Callaxes
Arbiter
- Joined
- Apr 17, 2007
- Messages
- 1,676
We haven't had a discussion about this in a long time.
Now let's take the perfect CRPG for roleplaying. We have diplomatic paths, stealth, science, combat, you name it! The Main Quest can be finished in just about anyway. The game world is vast and has alot of interaction, you pursue any type of job (cartographer, farmer, smith, etc.) join a guild that uses your trade and get verry far into the game without touching the storyline.
Basicly it's a CRPG in which you can play absolutely, positively, indupadably any role you want. But here's the challenge -> How to make a well ballanced use-based system that supports all this interaction and adds the feeling of progresion and improovement to your PC. How can you prevent abusive using and unballancing scenarios in which you use one skill more then anything else? How to make it hard to choose which skill to be a primary one.
Before you mention Betrayal at Krondor keep in mind that game was limited only to combat, where the choice between fighting with an axe, bow or spell is pretty damn easy. But ballancing it in a game that offers you social skills, science skills, crafting skills, survival skills, etecetera is harder, alot harder.
Now let's take the perfect CRPG for roleplaying. We have diplomatic paths, stealth, science, combat, you name it! The Main Quest can be finished in just about anyway. The game world is vast and has alot of interaction, you pursue any type of job (cartographer, farmer, smith, etc.) join a guild that uses your trade and get verry far into the game without touching the storyline.
Basicly it's a CRPG in which you can play absolutely, positively, indupadably any role you want. But here's the challenge -> How to make a well ballanced use-based system that supports all this interaction and adds the feeling of progresion and improovement to your PC. How can you prevent abusive using and unballancing scenarios in which you use one skill more then anything else? How to make it hard to choose which skill to be a primary one.
Before you mention Betrayal at Krondor keep in mind that game was limited only to combat, where the choice between fighting with an axe, bow or spell is pretty damn easy. But ballancing it in a game that offers you social skills, science skills, crafting skills, survival skills, etecetera is harder, alot harder.