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Destiny: New FPS Revealed. Morgoth no longer fapping

Echo Mirage

Arcane
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Tirra Lirra by the River
:necro:


I don't know were else to put this so I will post it here.


Some interesting facts about the contract Bungie signed.

Destiny 2-3-4 are going to be PC releases. After 2022 Bungie will have right to self publish but in the meantime they are allowed to spend 5% of income and staff on making the next Marathon game.

Also, in the contract is the Valve, Epic and gearbox are not allowed to make any content for Destiny. Which is an odd thing to add.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
These puns are so bad that I refuse to participate.

Dork Side of Moon Moon
 

Executr

Cipher
Joined
Sep 24, 2014
Messages
303
Here's what can happen with the "groundbreaking features" of the PS4 (SharePlay) [skip to minute 10]:




Remember kids, don't talk to strangers.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
So someone give me this game in a nutshell: shitty MMO version of Borderlands?
 

Echo Mirage

Arcane
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Messages
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Location
Tirra Lirra by the River
The grinding pissed off a lot of players thanks to the first DLC pack. After spending X amount of hours shooting at hitboxes and grinding to upgrade the gear they needed for either PvP or raids, the first DLC arrives (which was already on the disk as is the second) and invalidates all their OCD hard work with superior gear being sold as vendor trash.

I imagine the same will happen with the second DLC. The house of wolves, which was supposed to come in March but has now been pushed back to lessen the content gap before the main expansions release in September. There is also rumor and speculation that it was pushed back because of a possible PC announcement or release sometime in March.
 

Infinitron

I post news
Staff Member
Joined
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Messages
97,483
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bwahahahahaha http://www.eurogamer.net/articles/2...-king-director-defends-40-expansion-price-tag

Destiny: The Taken King director defends £40 expansion price tag
And that fans must rebuy existing content for exclusive dance emotes.


Bungie has defended the full-fat £40 price tag of Destiny's upcoming major expansion The Taken King, as well as the fact that fans will have to rebuy the base game and its existing two add-ons to access exclusive content in The Taken King's Collector's Edition.

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The Taken King expansion will launch in three different packages when it arrives this 15th September. It will be available as a £39.99 digital download for players who own the game and existing DLC already or as a disc-based £54.99 Legendary Edition which also contains the base Destiny game and existing DLC so new players can get all of the game's content in one package.

It's not cheap, but then Destiny has an incredibly engaged playerbase who still log on for more than three hours every single day, on average. Which is a lot of hours of play from the content released so far.

But then there's also The Taken King: Collector's Edition, which costs £79.99. This contains a number of physical collectibles and several pieces of exclusive in-game content, including three class-specific emotes and exotic weapons with XP boosts.

It's odd to see something like emotes - which only hardcore fans will really care about - being held back for a version of the game that also requires the purchase (or re-purchase) of the base game and its two add-ons.

Fans reacted in anger that content aimed at their wallets would be exclusive to a version of The Taken King that required they spend money on content they had already paid around £75 for - £40 for the base game and £35 for its DLC expansion pass.

Fans also criticised the fact that The Taken King costs as much as the full Destiny game did upon launch, and the fact that the Legendary Edition catch-up option for new players costs £54.99, meaning that newcomers get all existing content for just £15 when you factor in The Taken King's solo £40 price-tag.

In a wide-ranging discussion on the pricing of Destiny content last week at E3, The Taken King's creative director Luke Smith largely defended Bungie's decisions on the financial outlay required from fans - but also said that the developer would continue to listen to fan feedback.


Eurogamer: So it may seem like a small thing but you're adding exclusive content to the game - three new dance emotes - that players can't get unless they rebuy the main game and the two existing DLCs. Is that right?

Luke Smith: There is no way right now for you to get the new dance emotes without doing that. Those are Collector's Edition exclusive. We've set some stuff aside for that edition specifically to really make it appeal to fans who have engaged with the game already and also to people that will enter the game this autumn.

Eurogamer: Can you see that some fans are confused that you're asking them to buy stuff they already own?

Luke Smith: Yeah, I can totally empathise with those people. But the Collector's Edition is a pretty cool package for people who want to pursue that stuff. Otherwise, surely what you're saying is that you would want to buy them separately, right?

Eurogamer: Well, yeah. I would rather do that - pay a few pounds or dollars or whatever - than spend money on things I already own.

Luke Smith: [Laughs] Well, we have nothing more to talk about regarding your opportunity to spend extra money in Destiny, other than The Taken King and the three versions we've announced.

Eurogamer: Is Bungie considering selling customisation items such as this separately? Or is that against the studio's philosophy for the game?

Luke Smith: Rather than comment on the Bungie philosophy, here's what I'll tell you. If someone made a golf clap emote, I would spend money on that. Like when someone falls in the Vault of Glass. At the moment I bow when I'm trying to mess with them. So... I empathise with some of the things you're saying.

Eurogamer: I feel like you should put some of these things that you are empathising with into practice.

Luke Smith: We have nothing to announce today. We're reading the forums and the reactions to this week's announcements. We will continue to discuss player feedback with respect to the the game and Collector's Edition content.

Eurogamer: Taken King costs £39.99, which is almost same as base game. Does its content justify that?

Luke Smith: I'm going to use American dollars, because British pounds are just foreign to me...

Eurogamer: Literally foreign.

Luke Smith: Indeed, an ocean away. So, purchasers get a big, rich campaign. Fully voiced cinematics and the story of what happens when an angry alien god wages war on a solar system, all with a satisfying conclusion. You also have a new subclass to pursue and unlock. We also have a bunch of new strikes - we're not yet talking about how many - and a new raid. We're showing two new PVP modes and four PVP maps this week, and it's a fairly safe bet we're not done yet showing things off. So I'm fairly excited about the value proposition. We're calling this a major expansion because it is. We're giving people a whole new place to go, that new destination...

Eurogamer: I get that it is big but it is also the same price as the base game. That had four areas rather than one and more missions than the Taken King. Why is it the same price?

Luke Smith: All I can do is answer that with the same thing I just gave you... We're really comfortable with the value we're giving to players this autumn. I believe that once we begin to share more, players will be even more excited. And for existing players it also comes with the Founder's pack with a new Sparrow, shader and emblem.

jpg

Oryx, father of Crota. He isn't too pleased with you.

Eurogamer: Just not the emotes.

Luke Smith: It doesn't because they come with the Collector's Edition.

Eurogamer: Final question on prices -

Luke Smith: Is it also the final question on the emotes?

Eurogamer: I'm not going to mention them again. I can't get them.

Luke Smith: But you can if you buy the Collector's Edition.

Eurogamer: I'm not going to buy the game and the two DLCs all over again.

Luke Smith: Okay, but first I want to poke at you on this a little bit.

Eurogamer: Poke at me?

Luke Smith: You're feeling anxious because you want this exclusive content but you don't know yet how much you want it. The notion of spending this money is making you anxious, I can see it -

Eurogamer: I do want them. I would buy them -

Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.

Eurogamer: What I'm saying is that fan frustration is not because they don't understand the proposition. It comes regardless of how cool the exclusive content is. The frustration - and mine as a fan - is that the method of acquiring it requires me to re-buy content I bought a year ago.

Luke Smith: [Long pause] It's about value. The player's assessment of the value of the content.

Eurogamer: Final question on prices - The Taken King and everything released so far comes at a significant price reduction for people who want to jump in to Destiny this September. All games do Game of the Year editions now - I understand that, that's not really an issue. But when you look at the reduction involved - it's barely any more than just buying The Taken King solo.

Luke Smith: This autumn we want to have a moment of convergence where players like you and me who are engaged with Destiny can match up with people who are just joining in, who didn't pick the game up last year for one reason or another.

It's also important to remember the temporal valuation of content. If you played during The Dark Below, you were playing when there were Swordbearers everywhere. That's now gone and you can't recapture that now. Some things are being left behind as we move forward. It's the same with House of Wolves, right now, with the Fallen showing up all over the solar system. Those things are going to be less relevant as we move forward and the Taken are everywhere.

We don't have a way to go back in time and experience those things again. So the players who were there can say 'I was here when...' and 'I did it when it was new'.

I wish I had a way of better telling players that I was there back then. That I had a better way of embracing the legacy of my time with the game. This is something that we on the development team talk about all the time. It's really important that we figure out ways to embrace the legacy that players created in the first year... I'm not going to talk about how we're going to do that but it is right in the forefront of our brains. It's missing right now in Destiny.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Now just watch as it breaks all sale records.

I dont think Destiny did that well, there was a open beta and I think like Titan Fall it was a disappointment in sales that even good werent breaking any records or even going to their expected target sale figures.

What you will likely get is a SWTOR were they milk the fanbase for all they can get away and more.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
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United States of America
I don't get it. If someone didn't already buy destiny back when it was hyped, why would anyone buy an overpriced collectors edition NOW? The faithful fans will buy the standalone expansion of course but they will be rightly pissed that they won't get access to CE content because theyre not gonna rebuy the whole game...Are they trying to shoot themselves in the foot? Is there some kind of subconcious suicide desire within Activision because of some karma-induced misery from all these years of rape and exploitation?
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
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Smyrna - Scalanouva
Divinity: Original Sin 2
Now just watch as it breaks all sale records.

I dont think Destiny did that well, there was a open beta and I think like Titan Fall it was a disappointment in sales that even good werent breaking any records or even going to their expected target sale figures.

That’s approximately 5.4 million copies sold during that time period if you estimate based on the $60 retail price.

It seems they are satisfied enough with the sales to make a shitty expansion pack.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,575
Location
Tirra Lirra by the River
He was very accurate about the lore part. I have seen youtubers try to pass off the lore as some deep masterpiece that puts the obscurity of Dark souls to shame.

But in truth it's a lot of interesting. Yet ultimately pretentious names that this section of the shooting gallery is called right now.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,483
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bwahahahahaha again: http://www.eurogamer.net/articles/2...es-destinys-dinklage-dialogue-for-nolan-north

Bungie ditches Destiny's Dinklage dialogue for Nolan North
Also, Year 1 Legendary weapons soon to be rendered obsolete.

Peter Dinklage's voice performance in Destiny will be replaced by Nolan North as of this September's upcoming expansion The Taken King.

jpg

Dinklebot ditched.

North has re-recorded all of the existing dialogue for Dinklage's character Ghost, along with new content for The Taken King.

His take on the character will echo the tone and "cadences" of Dinklage, Game Informerreports. Ghost will also take on an expanded role in the upcoming expansion.

Dinklage has not contributed new lines for the character since the base game was released. Prior to that, some of the lines he recorded were cut after the game's beta ("That wizard came from the Moon!") and his voice edited for the game's final release.

"We wanted Nolan North's version of the Ghost to wake you up at the start of the journey at level one and follow you all the way to level forty [The Taken King's new cap]," creative director Luke Smith explained.

Bungie has not yet given a reason for the change in voice actor, but it sounds like North has been signed up to play the character for the foreseeable future.

jpg

Northbot rises.

"I'm hoping we're doing this for years," North said. "If I get a chance to continue with the role, I think we can evolve Ghost as we move forward over the years. In the same way that the player learns about the game and the world, maybe the Ghost grows with them."

In other Destiny: Year Two news, Bungie has confirmed the existing set of Legendary level weapons and armour will not be upgradable any further.

This means that current purple gear - even favourites such as Vault of Glass handcannon Fatebringer and Crota's End sniper Black Hammer - will soon become obsolete.

"I definitely feel like some of our players are ready to play with some new toys," Smith concluded. "And we've built a whole bunch of new toys. There are definitely some weapons that you are going to find better versions of - there's going to be something that replaces that sniper rifle that you love."

i-5XqfMCG-1050x10000.jpg
 

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