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Review Destiny: World Domination From Stone Age to Space Age review/retrospective

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Destiny; Interactive Magic; Review; Tacticular Cancer

World domination as a game is a simple concept, but one that is immediately appealing to all of us. It's a concept that we all thought would make a good game when we were young and dreaming of the possibilities of the medium. For most of us, the definite realization of this concept came about with the release of Sid Meier's Civilization. Through a strange twist of fate, I remained ignorant of Civilization's existence and kept on dreaming until the year 1996 came and I was given a gift.



Destiny: World Domination From Stone Age to Space Age

Destiny was published by Interactive Magic (Now known as iEntertainment), a company founded by Microprose co-founder “Wild” Bill Stealey. It was produced by Dagger Interactive Technologies, which also produced The Civil War and little else. Destiny was clearly meant to be a Civilization competitor, being in production around the same time as Civilization II was being made, and to give it credit, it offered a lot of features that were absent from Civilization. Destiny offered real-time, 3D graphics, and far more in-depth building, research, government, and religion options. What could go wrong?

Read the full article: Destiny: World Domination From Stone Age to Space Age review/retrospective
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
While they did jump on the civ bandwagon I at least like that back then they usually really tried to give it their own spin. Mind you, that usually meant that the resulting game was a mess.

Also reminds me how many spectacularly unknown strategy games there are out there.
 

BvG

Novice
Joined
May 23, 2010
Messages
22
I certainly never even heard of this game. It sounds horrible, even considering when it was released, especially all those half backed user interface problems.

The gameplay description makes me think of an Europe Universalis precursor... is there any connection between interactive magic and paradox entertainment?
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
It may sound kind of like a precursor to EU, what with the real-time with pause aspect, but it really doesn't play like it at all. It really is like a real-time Civilization as it has tiles instead of provinces.

No connection as far as I know. On the other hand, Sweden is one of the playable civilizations in this game...
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,836
Location
Lulea, Sweden
Interesting article. I missed this game, thankfully.
 

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