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Demons Age by Bigmoon Studios, turn-based RPG "highly inspired" by Chaos Chronicles

Discussion in 'General RPG Discussion' started by insukk, Jul 30, 2015.

  1. mondblut Prestigious Gentleman Arcane

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    Click here and disable ads!
    So far you only made sure the game is unappealing to this audience :obviously:
     
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  2. Projas Information Superhighwayman Patron

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    Pillars of Eternity 2: Deadfire
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  3. Infinitron I post news Patron

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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    lol https://www.rpgwatch.com/forums/showpost.php?p=1061458209&postcount=5

    https://www.rpgwatch.com/forums/showpost.php?p=1061458219&postcount=6

    >_>
     
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  4. Pretty Liturgist Patron

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    wtf is "But, if you are a fan of the classic CRPG mechanics of "Choices & Consequences"" ?

    Choices & Consequences were always classic mechanics of Adventure games, not CRPG games.

    Planescape Torment committed a sin of muddying genre terminology by being a pretty good adventure game with some shitty rpg elements which was crowned as a gold standart of crpg.

    Unsurprisingly, having a good game with shitty crpg elements as a gold standart of crpg lead to an era of shitty CRPGs and idea that CRPGs are supposed to be about Choices&Consequences, not about some solid turn&based combat.

    I am really excited about Demons Age and hope it will become the Fourth best crpg after Dark Sun 1: Shattered Lands, Temple of Elemental Evil and Knights of the Chalice.
     
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  5. ArchAngel Magister

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    Classic adventure games didn't even have C out of Choice&Consequence. It was all about finding the right combination of steps to do to progress the story. They were more like puzzle games with story.

    And Demons Age has 0 chance to become a great game. It has a small chance to become a decent game.
     
    Last edited: Jun 23, 2017
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  6. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    Had Bigmoon used RPG Maker to do this, it'd actually feel like a finished jrpg instead of an unfinished one. :M
     
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  7. Talby Arcane Patron

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    Is this the big Demon's Souls/Dragon Age crossover we've all been waiting for?
     
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  8. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Oh hey, delayed:

     
    Last edited: Jun 23, 2017
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  9. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    What's the point, it's just lipstick on a pig.
     
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  10. Pretty Liturgist Patron

    Pretty
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    I am glad they listen to that one ArchAngel's post on RPGWatch:

    P.S.
    Does it mean that RPGWatch is a more prestigious rpgsite than Codex?
     
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  11. dragonul09 Arcane Edgy

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    If by prestigious you mean licking devs brown hole and not telling them the truth about their products,which seems to be an abomination,yes rpgwatch is a pretty damn prestigious site.
     
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  12. Jimmious Arcane

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    Why not ? I thought we like slurping delicious assholes here
     
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  13. ArchAngel Magister

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    If they decide to release this game as it is, this is going to biggest RPG disaster yet. SCL seems like a 10/10 game compared to current state of this game.

    The game will get to compete with such prestigious titles like Legends of Dawn for lowest rated Steam games.
     
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  14. Alienman Arcane Patron

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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
  15. Sitra Achara Arcane Patron

    Sitra Achara
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    All this makes me wonder just how far from completion Chaos Chronicles actually was. HobGoblin42 ?
     
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  16. oasis789 Arcane

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  17. Viata Arcane

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    I think playing ToEE should be mandatory to anyone that wants to make a crpg. At least the battle system will be great, no matter how shit the story is(which is quite normal).
    ToEE because no way those fags would want to play old crpg, they hardly play anything that was released in the last decade that was not done by bioware and bethesda.
     
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  18. Barghest Augur Patron

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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    ;_;

    Pre-order cancelled.
     
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  19. Mustawd Self-Ejected

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    Sounds like Fantasy X-com in a dungeon. I'm fine with that. This is not an RPG though.

    Again, in X-com you are randomly assigned premade characters of which you can only edit their names. And you can add on necessary equipment. The concept in and of itself is fine. It plays fine and can still be fun. But, it is NOT an rpg.

    If you can get past that I think there's fun to be had here if the combat is good.
     
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  20. Dorateen Arcane

    Dorateen
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    Combat focused adventures like Dark Sun: Shattered Lands, Temple of Elemental Evil and Knights of the Chalice are excellent computer role-playing games.

    Unfortunately, Demons Age is not a role-playing game.
     
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  21. Galdred Studio Draconis Patron Developer

    Galdred
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    But X-com does not revolve around the use of feats and spells assigned to your characters. Playing with whatever is thrown at you might be fine indeed, but will the tactical combat be strong enough to carry an otherwise weak game?
    X-com is about managing squads of 10+ soldiers who die a lot. That is a very good reason to avoid spending time allocating skill points for them. How many will Chaos Chronicles have? How often are they expected to die?
     
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  22. Mustawd Self-Ejected

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    Yah at best it seems like a party-based tactical game in a fantasy setting and marketed as an RPG. If combat is fun, I'll prolly give it a go. I just will keep in mind it's not an rpg.
     
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  23. Mustawd Self-Ejected

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    X-com had a variety of stats that would increase with each level in ways you had not control over. Whocares if they are called feats,s kills, or whatever? It was fun due to the tactical as well as strategic layers. Oh, and the atmosphere.

    All I'm saying is that ppl IIT are treating that as "no way it's fun!!", when really that's not true. It can totally be fun, and there's no way to know for sure until I see more. But again, it's not an RPG of course.
     
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  24. Viata Arcane

    Viata
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    People are saying it's not fun because it was supposed to be an rpg. No one plays Doom and complains your character is premade, because that's not what they were expecting at all.
     
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  25. Mustawd Self-Ejected

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    I don't even think the devs know what this game is supposed to be or who it's supposed to be for at this point. I don't expect this to be an rpg, but welcome a tactical game if that's what we get. And so far it seems to have a lot of the things that can make for a fun game, but a shitty rpg. Like I said, I have yet to see anything about the combat to draw any real conclusions.
     
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