It is a bland CoD/Halo/Borderlands/Mass Effect hybrid with terribly bullet spongy (hate this shit) bosses.
I've never understood people's complain again bosses being bullet spongy. Would you rather prefer bosses being one-shot by you therefore eliminating any strategies involved in fighting them? Or are you saying shooters shouldn't have bosses at all?
Bosses on Destiny have a huge hitpoint pool and very boring, predictable attacks, there could be more creative bosses than the ones in the alpha but I don't know...I prefer you making bosses with weakpoints, ultra fast, or with different attacks to make your life difficult than just make them pure bulletsponges. I watched a few videos and the combat flow is shoot a little, get hit, hide after something, get out of cover shoot some more, hide again... for fucking minutes.
This is just plain boring. It isn't only the spongyness that is troubling, there is no blood and no enemy body reaction to the shots with the guns feeling like pew pews. A big part of the fun for me on a FPS is how the weapons feel, there could be more interesting guns, I don't know, but the assault rifle and the shotgun felt weak.