do with even a single design aspect of Ultima Underworld I or II. Nothing. Zero. Not a single thing. He himself has expressed annoyance at the fact that so many people want to give him credit for something that he had nothing to do with. Warren Spector was just a producer. He was a suit who did most of his work over at Origin. He was not a game designer or programmer or artist at Blue Sky or Looking Glass.

    As for Deus Ex 3, I am also skeptical, but this E3 trailer from the publisher, Square Enix, makes the game look amazing. So I have a little bit of hope.
  18. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,574
    Location:
    Urkanistan
    No. Sandbox originally meant... sandbox. A game area/level/map where you could create shit, ruin shit or affect shit in many ways and it stayed like that.

    Today sandbox stands for a relatively "open-ended" map where you can run around. Does it make sense?

    There is a difference?

(buying stuff via the above links helps us pay the hosting bills)