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Destiny: New FPS Revealed. Morgoth no longer fapping

Farage

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sorry if already posted
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is there anything in the Halo series that indicated that Bungie was in any way suited to producing an MMO? I always thought of them as a storyfag developer who also had a rare knack for designing small-scale multiplayer FPS mechanics.

I mean, you can't be good at everything, right?
 

DDZ

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I really don't have any buyers remorse, ever, you should see my Steam & Origin accounts, and the amount of minutes (<10) I often play games I bought full price. Anyway, the PS4 bundle was the same price as a PS4 bundle without games was.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Is there anything in the Halo series that indicated that Bungie was in any way suited to producing an MMO? I always thought of them as a storyfag developer who also had a rare knack for designing small-scale multiplayer FPS mechanics.

I mean, you can't be good at everything, right?
*puts on popamole hat*

Starting with Halo 2 you could play the campaigns in co-op, this was by far the most fun way to play the games. I think Reach expanded the number of players from 2 to 4 (don't quote me on this). So I don't know about MMO, but do I think Bungie could have made a good Borderlands clone? Yes.
 

Night Goat

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Is there anything in the Halo series that indicated that Bungie was in any way suited to producing an MMO? I always thought of them as a storyfag developer who also had a rare knack for designing small-scale multiplayer FPS mechanics.

I mean, you can't be good at everything, right?
I always thought of them as a storyfag developer
250px-054Psyduck.png
 

Night Goat

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I've only played the first three Halo games, but I was never impressed with the plot. This may have something to do with the fact that I grew up with the Marathon games, which had a vaguely similar but vastly superior story. The Halo games just seemed like a generic war with Space Muslims and Space Zombies, and instead of awesome characters like Durandal and Tycho you get some of the most boring characters ever.
 
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http://www.joystiq.com/2014/09/11/paul-mccartney-didnt-receive-a-check-for-his-destiny-work/

Paul McCartney contributed to Destiny's soundtrack, but he didn't do it for the money – because there was none, Bungie Community Manager Eric Osbourne told Vulture.

"There was no check involved, big or otherwise," Osbourne said. "He's in it for the creativity. He got a wonderful opportunity to reach an audience that wouldn't typically be immersed in Paul McCartney. They might hear the name – of course he's everywhere, the Queen's Diamond Jubilee, the Olympics, obviously he's touring and recording nonstop – but he sees it as a way to reach a new audience that might not otherwise hear his music."

McCartney contributed orchestral elements to Destiny's soundtrack and he wrote the single that plays over the credits, though a team of composers scored the game and they "put in a lot of work," Osbourne said.

Osbourne also touched on Activision CEO Bobby Kotick's claim that the company is "making a $500 million" bet on Destiny. "None of that is true," Osbourne said. "You really have to get a quote from Bobby to fully understand it, but I suppose what he was getting at was what Activision was willing to invest in the project and the IP over its life. There's no P&L statement anywhere where all these numbers add up to $500 million. It's not even close at this point, for development and marketing." As we noted when that number first emerged, Activision has a 10-year plan for Destiny and the company is proficient at cultivating long-standing franchises.

Apparently Bobby isn't to be trusted.
 
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Which explains all the poor reviews. The 500 million dollar budget claim was just a marketing scam.

Marketing wise, it worked. But dorito-hungry reviewers aren't going to give you good reviews when you feed them nothing but hype, bobby.
 

DalekFlay

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This game, from what I can tell, is the perfect realization of everything I dislike about video games.
 

toroid

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The question you have to ask yourself now is - Would this still be a 500 million dollar game if it had been better received?
 

J_C

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Watch the biggest meltdown of Angry Joe over Destiny.

500 million dollars my ass. :lol:
 

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